Wwhitney Posted July 16, 2013 Posted July 16, 2013 What are the proper settings to run Future DMD? I'd like to have it run the DMD on my 3rd monitor when a Future Pinball table is launched and quit the program before returning to the PinballX wheel.
Wwhitney Posted July 16, 2013 Author Posted July 16, 2013 Ok. I got Future DMD to launch by including it as a LaunchBefore in the FuturePinball section of the PinballX.ini.I gave it the Parameter=Close=1 to shut it down after.When a game is exited the DMD shuts down but PinballX is minimized.How can I get PinballX to reopen to full screen after exiting a FP game? I'm running XP. 1
graf Posted August 6, 2013 Posted August 6, 2013 Ok. I got Future DMD to launch by including it as a LaunchBefore in the FuturePinball section of the PinballX.ini.I gave it the Parameter=Close=1 to shut it down after.When a game is exited the DMD shuts down but PinballX is minimized.How can I get PinballX to reopen to full screen after exiting a FP game? I'm running XP.Any luck ?????
Tom Speirs Posted August 7, 2013 Posted August 7, 2013 Is this still an issue in the latest version? I did add a delay when you originally posted this and I thought that would address the issue. Are you sure it is shutting down? 1
graf Posted August 7, 2013 Posted August 7, 2013 can someone tell me the correct settings for futuredmd and pinball-x pleasei got it working but when i select anotehr table it is saying all pipes are busy.
gauntletlover Posted August 12, 2013 Posted August 12, 2013 @Graf,I just posted an update for FutureDMD version 1.3 to support loading from PinballX (great front end btw) Once you update, these are the parameters you need:LaunchBeforeEnabled=TrueLaunchBeforeWorkingPath=(path to your future pinball directory)LaunchBeforeExecutable=FutureDMD.exeLaunchBeforeParameters=table="[TABLEFILE]" close=1This should fix you up. The "pipes are busy" message is normally because you are trying to load more than one instance of futuredmd.exe.@TomGreat front end. I just switched over my cabinet and noticed that I needed to add some support. I was only supporting passing the table name not the table with a file extension. I've now added support for both. If you find any other compatibility issues please let me know. I can make changes fairly quickly to address them.*edited launchbeforeparameters entered the wrong line on original post
graf Posted August 12, 2013 Posted August 12, 2013 @Graf,I just posted an update for FutureDMD version 1.3 to support loading from PinballX (great front end btw) Once you update, these are the parameters you need:LaunchBeforeEnabled=TrueLaunchBeforeWorkingPath=(path to your future pinball directory)LaunchBeforeExecutable=FutureDMD.exeLaunchBeforeParameters=table="[TABLEPATH]\[TABLEFILE]" close=1This should fix you up. The "pipes are busy" message is normally because you are trying to load more than one instance of futuredmd.exe.@TomGreat front end. I just switched over my cabinet and noticed that I needed to add some support. I was only supporting passing the table name not the table with a file extension. I've now added support for both. If you find any other compatibility issues please let me know. I can make changes fairly quickly to address them.cool thanks dude
gauntletlover Posted August 12, 2013 Posted August 12, 2013 I'm not sure about the rules for posting links to other sites here, so if this is a violation I apologize.http://www.vpforums.org/index.php?app=downloads&showfile=8222
Tom Speirs Posted August 12, 2013 Posted August 12, 2013 @Graf,I just posted an update for FutureDMD version 1.3 to support loading from PinballX (great front end btw) Once you update, these are the parameters you need:LaunchBeforeEnabled=TrueLaunchBeforeWorkingPath=(path to your future pinball directory)LaunchBeforeExecutable=FutureDMD.exeLaunchBeforeParameters=table="[TABLEPATH]\[TABLEFILE]" close=1This should fix you up. The "pipes are busy" message is normally because you are trying to load more than one instance of futuredmd.exe.@TomGreat front end. I just switched over my cabinet and noticed that I needed to add some support. I was only supporting passing the table name not the table with a file extension. I've now added support for both. If you find any other compatibility issues please let me know. I can make changes fairly quickly to address them.Sounds great to me and thanks for the compliment. My cab does not have a 3rd display unfortunately but I am sure the folks here will let you know.
Tom Speirs Posted August 12, 2013 Posted August 12, 2013 I'm not sure about the rules for posting links to other sites here, so if this is a violation I apologize.http://www.vpforums.org/index.php?app=downloads&showfile=8222Does not break any rules. We are cool with stuff like that here. We just watch the rom links etc.
bonoscot Posted October 19, 2013 Posted October 19, 2013 hey guys,im changing over to Pinball x,i have run into a new problem,asfter reading this thread I still cannot get futureDMD to work...My ini file is:LaunchBeforeEnabled=TrueLaunchBeforeWorkingPath=c:\games\Future Pinball\BAMLaunchBeforeExecutable=FutureDMD.exeLaunchBeforeParameters=table="[TABLEPATH]\[TABLEFILE]" close=1the dmd plays outwith the frontend but doesn't work within it......I have done the above.....have I missed something really obvious?
gauntletlover Posted October 19, 2013 Posted October 19, 2013 He Bonoscot,If forgot I posted this here for you. I corrected the help file in the newest version as well. The "[TABLEPATH]\" shouldn't be on this line like in my previous post. Use this instead.LaunchBeforeParameters=table="[TABLEFILE]" close=1
bonoscot Posted October 20, 2013 Posted October 20, 2013 still a no go, could you post your ini settings for me plz.Ok I have Futuredmd in the FP folder,i am running the FuturePinball.exe through BAM,the tables start fine,but still don't close after table exit,the DMD remains on my third monitor :-(im using 1.5b now btw....am I missing something really easy in setup?
Fmetz374 Posted November 17, 2013 Posted November 17, 2013 I am hoping someone can help me get FutureDMD working with PinballX? Here are some details on my config:PinballX 1.69Future DMD 1.6bWindows 7 32-bitFuture Pinball BAM versionI have placed the future DMD files in the BAM directory per the installation instructions. I can run futuredmd manually and then fire up fploader.ext in the bam directory and the DMD comes up fine and future pinball plays fine. When I try the same from PinballX I get the "loading" screen and then nothing else happens. The system locks at that point. I have added the parameters in the run before for future DMD. Below is my Pinballx.iniAny ideas what I'm doing wrong? [interface]EnableAdditionalDetail=FalseShowSystem=FalseShowRatings=False [Display]MenuColor=ff0000ffwindowed=FalseRotate=270 [Audio]StreamVolume=100SampleVolume=100 [startup]StartWithWindows=YesPlaySound=False [JoyCodes]Quit=7Left=9Right=1Select=8PageLeft=10PageRight=2ExitEmulator=7 [FuturePinball]WorkingPath=C:\Games\Future Pinball\BAMTablePath=C:\Games\Future Pinball\TablesExecutable=FPLoader.exeFPRAMPath=C:\Games\Future Pinball\fpRAMParameters=RunWait, /STAYINRAM /open "[TABLEPATH]\[TABLEFILE]" /play /exit /arcaderender,,hide UseErrorLevelLaunchBeforeEnabled=TrueLaunchBeforeWorkingPath=C:\Games\Future Pinball\BAMLaunchBeforeExecutable=FutureDMD.exeLaunchBeforeParameters=table="[TABLEPATH]\[TABLEFILE]" close=1 [VisualPinball]WorkingPath=C:\Program Files\Visual PinballTablePath=C:\Program Files\Visual Pinball\TablesExecutable=VPinball.exeNVRAMPath=C:\Program Files\Visual Pinball\VPinMame\nvram [AutoExit]Enabled=True [setupWizard]EmuPath1=C:\EmulatorsAssetPath1=C:\AssetsRomPath1=C:\RomsDefaultPathPrompt=TrueDownloadDatabasePrompt=TrueDownloadEmulatorPrompt=TrueWizardMode=1CustomArray=SearchArray=SavePosition=FalseSectionIndex=18SearchText=EmulatorIndex=0EmulatorGroupIndex=0DaphneIndex=0HTMLAppsIndex=0ExternalAppsIndex=0RadioStationsIndex=0NewsFeedsIndex=0MappedDrivesIndex=0SystemIndex=0ShowPanel=TrueFontSize=1WindowState=0WindowSize=650,478WindowLocation=283,200 [KeyCodes]quit=27left=37right=39pageleft=33pageright=34select=13rotate=82exitemulator=81ingame=80screenshot=83screenshotbackglass=66instructions=73 [internal]lastselected=austin powers ZEDaustin powers ZEDFuturePinballfilter_year=filter_company=filter_custom=filtername=Tables [backGlass]monitor=1 [DMD]monitor=2 [Text]Line1=Free PlayLine2=Press Start
gauntletlover Posted November 17, 2013 Posted November 17, 2013 Make sure the opengl32.dll file is in your future pinball directory not the bam folder andChange this line:LaunchBeforeParameters=table="[TABLEPATH]\[TABLEFILE]" close=1To this one:LaunchBeforeParameters=table="[TABLEFILE]" close=1That should fix you up.
Fmetz374 Posted November 18, 2013 Posted November 18, 2013 Thank you for the suggestions, but after ensuring the opengl32.dll file was in the future pinball directory and not the bam folder and changing the LaunchBeforeParameters.....still have the same results. The DMD launches in the 3rd monitor...pinball x shows "loading" and then my system hangs. Future pinball never launches.
gauntletlover Posted November 18, 2013 Posted November 18, 2013 no problem, the best way to install futuredmd is to put it all in the future pinball directory but just moving the opengl32.file should work, just to be sure I would delete it then re-install them all in the future pinball folder. Try opening bam directly. Does the dmd start working? If so I noticed a couple other things in the ini file as well. The parameters you have specified are for another frontend.Try renaming fploader.exe to future pinball.exe for best compatibility and then update the ini file lines:[FuturePinball]WorkingPath=C:\Games\Future Pinball\BAMTablePath=C:\Games\Future Pinball\TablesExecutable=future pinball.exeFPRAMPath=C:\Games\Future Pinball\fpRAMParameters= /STAYINRAM /open "[TABLEPATH]\[TABLEFILE]" /play /exit /arcaderenderLaunchBeforeEnabled=TrueLaunchBeforeWorkingPath=C:\Games\Future PinballLaunchBeforeExecutable=FutureDMD.exeLaunchBeforeParameters=table="[TABLEFILE]" close=1 Hopefully that will do it.
Fmetz374 Posted November 23, 2013 Posted November 23, 2013 All,Thanks for the assistance with Future DMD. I finally figured out what was causing PinballX to "freeze". In the PinballX settings for FutureDMD I had to set the following to "no"Launch before Wait for Exit - NoLaunch before Hide Window - NoNow Future Pinball tables launch with PinballX and the FutureDMD runs! It also exits when I exit the table. Hope this helps anyone that was struggling like me! :-) 1
jbrodak Posted March 19, 2014 Posted March 19, 2014 I am new to Pinball X but it is a great program! I have Future DMD running very well but can not get it to open and close in PX. I have copied the .ini lines exactly as they appear in this string with no luck. Once Future DMD opens Pinball X freezes and will not open Future Pinball. I have to close it down using task manager. I am running Win 7 x64. One of the lines I am worried about is the "LaunchBeforeParameters=table="[TABLEFILE]" close=1" line. Unlike the other two LaunchBefore lines this one was not already listed under my [FuturPinball} section. Therefore, I had to add it. I'm afraid this is causing the crash. Has PinballX been updated to remove this line? Is adding it ok? If so, what could be causing the crashing then. By the way, if I remove the line everything runs correctly but then FutureDMD does not shut down once I get out of the table. Thanks for the help!
graf Posted August 10, 2014 Posted August 10, 2014 Hi Guys,I have rebuilt my PinballX cabinet. I am using FP + FurutreDMD + BAM + Pinballx latest version.I can run everything fine when not running pinballx.when I am running pinballxIT is looks all good . Just got two tables FP tables in it.I select Attack from mars and it loads up.then the game starts but there is nothing on the DMD (futuredmd). THe reason being is that there is anotehr FurtureDMD screen on top of the attack of mars DMD screen.,here is a copy of the ini file[Display]Monitor=0Rotate=270Windowed=FalseWindowWidth=480WindowHeight=720WindowX=0WindowY=65PlayFieldBrightness=230WheelTextColor=ffffffffWheelTextOutlineColor=ff000000InfoTextColor=ffffffffInfoTextOutlineColor=ff000000FilterTextColor=ffffffffFilterTextOutlineColor=ff000000MenuColor=ffffa500[backGlass]monitor=1x=0y=0width=1024height=768[DMD]Enabled=Truemonitor=2x=0y=0width=800height=480[FileSystem]EnableFileMatching=True[interface]DesktopModeEnabled=FalseEnableAdditionalDetail=FalseShowSystem=False[Audio]StreamVolume=90SampleVolume=90[startup]playsound=Trueplayvideo=TrueStartWithWindows=Yes[KeyCodes]quit=27left=37right=39select=13rotate=82pageleft=33pageright=34exitemulator=27ingame=32screenshot=83screenshotbackglass=66instructions=73[JoyCodes]quit=10left=0right=1select=2rotate=3pageleft=4pageright=5exitemulator=6ingame=13instructions=14[Text]Line1=Free PlayLine2=Press Start[FuturePinball]Enabled=TrueWorkingPath=C:\Games\Future Pinball\BAMTablePath=C:\Games\Future Pinball\TablesExecutable=Future Pinball.exeParameters=/STAYINRAM /open "[TABLEPATH]\[TABLEFILE]" /play /exit /arcaderenderLaunchBeforeEnabled=TrueLaunchBeforeWorkingPath=C:\Games\Future PinballLaunchBeforeExecutable=FutureDMD.exeLaunchBeforeHideWindow=FalseLaunchBeforeWaitForExit=FalseLaunchAfterEnabled=FalseLaunchAfterWorkingPath=LaunchAfterExecutable=notepad.exeLaunchAfterHideWindow=FalseLaunchAfterWaitForExit=TrueMouseClickFocus=TrueLaunchBeforeParameters=table="[TABLEFILE]" close=1 1
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