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Posted

Are there any size requirements for Wheel Art or does PinballX adjust to fit? So to speak.

I haven't managed to get PinballX fully up and running yet, I had a little tinker a couple of weeks ago but nothing too intensive.

I just wanted to know for when I do get it setup correctly.

Posted

If your video card supports it, yes but its not a good idea as wheel images are loaded on the fly so it would affect performance a lot. It may also not work on some systems that only support a certain maximum texture size.

The app does not currently do any checking to make sure people are not doing silly things like that though.

Posted

Thanks for the info :)

At least there's no real need for silly exact size requirements, but obviously a 800px image would be more slick than a 400px image.

  • 2 weeks later...
Posted

Does anyone know how the scaling works exactly?

For example, my Bad Girls wheel (680x333) fills the screen nicely, whereas a different sized wheel, like 600x537 looks really small.

Posted

Does anyone know how the scaling works exactly?

For example, my Bad Girls wheel (680x333) fills the screen nicely, whereas a different sized wheel, like 600x537 looks really small.

It scales to an x an y size that is the same on each axis while keeping aspect. So if its square it scale both x and y the same. Otherwise it scales so the bigger axis reaches the target size. So basically it scales to a square best fit.

Posted

Sorry, that's not quite right. It scales to a wide rectangle, so wider wheels fill more of the width of the screen but square and wide wheels have the same height. So they all scale to the same height but scale to a larger width.

Posted

Ok didn't read your last post yet... what height do the wheels scale to?

I'm trying to figure out what the best size (aspect) would be for the wheels to all look as good as that Bad Girls logo does

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