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Posted

I'm not sure if you read my update, but I uninstalled the virtual drive, and put a new one back up, so it has a "0", and everything would be more consistent. Then I changed the .bat file back to "0", and it still worked. I only have one drive installed. So the .bat file works, but it won't launch in GameEx. I'm guessing this will be an easy fix, since we had some good news so far. So the next step is to uninstall daemon tools and then reinstall?

Posted

So the bat file i initially sent on works?

Not an edited one, make sure you try the original zip.

Posted

Ok. Here's what I tried. I got rid of the virtual drive in daemon tools, so there were no drives at all. Then I added a new one, so it said [sCSI - 0] (J:) and it would be the only drive there, and would have the same drive letter as before, except this time it would say SCSI - 0 instead of SCSI - 1. Then I kept daemon tools open, then opened the original ZIP file you sent me, extracted the .bat file, double-clicked it, and it worked. I didn't do "Run as Administrator" but it still worked. After I double-clicked the .bat file, Alien Trilogy mounted itself onto the Virtual Drive J: in daemon tools (the only virtual drive present). The game still won't launch in GameEx, (which I tried after I unmounted the game in virtual drive J: first, so it would be open and ready), but I'm assuming we'll get to that a little later, if not next.

Posted

Did you download the update I posted in the first post? If not, please do so.

Try and launch the game again via GameEx with the new version, then click the button in the plugin configuration to run the batch file the plugin created if it didn't mount correctly. If it didn't work, please post the log for the plugin (the gx log won't be necessary) and the contents of the batch file.

It may also help to navigate to GameEx > Plugins > DT Mount and delete the settings.xml before you try it again to ensure you're working off a clean slate.

There's a chance that one of the core changes i made broke something. I also turned down the plugin sleep setting and might have to turn it back up if the mount isn't completing before the emulator runs.

Posted

I do have the new one. Also just deleted the settings XML. I tried running a game in GameEx, same result. Then I went to the virtual drive plugin window, and the LAUNCH BAT FILE button was blanked out, so I couldn't click on it. It also said "LAST RUN: No Data Yet" on the bottom. I must have forgotten something on my end.

Posted

Is there a check mark next to the plugin name in Plugin Manager?

Posted

And you verified the command line in the GameEx emulator setup shows [DTLOADER-SCSI] ?

Posted

Here's what I just copy-n-pasted. Maybe there's a punctuation error:

ePSXe.exe -nogui -slowboot [DTLOADER-SCSI]

Posted

Is there a plugin log?

Posted

If you mean the dtloader text file, in C:\GameEx\PLUGINS\DT Loader, this is what it said:

12/23/2014 8:04:17 PM : Virtual Drive Loader (Version: 1.1.1)
12/23/2014 8:04:17 PM : XML: XML file was loaded OK!
12/23/2014 8:04:17 PM : Building emu list...
That's where it ends.
Posted

Okay.

Try the attached. Then open the plugin configuration and check "Debug Mode". Click save.

Open GameEx. Launch the game. If it doesn't work, please post the log before you open the plugin configuration. While you're in there look and see if there's a batch file in that directory.

Posted

Okay. I did everything above in the proper order, and used the plugin file you just provided. Launching the game didn't work, and I didn't go back to the drive loader config before copying the contents of the log file:

12/23/2014 8:52:11 PM : Virtual Drive Loader (Version: 1.1.2)
12/23/2014 8:52:11 PM : Diagnostics: Begin system enumeraion...
12/23/2014 8:52:11 PM : OS: Microsoft Windows 7 Ultimate
12/23/2014 8:52:11 PM : Version: 6.1.7601
12/23/2014 8:52:11 PM : Build: 7601
12/23/2014 8:52:11 PM : Total RAM: 16376 MB
12/23/2014 8:52:11 PM : Available RAM: 3427 MB
12/23/2014 8:52:12 PM : CPU: AMD Phenom II X4 975 Processor
12/23/2014 8:52:12 PM : Video Card: AMD Radeon R7 200 Series
12/23/2014 8:52:12 PM : Video Driver: 14.501.1003.0
12/23/2014 8:52:12 PM : Video RAM: 2048 MB
12/23/2014 8:52:12 PM : Sound Card: AMD High Definition Audio Device
12/23/2014 8:52:12 PM : Sound Card: Realtek High Definition Audio
12/23/2014 8:52:12 PM : .NET: .NET Framework 2.0 Installed
12/23/2014 8:52:12 PM : .NET: .NET Framework 4.0 Installed
12/23/2014 8:52:12 PM : Diagnostics: System enumeraion completed successfully!
12/23/2014 8:52:12 PM : 14 INITIALIZED OK!: GameEx
12/23/2014 8:52:12 PM : [DEBUG] Getting virtual drive info...
12/23/2014 8:52:12 PM : [DEBUG] RESULT: XML(EXE_PATH) - C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 8:52:12 PM : [DEBUG] Daemon Tools Path=C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 8:52:12 PM : [DEBUG] Alcohol not found!
12/23/2014 8:52:12 PM : [DEBUG] Virtual Clone Drive not found!
12/23/2014 8:52:12 PM : [DEBUG] Finished building virtual drives!
12/23/2014 8:52:12 PM : Plugin was initialized successfully!
12/23/2014 8:52:12 PM : [DEBUG] Checking for valid drive...
12/23/2014 8:52:12 PM : [DEBUG] Drive check OK!
12/23/2014 8:52:31 PM : [DEBUG] Deep variable check started...
12/23/2014 8:52:31 PM : ERROR: Could not perform deep check!
12/23/2014 8:52:32 PM : [DEBUG] Deep variable check started...
12/23/2014 8:52:32 PM : ERROR: Could not perform deep check!
12/23/2014 8:52:32 PM : [DEBUG] Deep variable check started...
12/23/2014 8:52:32 PM : ERROR: Could not perform deep check!
12/23/2014 8:52:33 PM : [DEBUG] Deep variable check started...
12/23/2014 8:52:33 PM : ERROR: Could not perform deep check!
12/23/2014 8:52:33 PM : [DEBUG] Deep variable check started...
12/23/2014 8:52:33 PM : ERROR: Could not perform deep check!
12/23/2014 8:52:34 PM : [DEBUG] Deep variable check started...
12/23/2014 8:52:34 PM : ERROR: Could not perform deep check!
12/23/2014 8:52:34 PM : [DEBUG] Deep variable check started...
12/23/2014 8:52:34 PM : ERROR: Could not perform deep check!
12/23/2014 8:52:36 PM : [DEBUG] Fetching Game Bio...
12/23/2014 8:52:36 PM : [DEBUG] Stripping formatting...
12/23/2014 8:52:36 PM : [DEBUG] Bio=Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.
12/23/2014 8:52:38 PM : [DEBUG] Deep variable check started...
12/23/2014 8:52:38 PM : ERROR: Could not perform deep check!
12/23/2014 8:52:41 PM : [DEBUG] Deep variable check started...
12/23/2014 8:52:41 PM : ERROR: Could not perform deep check!
12/23/2014 8:52:42 PM : [DEBUG] Deep variable check started...
12/23/2014 8:52:42 PM : ERROR: Could not perform deep check!
12/23/2014 8:52:42 PM : [DEBUG] Deep variable check started...
12/23/2014 8:52:42 PM : ERROR: Could not perform deep check!
12/23/2014 8:52:43 PM : [DEBUG] Fetching Game Bio...
12/23/2014 8:52:43 PM : [DEBUG] Stripping formatting...
12/23/2014 8:52:43 PM : [DEBUG] Bio=Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.
12/23/2014 8:52:44 PM : [DEBUG] Deep variable check started...
12/23/2014 8:52:44 PM : ERROR: Could not perform deep check!
12/23/2014 8:52:45 PM : LAUNCH GAME: Found switch for Daemon Tools SCSI! Initializing!
12/23/2014 8:52:45 PM : [DEBUG] LAUNCH GAME: EXE IN=C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 8:52:45 PM : [DEBUG] LAUNCH GAME: ARG IN=-mount scsi, 0, "[RomPathFull]"
12/23/2014 8:52:45 PM : [DEBUG] LAUNCH GAME: CL=ePSXe.exe -nogui -slowboot
12/23/2014 8:52:45 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Get_CL_Args) - ARG IN: -mount scsi, 0, "[RomPathFull]"
12/23/2014 8:52:45 PM : [DEBUG] REPLACE VARIABLES: CMD IN=-mount scsi, 0, "[RomPathFull]"
12/23/2014 8:52:45 PM : [DEBUG] REPLACE VARIABLES: CMD OUT=-mount scsi, 0, "[RomPathFull]"
12/23/2014 8:52:45 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Get_CL_Args) - ARG OUT: -mount scsi, 0, "[RomPathFull]"
12/23/2014 8:52:45 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - ARG USING: -mount scsi, 0, "[RomPathFull]"
12/23/2014 8:52:45 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - EXE USING: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 8:52:45 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Launch_Loader) - EXE: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 8:52:45 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Launch_Loader) - ARG: -mount scsi, 0, "[RomPathFull]"
12/23/2014 8:52:45 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Create_Bat_File) - Creating batch file...
12/23/2014 8:52:45 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Create_Bat_File) - Finished creating batch file!
12/23/2014 8:52:45 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - Plugin is sleeping...
12/23/2014 8:52:55 PM : LAUNCH GAME: Daemon Tools SCSI mounted the image successfully!
12/23/2014 8:53:22 PM : [DEBUG] Deep variable check started...
12/23/2014 8:53:22 PM : ERROR: Could not perform deep check!
12/23/2014 8:53:22 PM : [DEBUG] EXIT GAME: Unmounting Daemon Tools SCSI...
12/23/2014 8:53:22 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Get_CL_Args) - ARG IN: -unmount scsi, 0
12/23/2014 8:53:22 PM : [DEBUG] REPLACE VARIABLES: CMD IN=-unmount scsi, 0
12/23/2014 8:53:22 PM : [DEBUG] REPLACE VARIABLES: CMD OUT=-unmount scsi, 0
12/23/2014 8:53:22 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Get_CL_Args) - ARG OUT: -unmount scsi, 0
12/23/2014 8:53:22 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - ARG USING: -unmount scsi, 0
12/23/2014 8:53:22 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - EXE USING: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 8:53:22 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Launch_Loader) - EXE: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 8:53:22 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Launch_Loader) - ARG: -unmount scsi, 0
12/23/2014 8:53:22 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Create_Bat_File) - Creating batch file...
12/23/2014 8:53:22 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Create_Bat_File) - Finished creating batch file!
12/23/2014 8:53:22 PM : [DEBUG] RESULT: XML(WRITE_LAST_RUN) - [EMU=13] Alien Trilogy.cue
12/23/2014 8:53:22 PM : [DEBUG] EXIT GAME: Daemon Tools drive unmounted successfully!
12/23/2014 8:53:27 PM : [DEBUG] Deep variable check started...
12/23/2014 8:53:27 PM : ERROR: Could not perform deep check!
12/23/2014 8:53:35 PM : Exiting GameEx...
12/23/2014 8:53:35 PM : Au revoir!

There was a batch file in the same folder the log file was in and it was called "lastmount". I right clicked "edit" to view its contents in notepad:

chcp 65001
@ECHO OFF
C:\
CD "C:\Program Files (x86)\DAEMON Tools Lite"
DTLite.exe -unmount scsi, 0
Posted

Gotcha! One sec.

Posted

Try this one. Same process as before. I also fixed the batch file. :)

Posted

Unfortunately it was the same result. I did the same thing exactly as before step by step. Copied the new plugin file, checked for debug mode in the plugin config window and clicked "save", tried to load the game in GameEx, didn't work, copied log file and batch file contents without going back to config:

BATCH FILE:

chcp 65001
@ECHO OFF
C:\
CD "C:\Program Files (x86)\DAEMON Tools Lite"
DTLite.exe -mount scsi, 0, "[RomPathFull]"
LOG FILE:

12/23/2014 9:19:15 PM : Virtual Drive Loader (Version: 1.1.2)
12/23/2014 9:19:15 PM : Diagnostics: Begin system enumeraion...
12/23/2014 9:19:15 PM : OS: Microsoft Windows 7 Ultimate
12/23/2014 9:19:15 PM : Version: 6.1.7601
12/23/2014 9:19:15 PM : Build: 7601
12/23/2014 9:19:15 PM : Total RAM: 16376 MB
12/23/2014 9:19:15 PM : Available RAM: 3489 MB
12/23/2014 9:19:16 PM : CPU: AMD Phenom II X4 975 Processor
12/23/2014 9:19:16 PM : Video Card: AMD Radeon R7 200 Series
12/23/2014 9:19:16 PM : Video Driver: 14.501.1003.0
12/23/2014 9:19:16 PM : Video RAM: 2048 MB
12/23/2014 9:19:16 PM : Sound Card: AMD High Definition Audio Device
12/23/2014 9:19:16 PM : Sound Card: Realtek High Definition Audio
12/23/2014 9:19:16 PM : .NET: .NET Framework 2.0 Installed
12/23/2014 9:19:16 PM : .NET: .NET Framework 4.0 Installed
12/23/2014 9:19:16 PM : Diagnostics: System enumeraion completed successfully!
12/23/2014 9:19:16 PM : 14 INITIALIZED OK!: GameEx
12/23/2014 9:19:16 PM : [DEBUG] Getting virtual drive info...
12/23/2014 9:19:16 PM : [DEBUG] RESULT: XML(EXE_PATH) - C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 9:19:16 PM : [DEBUG] Daemon Tools Path=C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 9:19:16 PM : [DEBUG] Alcohol not found!
12/23/2014 9:19:16 PM : [DEBUG] Virtual Clone Drive not found!
12/23/2014 9:19:16 PM : [DEBUG] Finished building virtual drives!
12/23/2014 9:19:16 PM : Plugin was initialized successfully!
12/23/2014 9:19:16 PM : [DEBUG] Checking for valid drive...
12/23/2014 9:19:16 PM : [DEBUG] Drive check OK!
12/23/2014 9:19:30 PM : [DEBUG] Deep variable check started...
12/23/2014 9:19:30 PM : [DEBUG] Checking for 7-zip...
12/23/2014 9:19:30 PM : [DEBUG] 7-zip check complete!
12/23/2014 9:19:30 PM : [DEBUG] Checking for roms in folders...
12/23/2014 9:19:30 PM : ERROR: Could not perform deep check!
12/23/2014 9:19:30 PM :
12/23/2014 9:19:30 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/23/2014 9:19:30 PM : EMU NUMBER: 13
12/23/2014 9:19:30 PM : EMU NAME: Sony Playstation (ePSXe)
12/23/2014 9:19:30 PM : CATEGORY: Shooter
12/23/2014 9:19:30 PM : DEVELOPER: Probe Software Ltd.
12/23/2014 9:19:30 PM : GAME NAME: Alien Trilogy
12/23/2014 9:19:30 PM : PUBLISHER: Probe Software Ltd.
12/23/2014 9:19:30 PM : ROM FILTER: *.cue;*.img;*.iso
12/23/2014 9:19:30 PM : ROM NAME: Alien Trilogy
12/23/2014 9:19:30 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 9:19:30 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/23/2014 9:19:30 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/23/2014 9:19:30 PM : VIDEO HEIGHT: 0
12/23/2014 9:19:30 PM : VIDEO WIDTH: 0
12/23/2014 9:19:30 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 9:19:30 PM : YEAR: 1996
12/23/2014 9:19:30 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/23/2014 9:19:30 PM :
12/23/2014 9:19:32 PM : [DEBUG] Deep variable check started...
12/23/2014 9:19:32 PM : [DEBUG] Checking for 7-zip...
12/23/2014 9:19:32 PM : [DEBUG] 7-zip check complete!
12/23/2014 9:19:32 PM : [DEBUG] Checking for roms in folders...
12/23/2014 9:19:32 PM : ERROR: Could not perform deep check!
12/23/2014 9:19:32 PM :
12/23/2014 9:19:32 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/23/2014 9:19:32 PM : EMU NUMBER: 13
12/23/2014 9:19:32 PM : EMU NAME: Sony Playstation (ePSXe)
12/23/2014 9:19:32 PM : CATEGORY: Various
12/23/2014 9:19:32 PM : DEVELOPER: Learning Technologies Interactive, Inc.
12/23/2014 9:19:32 PM : GAME NAME: Activision Classics
12/23/2014 9:19:32 PM : PUBLISHER: Learning Technologies Interactive, Inc.
12/23/2014 9:19:32 PM : ROM FILTER: *.cue;*.img;*.iso
12/23/2014 9:19:32 PM : ROM NAME: Activision Classics
12/23/2014 9:19:32 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 9:19:32 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/23/2014 9:19:32 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/23/2014 9:19:32 PM : VIDEO HEIGHT: 0
12/23/2014 9:19:32 PM : VIDEO WIDTH: 0
12/23/2014 9:19:32 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 9:19:32 PM : YEAR: 1998
12/23/2014 9:19:32 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/23/2014 9:19:32 PM :
12/23/2014 9:19:32 PM : [DEBUG] Deep variable check started...
12/23/2014 9:19:32 PM : [DEBUG] Checking for 7-zip...
12/23/2014 9:19:32 PM : [DEBUG] 7-zip check complete!
12/23/2014 9:19:32 PM : [DEBUG] Checking for roms in folders...
12/23/2014 9:19:32 PM : ERROR: Could not perform deep check!
12/23/2014 9:19:32 PM :
12/23/2014 9:19:32 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/23/2014 9:19:32 PM : EMU NUMBER: 13
12/23/2014 9:19:32 PM : EMU NAME: Sony Playstation (ePSXe)
12/23/2014 9:19:32 PM : CATEGORY: Shooter
12/23/2014 9:19:32 PM : DEVELOPER: Probe Software Ltd.
12/23/2014 9:19:32 PM : GAME NAME: Alien Trilogy
12/23/2014 9:19:32 PM : PUBLISHER: Probe Software Ltd.
12/23/2014 9:19:32 PM : ROM FILTER: *.cue;*.img;*.iso
12/23/2014 9:19:32 PM : ROM NAME: Alien Trilogy
12/23/2014 9:19:32 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 9:19:33 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/23/2014 9:19:33 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/23/2014 9:19:33 PM : VIDEO HEIGHT: 0
12/23/2014 9:19:33 PM : VIDEO WIDTH: 0
12/23/2014 9:19:33 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 9:19:33 PM : YEAR: 1996
12/23/2014 9:19:33 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/23/2014 9:19:33 PM :
12/23/2014 9:19:33 PM : [DEBUG] Fetching Game Bio...
12/23/2014 9:19:33 PM : [DEBUG] Stripping formatting...
12/23/2014 9:19:33 PM : [DEBUG] Bio=Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.
12/23/2014 9:19:35 PM : [DEBUG] Deep variable check started...
12/23/2014 9:19:35 PM : [DEBUG] Checking for 7-zip...
12/23/2014 9:19:35 PM : [DEBUG] 7-zip check complete!
12/23/2014 9:19:35 PM : [DEBUG] Checking for roms in folders...
12/23/2014 9:19:35 PM : ERROR: Could not perform deep check!
12/23/2014 9:19:35 PM :
12/23/2014 9:19:35 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/23/2014 9:19:35 PM : EMU NUMBER: 13
12/23/2014 9:19:35 PM : EMU NAME: Sony Playstation (ePSXe)
12/23/2014 9:19:35 PM : CATEGORY: Shooter
12/23/2014 9:19:35 PM : DEVELOPER: Probe Software Ltd.
12/23/2014 9:19:35 PM : GAME BIO: Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.
12/23/2014 9:19:35 PM : GAME NAME: Alien Trilogy
12/23/2014 9:19:35 PM : PUBLISHER: Probe Software Ltd.
12/23/2014 9:19:35 PM : ROM FILTER: *.cue;*.img;*.iso
12/23/2014 9:19:35 PM : ROM NAME: Alien Trilogy
12/23/2014 9:19:35 PM : ROM WITH EXT: Alien Trilogy.cue
12/23/2014 9:19:35 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 9:19:35 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/23/2014 9:19:35 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/23/2014 9:19:35 PM : VIDEO HEIGHT: 0
12/23/2014 9:19:35 PM : VIDEO WIDTH: 0
12/23/2014 9:19:35 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 9:19:35 PM : YEAR: 1996
12/23/2014 9:19:35 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/23/2014 9:19:35 PM :
12/23/2014 9:19:36 PM : LAUNCH GAME: Found switch for Daemon Tools SCSI! Initializing!
12/23/2014 9:19:36 PM : [DEBUG] LAUNCH GAME: EXE IN=C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 9:19:36 PM : [DEBUG] LAUNCH GAME: ARG IN=-mount scsi, 0, "[RomPathFull]"
12/23/2014 9:19:36 PM : [DEBUG] LAUNCH GAME: CL=ePSXe.exe -nogui -slowboot
12/23/2014 9:19:36 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Get_CL_Args) - ARG IN: -mount scsi, 0, "[RomPathFull]"
12/23/2014 9:19:36 PM : [DEBUG] REPLACE VARIABLES: CMD IN=-mount scsi, 0, "[RomPathFull]"
12/23/2014 9:19:36 PM : [DEBUG] REPLACE VARIABLES: CMD OUT=-mount scsi, 0, "[RomPathFull]"
12/23/2014 9:19:36 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Get_CL_Args) - ARG OUT: -mount scsi, 0, "[RomPathFull]"
12/23/2014 9:19:36 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - ARG USING: -mount scsi, 0, "[RomPathFull]"
12/23/2014 9:19:36 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - EXE USING: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 9:19:36 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Launch_Loader) - EXE: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 9:19:36 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Launch_Loader) - ARG: -mount scsi, 0, "[RomPathFull]"
12/23/2014 9:19:36 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Create_Bat_File) - Creating batch file...
12/23/2014 9:19:36 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Create_Bat_File) - Finished creating batch file!
12/23/2014 9:19:36 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - Plugin is sleeping...
12/23/2014 9:19:46 PM : LAUNCH GAME: Daemon Tools SCSI mounted the image successfully!
12/23/2014 9:20:06 PM : [DEBUG] Deep variable check started...
12/23/2014 9:20:06 PM : [DEBUG] Checking for 7-zip...
12/23/2014 9:20:06 PM : [DEBUG] 7-zip check complete!
12/23/2014 9:20:06 PM : [DEBUG] Checking for roms in folders...
12/23/2014 9:20:06 PM : ERROR: Could not perform deep check!
12/23/2014 9:20:06 PM :
12/23/2014 9:20:06 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/23/2014 9:20:06 PM : EMU NUMBER: 13
12/23/2014 9:20:06 PM : EMU NAME: Sony Playstation (ePSXe)
12/23/2014 9:20:06 PM : CATEGORY: Shooter
12/23/2014 9:20:06 PM : DEVELOPER: Probe Software Ltd.
12/23/2014 9:20:06 PM : GAME BIO: Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.
12/23/2014 9:20:06 PM : GAME NAME: Alien Trilogy
12/23/2014 9:20:06 PM : PUBLISHER: Probe Software Ltd.
12/23/2014 9:20:06 PM : ROM FILTER: *.cue;*.img;*.iso
12/23/2014 9:20:06 PM : ROM NAME: Alien Trilogy
12/23/2014 9:20:06 PM : ROM WITH EXT: Alien Trilogy.cue
12/23/2014 9:20:06 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 9:20:06 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/23/2014 9:20:06 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/23/2014 9:20:06 PM : VIDEO HEIGHT: 0
12/23/2014 9:20:06 PM : VIDEO WIDTH: 0
12/23/2014 9:20:06 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 9:20:06 PM : YEAR: 1996
12/23/2014 9:20:06 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/23/2014 9:20:06 PM :
12/23/2014 9:20:06 PM : [DEBUG] EXIT GAME: Unmounting Daemon Tools SCSI...
12/23/2014 9:20:06 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Get_CL_Args) - ARG IN: -unmount scsi, 0
12/23/2014 9:20:06 PM : [DEBUG] REPLACE VARIABLES: CMD IN=-unmount scsi, 0
12/23/2014 9:20:06 PM : [DEBUG] REPLACE VARIABLES: CMD OUT=-unmount scsi, 0
12/23/2014 9:20:06 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Get_CL_Args) - ARG OUT: -unmount scsi, 0
12/23/2014 9:20:06 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - ARG USING: -unmount scsi, 0
12/23/2014 9:20:06 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - EXE USING: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 9:20:06 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Launch_Loader) - EXE: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 9:20:06 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Launch_Loader) - ARG: -unmount scsi, 0
12/23/2014 9:20:07 PM : [DEBUG] RESULT: XML(WRITE_LAST_RUN) - [EMU=13] Alien Trilogy.cue
12/23/2014 9:20:07 PM : [DEBUG] EXIT GAME: Daemon Tools drive unmounted successfully!
12/23/2014 9:20:14 PM : Exiting GameEx...
12/23/2014 9:20:14 PM : Au revoir!

Posted

I know, it's a problem with the rom in folders setting. Just needed to see where is happening.

Hang tight. :)

Posted

I'm hangin' tight, bud. You've been putting in a lot of time and effort as it is, and I very much appreciate it.

Posted

Oh whoopsies! I figured it out... I forgot to add the ROM path variable to my worker class. Try this one for me.

Posted

Same result, but whatever changes were made might help you narrow down a few things. If this needs to be done multiple times, it's totally cool. I'm patient, as long as it helps you.

LOG FILE:

12/23/2014 11:01:39 PM : Virtual Drive Loader (Version: 1.1.2)
12/23/2014 11:01:39 PM : Diagnostics: Begin system enumeraion...
12/23/2014 11:01:39 PM : OS: Microsoft Windows 7 Ultimate
12/23/2014 11:01:39 PM : Version: 6.1.7601
12/23/2014 11:01:39 PM : Build: 7601
12/23/2014 11:01:39 PM : Total RAM: 16376 MB
12/23/2014 11:01:39 PM : Available RAM: 3519 MB
12/23/2014 11:01:40 PM : CPU: AMD Phenom II X4 975 Processor
12/23/2014 11:01:40 PM : Video Card: AMD Radeon R7 200 Series
12/23/2014 11:01:40 PM : Video Driver: 14.501.1003.0
12/23/2014 11:01:40 PM : Video RAM: 2048 MB
12/23/2014 11:01:40 PM : Sound Card: AMD High Definition Audio Device
12/23/2014 11:01:40 PM : Sound Card: Realtek High Definition Audio
12/23/2014 11:01:40 PM : .NET: .NET Framework 2.0 Installed
12/23/2014 11:01:40 PM : .NET: .NET Framework 4.0 Installed
12/23/2014 11:01:40 PM : Diagnostics: System enumeraion completed successfully!
12/23/2014 11:01:40 PM : 14 INITIALIZED OK!: GameEx
12/23/2014 11:01:40 PM : [DEBUG] Getting virtual drive info...
12/23/2014 11:01:40 PM : [DEBUG] RESULT: XML(EXE_PATH) - C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 11:01:40 PM : [DEBUG] Daemon Tools Path=C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 11:01:40 PM : [DEBUG] Alcohol not found!
12/23/2014 11:01:40 PM : [DEBUG] Virtual Clone Drive not found!
12/23/2014 11:01:40 PM : [DEBUG] Finished building virtual drives!
12/23/2014 11:01:40 PM : Plugin was initialized successfully!
12/23/2014 11:01:40 PM : [DEBUG] Checking for valid drive...
12/23/2014 11:01:40 PM : [DEBUG] Drive check OK!
12/23/2014 11:01:54 PM : [DEBUG] Deep variable check started...
12/23/2014 11:01:54 PM : [DEBUG] Checking for 7-zip...
12/23/2014 11:01:54 PM : [DEBUG] 7-zip check complete!
12/23/2014 11:01:54 PM : [DEBUG] Checking for roms in folders...
12/23/2014 11:01:54 PM : ERROR: Could not perform deep check!
12/23/2014 11:01:54 PM :
12/23/2014 11:01:54 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/23/2014 11:01:54 PM : EMU NUMBER: 13
12/23/2014 11:01:54 PM : EMU NAME: Sony Playstation (ePSXe)
12/23/2014 11:01:54 PM : CATEGORY: Shooter
12/23/2014 11:01:54 PM : DEVELOPER: Probe Software Ltd.
12/23/2014 11:01:54 PM : GAME NAME: Alien Trilogy
12/23/2014 11:01:54 PM : PUBLISHER: Probe Software Ltd.
12/23/2014 11:01:54 PM : ROM FILTER: *.cue;*.img;*.iso
12/23/2014 11:01:54 PM : ROM NAME: Alien Trilogy
12/23/2014 11:01:54 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:01:54 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/23/2014 11:01:54 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/23/2014 11:01:54 PM : VIDEO HEIGHT: 0
12/23/2014 11:01:54 PM : VIDEO WIDTH: 0
12/23/2014 11:01:54 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:01:54 PM : YEAR: 1996
12/23/2014 11:01:54 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/23/2014 11:01:54 PM :
12/23/2014 11:01:54 PM : [DEBUG] Deep variable check started...
12/23/2014 11:01:54 PM : [DEBUG] Checking for 7-zip...
12/23/2014 11:01:54 PM : [DEBUG] 7-zip check complete!
12/23/2014 11:01:54 PM : [DEBUG] Checking for roms in folders...
12/23/2014 11:01:54 PM : ERROR: Could not perform deep check!
12/23/2014 11:01:54 PM :
12/23/2014 11:01:54 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/23/2014 11:01:54 PM : EMU NUMBER: 13
12/23/2014 11:01:54 PM : EMU NAME: Sony Playstation (ePSXe)
12/23/2014 11:01:55 PM : CATEGORY: Sports
12/23/2014 11:01:55 PM : DEVELOPER: 989 Studios
12/23/2014 11:01:55 PM : GAME NAME: 3xtreme
12/23/2014 11:01:55 PM : PUBLISHER: 989 Studios
12/23/2014 11:01:55 PM : ROM FILTER: *.cue;*.img;*.iso
12/23/2014 11:01:55 PM : ROM NAME: 3Xtreme
12/23/2014 11:01:55 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:01:55 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/23/2014 11:01:55 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/23/2014 11:01:55 PM : VIDEO HEIGHT: 0
12/23/2014 11:01:55 PM : VIDEO WIDTH: 0
12/23/2014 11:01:55 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:01:55 PM : YEAR: 1999
12/23/2014 11:01:55 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/23/2014 11:01:55 PM :
12/23/2014 11:01:55 PM : [DEBUG] Deep variable check started...
12/23/2014 11:01:55 PM : [DEBUG] Checking for 7-zip...
12/23/2014 11:01:55 PM : [DEBUG] 7-zip check complete!
12/23/2014 11:01:55 PM : [DEBUG] Checking for roms in folders...
12/23/2014 11:01:55 PM : ERROR: Could not perform deep check!
12/23/2014 11:01:55 PM :
12/23/2014 11:01:55 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/23/2014 11:01:55 PM : EMU NUMBER: 13
12/23/2014 11:01:55 PM : EMU NAME: Sony Playstation (ePSXe)
12/23/2014 11:01:55 PM : CATEGORY: Various
12/23/2014 11:01:55 PM : DEVELOPER: Learning Technologies Interactive, Inc.
12/23/2014 11:01:55 PM : GAME NAME: Activision Classics
12/23/2014 11:01:55 PM : PUBLISHER: Learning Technologies Interactive, Inc.
12/23/2014 11:01:55 PM : ROM FILTER: *.cue;*.img;*.iso
12/23/2014 11:01:55 PM : ROM NAME: Activision Classics
12/23/2014 11:01:55 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:01:55 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/23/2014 11:01:55 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/23/2014 11:01:55 PM : VIDEO HEIGHT: 0
12/23/2014 11:01:55 PM : VIDEO WIDTH: 0
12/23/2014 11:01:55 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:01:55 PM : YEAR: 1998
12/23/2014 11:01:55 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/23/2014 11:01:55 PM :
12/23/2014 11:01:56 PM : [DEBUG] Deep variable check started...
12/23/2014 11:01:56 PM : [DEBUG] Checking for 7-zip...
12/23/2014 11:01:56 PM : [DEBUG] 7-zip check complete!
12/23/2014 11:01:56 PM : [DEBUG] Checking for roms in folders...
12/23/2014 11:01:56 PM : ERROR: Could not perform deep check!
12/23/2014 11:01:56 PM :
12/23/2014 11:01:56 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/23/2014 11:01:56 PM : EMU NUMBER: 13
12/23/2014 11:01:56 PM : EMU NAME: Sony Playstation (ePSXe)
12/23/2014 11:01:56 PM : CATEGORY: Fighting
12/23/2014 11:01:56 PM : DEVELOPER: Iguana Entertainment, Inc.
12/23/2014 11:01:56 PM : GAME NAME: Batman Forever: The Arcade Game
12/23/2014 11:01:56 PM : PUBLISHER: Iguana Entertainment, Inc.
12/23/2014 11:01:56 PM : ROM FILTER: *.cue;*.img;*.iso
12/23/2014 11:01:56 PM : ROM NAME: Batman Forever - The Arcade Game
12/23/2014 11:01:56 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:01:56 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/23/2014 11:01:56 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/23/2014 11:01:56 PM : VIDEO HEIGHT: 0
12/23/2014 11:01:56 PM : VIDEO WIDTH: 0
12/23/2014 11:01:56 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:01:56 PM : YEAR: 1996
12/23/2014 11:01:56 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/23/2014 11:01:56 PM :
12/23/2014 11:01:56 PM : [DEBUG] Deep variable check started...
12/23/2014 11:01:56 PM : [DEBUG] Checking for 7-zip...
12/23/2014 11:01:56 PM : [DEBUG] 7-zip check complete!
12/23/2014 11:01:56 PM : [DEBUG] Checking for roms in folders...
12/23/2014 11:01:56 PM : ERROR: Could not perform deep check!
12/23/2014 11:01:56 PM :
12/23/2014 11:01:56 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/23/2014 11:01:56 PM : EMU NUMBER: 13
12/23/2014 11:01:56 PM : EMU NAME: Sony Playstation (ePSXe)
12/23/2014 11:01:56 PM : CATEGORY: Shooter
12/23/2014 11:01:56 PM : DEVELOPER: Probe Software Ltd.
12/23/2014 11:01:56 PM : GAME NAME: Alien Trilogy
12/23/2014 11:01:56 PM : PUBLISHER: Probe Software Ltd.
12/23/2014 11:01:56 PM : ROM FILTER: *.cue;*.img;*.iso
12/23/2014 11:01:56 PM : ROM NAME: Alien Trilogy
12/23/2014 11:01:56 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:01:56 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/23/2014 11:01:56 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/23/2014 11:01:56 PM : VIDEO HEIGHT: 0
12/23/2014 11:01:56 PM : VIDEO WIDTH: 0
12/23/2014 11:01:56 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:01:56 PM : YEAR: 1996
12/23/2014 11:01:56 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/23/2014 11:01:56 PM :
12/23/2014 11:01:57 PM : [DEBUG] Fetching Game Bio...
12/23/2014 11:01:57 PM : [DEBUG] Stripping formatting...
12/23/2014 11:01:57 PM : [DEBUG] Bio=Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.
12/23/2014 11:01:59 PM : [DEBUG] Deep variable check started...
12/23/2014 11:01:59 PM : [DEBUG] Checking for 7-zip...
12/23/2014 11:01:59 PM : [DEBUG] 7-zip check complete!
12/23/2014 11:01:59 PM : [DEBUG] Checking for roms in folders...
12/23/2014 11:01:59 PM : ERROR: Could not perform deep check!
12/23/2014 11:01:59 PM :
12/23/2014 11:01:59 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/23/2014 11:01:59 PM : EMU NUMBER: 13
12/23/2014 11:01:59 PM : EMU NAME: Sony Playstation (ePSXe)
12/23/2014 11:01:59 PM : CATEGORY: Shooter
12/23/2014 11:01:59 PM : DEVELOPER: Probe Software Ltd.
12/23/2014 11:01:59 PM : GAME BIO: Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.
12/23/2014 11:01:59 PM : GAME NAME: Alien Trilogy
12/23/2014 11:01:59 PM : PUBLISHER: Probe Software Ltd.
12/23/2014 11:01:59 PM : ROM FILTER: *.cue;*.img;*.iso
12/23/2014 11:01:59 PM : ROM NAME: Alien Trilogy
12/23/2014 11:01:59 PM : ROM WITH EXT: Alien Trilogy.cue
12/23/2014 11:01:59 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:01:59 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/23/2014 11:01:59 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/23/2014 11:01:59 PM : VIDEO HEIGHT: 0
12/23/2014 11:01:59 PM : VIDEO WIDTH: 0
12/23/2014 11:01:59 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:01:59 PM : YEAR: 1996
12/23/2014 11:01:59 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/23/2014 11:01:59 PM :
12/23/2014 11:02:00 PM : LAUNCH GAME: Found switch for Daemon Tools SCSI! Initializing!
12/23/2014 11:02:00 PM : [DEBUG] LAUNCH GAME: EXE IN=C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 11:02:00 PM : [DEBUG] LAUNCH GAME: ARG IN=-mount scsi, 0, "[RomPathFull]"
12/23/2014 11:02:00 PM : [DEBUG] LAUNCH GAME: CL=ePSXe.exe -nogui -slowboot
12/23/2014 11:02:00 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Get_CL_Args) - ARG IN: -mount scsi, 0, "[RomPathFull]"
12/23/2014 11:02:00 PM : [DEBUG] REPLACE VARIABLES: CMD IN=-mount scsi, 0, "[RomPathFull]"
12/23/2014 11:02:00 PM : [DEBUG] REPLACE VARIABLES: CMD OUT=-mount scsi, 0, "[RomPathFull]"
12/23/2014 11:02:00 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Get_CL_Args) - ARG OUT: -mount scsi, 0, "[RomPathFull]"
12/23/2014 11:02:00 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - ARG USING: -mount scsi, 0, "[RomPathFull]"
12/23/2014 11:02:00 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - EXE USING: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 11:02:00 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Launch_Loader) - EXE: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 11:02:00 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Launch_Loader) - ARG: -mount scsi, 0, "[RomPathFull]"
12/23/2014 11:02:00 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Create_Bat_File) - Creating batch file...
12/23/2014 11:02:00 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Create_Bat_File) - Finished creating batch file!
12/23/2014 11:02:00 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - Plugin is sleeping...
12/23/2014 11:02:10 PM : LAUNCH GAME: Daemon Tools SCSI mounted the image successfully!
12/23/2014 11:02:32 PM : [DEBUG] Deep variable check started...
12/23/2014 11:02:32 PM : [DEBUG] Checking for 7-zip...
12/23/2014 11:02:32 PM : [DEBUG] 7-zip check complete!
12/23/2014 11:02:32 PM : [DEBUG] Checking for roms in folders...
12/23/2014 11:02:32 PM : ERROR: Could not perform deep check!
12/23/2014 11:02:32 PM :
12/23/2014 11:02:32 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/23/2014 11:02:32 PM : EMU NUMBER: 13
12/23/2014 11:02:32 PM : EMU NAME: Sony Playstation (ePSXe)
12/23/2014 11:02:32 PM : CATEGORY: Shooter
12/23/2014 11:02:32 PM : DEVELOPER: Probe Software Ltd.
12/23/2014 11:02:32 PM : GAME BIO: Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.
12/23/2014 11:02:32 PM : GAME NAME: Alien Trilogy
12/23/2014 11:02:32 PM : PUBLISHER: Probe Software Ltd.
12/23/2014 11:02:32 PM : ROM FILTER: *.cue;*.img;*.iso
12/23/2014 11:02:32 PM : ROM NAME: Alien Trilogy
12/23/2014 11:02:32 PM : ROM WITH EXT: Alien Trilogy.cue
12/23/2014 11:02:32 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:02:32 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/23/2014 11:02:32 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/23/2014 11:02:32 PM : VIDEO HEIGHT: 0
12/23/2014 11:02:32 PM : VIDEO WIDTH: 0
12/23/2014 11:02:32 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:02:32 PM : YEAR: 1996
12/23/2014 11:02:32 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/23/2014 11:02:32 PM :
12/23/2014 11:02:32 PM : [DEBUG] EXIT GAME: Unmounting Daemon Tools SCSI...
12/23/2014 11:02:32 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Get_CL_Args) - ARG IN: -unmount scsi, 0
12/23/2014 11:02:32 PM : [DEBUG] REPLACE VARIABLES: CMD IN=-unmount scsi, 0
12/23/2014 11:02:32 PM : [DEBUG] REPLACE VARIABLES: CMD OUT=-unmount scsi, 0
12/23/2014 11:02:32 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Get_CL_Args) - ARG OUT: -unmount scsi, 0
12/23/2014 11:02:32 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - ARG USING: -unmount scsi, 0
12/23/2014 11:02:32 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - EXE USING: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 11:02:32 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Launch_Loader) - EXE: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 11:02:32 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Launch_Loader) - ARG: -unmount scsi, 0
12/23/2014 11:02:33 PM : [DEBUG] RESULT: XML(WRITE_LAST_RUN) - [EMU=13] Alien Trilogy.cue
12/23/2014 11:02:33 PM : [DEBUG] EXIT GAME: Daemon Tools drive unmounted successfully!
12/23/2014 11:02:37 PM : [DEBUG] Deep variable check started...
12/23/2014 11:02:37 PM : [DEBUG] Checking for 7-zip...
12/23/2014 11:02:37 PM : [DEBUG] 7-zip check complete!
12/23/2014 11:02:37 PM : [DEBUG] Checking for roms in folders...
12/23/2014 11:02:37 PM : ERROR: Could not perform deep check!
12/23/2014 11:02:37 PM :
12/23/2014 11:02:37 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/23/2014 11:02:37 PM : EMU NUMBER: 13
12/23/2014 11:02:37 PM : EMU NAME: Sony Playstation (ePSXe)
12/23/2014 11:02:37 PM : CATEGORY: Shooter
12/23/2014 11:02:37 PM : DEVELOPER: Probe Software Ltd.
12/23/2014 11:02:37 PM : GAME BIO: Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.
12/23/2014 11:02:37 PM : GAME NAME: Alien Trilogy
12/23/2014 11:02:37 PM : PUBLISHER: Probe Software Ltd.
12/23/2014 11:02:37 PM : ROM FILTER: *.cue;*.img;*.iso
12/23/2014 11:02:37 PM : ROM NAME: Alien Trilogy
12/23/2014 11:02:37 PM : ROM WITH EXT: Alien Trilogy.cue
12/23/2014 11:02:37 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:02:37 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/23/2014 11:02:37 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/23/2014 11:02:37 PM : VIDEO HEIGHT: 0
12/23/2014 11:02:37 PM : VIDEO WIDTH: 0
12/23/2014 11:02:37 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:02:37 PM : YEAR: 1996
12/23/2014 11:02:37 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/23/2014 11:02:37 PM :
12/23/2014 11:02:44 PM : Exiting GameEx...
12/23/2014 11:02:44 PM : Au revoir!

BATCH FILE:

chcp 65001
@ECHO OFF
C:\
CD "C:\Program Files (x86)\DAEMON Tools Lite"
DTLite.exe -mount scsi, 0, "[RomPathFull]"
Posted

Try this one. I won't need the batch file, just the dev log. :)

Please also delete the settings file for the plugin one more time if you would be so kind, I tweaked something unrelated and want to verify that it works.

I really appreciate all your help Lighty. I owe this build to you if I ever fix it. It's really hard for me to test cases like this because I don't use the ROMs in folders setting at all. :)

Posted

Sweet! I'm a beta tester! lol. Same result, but here's the newest log file contents. The settings file was deleted beforehand, as well as the same usual steps were performed:

12/23/2014 11:54:42 PM : Virtual Drive Loader (Version: 1.1.2 test 1)
12/23/2014 11:54:42 PM : Diagnostics: Begin system enumeraion...
12/23/2014 11:54:42 PM : OS: Microsoft Windows 7 Ultimate
12/23/2014 11:54:42 PM : Version: 6.1.7601
12/23/2014 11:54:42 PM : Build: 7601
12/23/2014 11:54:42 PM : Total RAM: 16376 MB
12/23/2014 11:54:42 PM : Available RAM: 3546 MB
12/23/2014 11:54:43 PM : CPU: AMD Phenom II X4 975 Processor
12/23/2014 11:54:43 PM : Video Card: AMD Radeon R7 200 Series
12/23/2014 11:54:43 PM : Video Driver: 14.501.1003.0
12/23/2014 11:54:43 PM : Video RAM: 2048 MB
12/23/2014 11:54:43 PM : Sound Card: AMD High Definition Audio Device
12/23/2014 11:54:43 PM : Sound Card: Realtek High Definition Audio
12/23/2014 11:54:43 PM : .NET: .NET Framework 2.0 Installed
12/23/2014 11:54:43 PM : .NET: .NET Framework 4.0 Installed
12/23/2014 11:54:43 PM : Diagnostics: System enumeraion completed successfully!
12/23/2014 11:54:43 PM : GameEx14 initialized OK!
12/23/2014 11:54:43 PM : [DEBUG] Getting virtual drive info...
12/23/2014 11:54:43 PM : [DEBUG] RESULT: XML(READ_EXE) - Nothing here!
12/23/2014 11:54:43 PM : [DEBUG] Daemon Tools Path=C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 11:54:43 PM : [DEBUG] Alcohol not found!
12/23/2014 11:54:43 PM : [DEBUG] Virtual Clone Drive not found!
12/23/2014 11:54:43 PM : [DEBUG] Finished building virtual drives!
12/23/2014 11:54:43 PM : Plugin was initialized successfully!
12/23/2014 11:54:43 PM : [DEBUG] Checking for valid drive...
12/23/2014 11:54:43 PM : [DEBUG] Drive check OK!
12/23/2014 11:55:03 PM : [DEBUG] Resetting game info...
12/23/2014 11:55:03 PM : [DEBUG] Reset completed!
12/23/2014 11:55:03 PM : [DEBUG] Deep variable check started...
12/23/2014 11:55:03 PM : [DEBUG] Checking for 7-zip...
12/23/2014 11:55:03 PM : [DEBUG] 7-zip check complete!
12/23/2014 11:55:03 PM : [DEBUG] Checking for roms in folders...
12/23/2014 11:55:03 PM : ERROR: Could not check for roms in folders!
12/23/2014 11:55:03 PM : Value cannot be null.
Parameter name: path2
12/23/2014 11:55:03 PM : [DEBUG] Roms in folders check complete!
12/23/2014 11:55:03 PM : [DEBUG] Deep variable check completed!
12/23/2014 11:55:03 PM :
12/23/2014 11:55:03 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/23/2014 11:55:03 PM : EMU NUMBER: 13
12/23/2014 11:55:03 PM : EMU NAME: Sony Playstation (ePSXe)
12/23/2014 11:55:03 PM : CATEGORY: Shooter
12/23/2014 11:55:03 PM : DEVELOPER: Probe Software Ltd.
12/23/2014 11:55:03 PM : GAME NAME: Alien Trilogy
12/23/2014 11:55:03 PM : PUBLISHER: Probe Software Ltd.
12/23/2014 11:55:03 PM : ROM FILTER: *.cue;*.img;*.iso
12/23/2014 11:55:03 PM : ROM NAME: Alien Trilogy
12/23/2014 11:55:03 PM : ROM PATH: C:\Roms\Sony Playstation\Roms
12/23/2014 11:55:03 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:55:03 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/23/2014 11:55:03 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/23/2014 11:55:03 PM : VIDEO HEIGHT: 0
12/23/2014 11:55:03 PM : VIDEO WIDTH: 0
12/23/2014 11:55:03 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:55:03 PM : YEAR: 1996
12/23/2014 11:55:03 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/23/2014 11:55:03 PM :
12/23/2014 11:55:04 PM : [DEBUG] Resetting game info...
12/23/2014 11:55:04 PM : [DEBUG] Reset completed!
12/23/2014 11:55:04 PM : [DEBUG] Deep variable check started...
12/23/2014 11:55:04 PM : [DEBUG] Checking for 7-zip...
12/23/2014 11:55:04 PM : [DEBUG] 7-zip check complete!
12/23/2014 11:55:04 PM : [DEBUG] Checking for roms in folders...
12/23/2014 11:55:04 PM : ERROR: Could not check for roms in folders!
12/23/2014 11:55:04 PM : Value cannot be null.
Parameter name: path2
12/23/2014 11:55:04 PM : [DEBUG] Roms in folders check complete!
12/23/2014 11:55:04 PM : [DEBUG] Deep variable check completed!
12/23/2014 11:55:04 PM :
12/23/2014 11:55:04 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/23/2014 11:55:04 PM : EMU NUMBER: 13
12/23/2014 11:55:04 PM : EMU NAME: Sony Playstation (ePSXe)
12/23/2014 11:55:04 PM : CATEGORY: Shooter
12/23/2014 11:55:04 PM : DEVELOPER: SunSoft, Ltd.
12/23/2014 11:55:04 PM : GAME NAME: Blaster Master: Blasting Again
12/23/2014 11:55:04 PM : PUBLISHER: SunSoft, Ltd.
12/23/2014 11:55:04 PM : ROM FILTER: *.cue;*.img;*.iso
12/23/2014 11:55:04 PM : ROM NAME: Blaster Master - Blasting Again
12/23/2014 11:55:04 PM : ROM PATH: C:\Roms\Sony Playstation\Roms
12/23/2014 11:55:04 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:55:04 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/23/2014 11:55:04 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/23/2014 11:55:04 PM : VIDEO HEIGHT: 0
12/23/2014 11:55:04 PM : VIDEO WIDTH: 0
12/23/2014 11:55:04 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:55:04 PM : YEAR: 2000
12/23/2014 11:55:04 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/23/2014 11:55:04 PM :
12/23/2014 11:55:05 PM : [DEBUG] Resetting game info...
12/23/2014 11:55:05 PM : [DEBUG] Reset completed!
12/23/2014 11:55:05 PM : [DEBUG] Deep variable check started...
12/23/2014 11:55:05 PM : [DEBUG] Checking for 7-zip...
12/23/2014 11:55:05 PM : [DEBUG] 7-zip check complete!
12/23/2014 11:55:05 PM : [DEBUG] Checking for roms in folders...
12/23/2014 11:55:05 PM : ERROR: Could not check for roms in folders!
12/23/2014 11:55:05 PM : Value cannot be null.
Parameter name: path2
12/23/2014 11:55:05 PM : [DEBUG] Roms in folders check complete!
12/23/2014 11:55:05 PM : [DEBUG] Deep variable check completed!
12/23/2014 11:55:05 PM :
12/23/2014 11:55:05 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/23/2014 11:55:05 PM : EMU NUMBER: 13
12/23/2014 11:55:05 PM : EMU NAME: Sony Playstation (ePSXe)
12/23/2014 11:55:05 PM : CATEGORY: Shooter
12/23/2014 11:55:05 PM : DEVELOPER: Probe Software Ltd.
12/23/2014 11:55:05 PM : GAME NAME: Alien Trilogy
12/23/2014 11:55:05 PM : PUBLISHER: Probe Software Ltd.
12/23/2014 11:55:05 PM : ROM FILTER: *.cue;*.img;*.iso
12/23/2014 11:55:05 PM : ROM NAME: Alien Trilogy
12/23/2014 11:55:05 PM : ROM PATH: C:\Roms\Sony Playstation\Roms
12/23/2014 11:55:05 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:55:05 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/23/2014 11:55:05 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/23/2014 11:55:05 PM : VIDEO HEIGHT: 0
12/23/2014 11:55:05 PM : VIDEO WIDTH: 0
12/23/2014 11:55:05 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:55:05 PM : YEAR: 1996
12/23/2014 11:55:05 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/23/2014 11:55:05 PM :
12/23/2014 11:55:06 PM : [DEBUG] Fetching Game Bio...
12/23/2014 11:55:06 PM : [DEBUG] Stripping formatting...
12/23/2014 11:55:06 PM : [DEBUG] Bio=Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.
12/23/2014 11:55:23 PM : [DEBUG] Deep variable check started...
12/23/2014 11:55:23 PM : [DEBUG] Checking for 7-zip...
12/23/2014 11:55:23 PM : [DEBUG] 7-zip check complete!
12/23/2014 11:55:23 PM : [DEBUG] Checking for roms in folders...
12/23/2014 11:55:23 PM : [DEBUG] GiF PATH=C:\Roms\Sony Playstation\Roms\Alien Trilogy
12/23/2014 11:55:23 PM : [DEBUG] Deep variable check completed!
12/23/2014 11:55:23 PM :
12/23/2014 11:55:23 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/23/2014 11:55:23 PM : EMU NUMBER: 13
12/23/2014 11:55:23 PM : EMU NAME: Sony Playstation (ePSXe)
12/23/2014 11:55:23 PM : CATEGORY: Shooter
12/23/2014 11:55:23 PM : DEVELOPER: Probe Software Ltd.
12/23/2014 11:55:23 PM : GAME BIO: Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.
12/23/2014 11:55:23 PM : GAME NAME: Alien Trilogy
12/23/2014 11:55:23 PM : PUBLISHER: Probe Software Ltd.
12/23/2014 11:55:23 PM : ROM FILTER: *.cue;*.img;*.iso
12/23/2014 11:55:23 PM : ROM NAME: Alien Trilogy
12/23/2014 11:55:23 PM : ROM PATH: C:\Roms\Sony Playstation\Roms\Alien Trilogy
12/23/2014 11:55:23 PM : ROM WITH EXT: Alien Trilogy.cue
12/23/2014 11:55:23 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:55:23 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/23/2014 11:55:23 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/23/2014 11:55:23 PM : VIDEO HEIGHT: 0
12/23/2014 11:55:23 PM : VIDEO WIDTH: 0
12/23/2014 11:55:23 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:55:23 PM : YEAR: 1996
12/23/2014 11:55:23 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/23/2014 11:55:23 PM :
12/23/2014 11:55:24 PM : [DEBUG] Building CmdLine...
12/23/2014 11:55:24 PM : [DEBUG] REPLACE VARIABLES: CMD IN=ePSXe.exe -nogui -slowboot [DTLOADER-SCSI]
12/23/2014 11:55:24 PM : [DEBUG] REPLACE VARIABLES: CMD OUT=ePSXe.exe -nogui -slowboot [DTLOADER-SCSI]
12/23/2014 11:55:24 PM : [DEBUG] REPLACE VARIABLES: CMD IN=ePSXe.exe -nogui -slowboot [DTLOADER-SCSI]
12/23/2014 11:55:24 PM : [DEBUG] REPLACE VARIABLES: CMD OUT=ePSXe.exe -nogui -slowboot [DTLOADER-SCSI]
12/23/2014 11:55:24 PM : [DEBUG] CL [M]=ePSXe.exe -nogui -slowboot [DTLOADER-SCSI]
12/23/2014 11:55:24 PM : LAUNCH GAME: Found switch for Daemon Tools SCSI! Initializing!
12/23/2014 11:55:24 PM : [DEBUG] LAUNCH GAME: EXE IN=C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 11:55:24 PM : [DEBUG] LAUNCH GAME: ARG IN=-mount scsi, 0, "[RomPathFull]"
12/23/2014 11:55:24 PM : [DEBUG] LAUNCH GAME: CL=ePSXe.exe -nogui -slowboot
12/23/2014 11:55:24 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Get_CL_Args) - ARG IN: -mount scsi, 0, "[RomPathFull]"
12/23/2014 11:55:24 PM : [DEBUG] REPLACE VARIABLES: CMD IN=-mount scsi, 0, "[RomPathFull]"
12/23/2014 11:55:24 PM : [DEBUG] REPLACE VARIABLES: CMD OUT=-mount scsi, 0, "[RomPathFull]"
12/23/2014 11:55:24 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Get_CL_Args) - ARG OUT: -mount scsi, 0, "[RomPathFull]"
12/23/2014 11:55:24 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - ARG USING: -mount scsi, 0, "[RomPathFull]"
12/23/2014 11:55:24 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - EXE USING: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 11:55:24 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Launch_Loader) - EXE: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 11:55:24 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Launch_Loader) - ARG: -mount scsi, 0, "[RomPathFull]"
12/23/2014 11:55:24 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Create_Bat_File) - Creating batch file...
12/23/2014 11:55:24 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Create_Bat_File) - Finished creating batch file!
12/23/2014 11:55:24 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - Plugin is sleeping...
12/23/2014 11:55:34 PM : LAUNCH GAME: Daemon Tools SCSI mounted the image successfully!
12/23/2014 11:55:57 PM : [DEBUG] Deep variable check started...
12/23/2014 11:55:57 PM : [DEBUG] Checking for 7-zip...
12/23/2014 11:55:57 PM : [DEBUG] 7-zip check complete!
12/23/2014 11:55:57 PM : [DEBUG] Checking for roms in folders...
12/23/2014 11:55:57 PM : [DEBUG] GiF PATH=C:\Roms\Sony Playstation\Roms\Alien Trilogy
12/23/2014 11:55:57 PM : [DEBUG] Deep variable check completed!
12/23/2014 11:55:57 PM :
12/23/2014 11:55:57 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/23/2014 11:55:57 PM : EMU NUMBER: 13
12/23/2014 11:55:57 PM : EMU NAME: Sony Playstation (ePSXe)
12/23/2014 11:55:57 PM : CATEGORY: Shooter
12/23/2014 11:55:57 PM : CMD LINE: ePSXe.exe -nogui -slowboot
12/23/2014 11:55:57 PM : DEVELOPER: Probe Software Ltd.
12/23/2014 11:55:57 PM : GAME BIO: Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.
12/23/2014 11:55:57 PM : GAME NAME: Alien Trilogy
12/23/2014 11:55:57 PM : PUBLISHER: Probe Software Ltd.
12/23/2014 11:55:57 PM : ROM FILTER: *.cue;*.img;*.iso
12/23/2014 11:55:57 PM : ROM NAME: Alien Trilogy
12/23/2014 11:55:57 PM : ROM PATH: C:\Roms\Sony Playstation\Roms\Alien Trilogy
12/23/2014 11:55:57 PM : ROM WITH EXT: Alien Trilogy.cue
12/23/2014 11:55:57 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:55:57 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/23/2014 11:55:57 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/23/2014 11:55:57 PM : VIDEO HEIGHT: 0
12/23/2014 11:55:57 PM : VIDEO WIDTH: 0
12/23/2014 11:55:57 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:55:57 PM : YEAR: 1996
12/23/2014 11:55:57 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/23/2014 11:55:57 PM :
12/23/2014 11:55:57 PM : [DEBUG] EXIT GAME: Unmounting Daemon Tools SCSI...
12/23/2014 11:55:57 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Get_CL_Args) - ARG IN: -unmount scsi, 0
12/23/2014 11:55:57 PM : [DEBUG] REPLACE VARIABLES: CMD IN=-unmount scsi, 0
12/23/2014 11:55:57 PM : [DEBUG] REPLACE VARIABLES: CMD OUT=-unmount scsi, 0
12/23/2014 11:55:57 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Get_CL_Args) - ARG OUT: -unmount scsi, 0
12/23/2014 11:55:57 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - ARG USING: -unmount scsi, 0
12/23/2014 11:55:57 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(NEW) - EXE USING: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 11:55:57 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Launch_Loader) - EXE: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
12/23/2014 11:55:57 PM : [DEBUG] VIRTUAL DRIVE LAUNCHER: Launcher(Launch_Loader) - ARG: -unmount scsi, 0
12/23/2014 11:55:57 PM : [DEBUG] RESULT: XML(WRITE_LAST_RUN) - [EMU=13] Alien Trilogy.cue
12/23/2014 11:55:57 PM : [DEBUG] EXIT GAME: Daemon Tools drive unmounted successfully!
12/23/2014 11:56:02 PM : [DEBUG] Deep variable check started...
12/23/2014 11:56:02 PM : [DEBUG] Checking for 7-zip...
12/23/2014 11:56:02 PM : [DEBUG] 7-zip check complete!
12/23/2014 11:56:02 PM : [DEBUG] Checking for roms in folders...
12/23/2014 11:56:02 PM : [DEBUG] GiF PATH=C:\Roms\Sony Playstation\Roms\Alien Trilogy
12/23/2014 11:56:02 PM : [DEBUG] Deep variable check completed!
12/23/2014 11:56:02 PM :
12/23/2014 11:56:02 PM : DEBUG MODE: --LOGGING VARIABLES!--
12/23/2014 11:56:02 PM : EMU NUMBER: 13
12/23/2014 11:56:02 PM : EMU NAME: Sony Playstation (ePSXe)
12/23/2014 11:56:02 PM : CATEGORY: Shooter
12/23/2014 11:56:02 PM : CMD LINE: ePSXe.exe -nogui -slowboot
12/23/2014 11:56:02 PM : DEVELOPER: Probe Software Ltd.
12/23/2014 11:56:02 PM : GAME BIO: Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the Alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and Alien queens, one of which waits in the final mission of every section. In addition to the Aliens, you also have to fight employees of the Company, who have either been infected by the Aliens and are beyond saving or who actively want to obstruct your mission. Weapons to be used include pistol, shotgun, pulse rifle, flame thrower and smart gun. Ammunition, health upgrades and other useful items are scattered throughout the levels. Hidden areas may be uncovered by using explosives like grenades and seismic charges. An auto mapping system helps in not getting lost, night goggles and shoulder lamps (running on battery power) allow you to see in the dark and the motion tracker tells you where your enemies are - but only if they are moving.
12/23/2014 11:56:02 PM : GAME NAME: Alien Trilogy
12/23/2014 11:56:02 PM : PUBLISHER: Probe Software Ltd.
12/23/2014 11:56:02 PM : ROM FILTER: *.cue;*.img;*.iso
12/23/2014 11:56:02 PM : ROM NAME: Alien Trilogy
12/23/2014 11:56:02 PM : ROM PATH: C:\Roms\Sony Playstation\Roms\Alien Trilogy
12/23/2014 11:56:02 PM : ROM WITH EXT: Alien Trilogy.cue
12/23/2014 11:56:02 PM : SNAP PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:56:02 PM : SYSTEM BIO: Introduced in 1995, the PlayStation was Sony's first entry in the multi-billion dollar video game industry -- and it was a resounding success. By 1998 the PlayStation had become the best selling product in Sony Corp.'s 50-year history. Prior to the PlayStation, Sony had been involved in a development project with Nintendo to design a CD-ROM add-on for the Super NES. After the partnership was dissolved, and Nintendo changed to the Netherlands based Phillips Electronics to pursue further development, Sony continued evolving the original CD-ROM platform. To additionally enhance the console, Sony approached custom chip designer, LSI Logic. Both companies focused on optimizing the processor's performance. LSI Logic's CoreWare-based graphics microprocessor powers the PlayStation. The CPU (Central Processing Unit) contains three engines that concurrently work together. The system features a 32-bit MIPS-based RISC (Reduced Instruction Set Computing) processor that operates at 33.8 MHz, a graphics engine capable of rendering high-resolution animation and an MDEC full-motion video decompression engine. The PlayStation is capable of playing Full Motion Video at 30 frames per second. It can simultaneously display up to 16.8 million colors at once on-screen. Sony united the three different processors onto a single chip, reducing the size and cost of the console. As a CD-based system, the 32-bit PlayStation can create true 3D environments and provide extended memory with a storage capacity many times greater than the old masked ROM cartridge format. In addition, the use of the CD delivery medium provides larger, deeper and broader gameplay in a real-time, multi-tasking operating system, and CD-quality sound. While the PlayStation does not feature on board RAM for saving game statistics or levels, it does contain 2 ports designed for external memory cards, which can each hold up to 128 KB of information. The PlayStation also features a communications port that allows two consoles to be connected by a Link Cable for head to head action. When it was released in the US on September 9, 1995, the Sony PlayStation retailed for $299, one hundred dollars less then had been expected. To keep prices low, Sony did not include a free pack-in game or the S-video output found on prior Japanese models. Included with the original US PlayStation base unit were: one controller, a stereo AV cable, a power cable, a game sampler CD and an instruction book. The controller features four directional buttons on the left side, four similarly composed fire buttons on the right, and four shoulder buttons mounted on the top end of the controller for specific moves. The Dual Shock Analog Controller adds the element of vibration to gameplay. Game programmers can control the speed and intensity of rumbling by utilizing a frequency setting. The Dual Shock Analog Controller features Digital as well as Analog play, and vibrates in such instances as the revving of a car engine or during an on-screen explosion. Games designed to utilize the Dual Shock Analog Controller include: Rally Cross, Gran Turismo, Metal Gear Solid, Vigilante 8 and Tekken 3. The Multi Tap Unit is an adapter that allows up to four controllers to be plugged into one of the front ports on the PlayStation console, and expands the number of memory card slots to four -- one for each controller. Games that support the Multi Tap Unit include: Madden NFL '98, Hot Shots Golf, Rally Cross and NBA Shoot Out. The PlayStation Mouse is made for specific strategy and adventure games, and features two buttons and comes with its own pad. Games that utilize the PlayStation Mouse include: SimCity 2000, Myst, Die Hard Trilogy, Arcade's Greatest Hits: Atari Coll. 1, Lemmings 3D and Tempest X In April 1998, Sony reached total sales of ten million PlayStations in North America. In June of 1998, Sony reported sales of over 37 million units worldwide, beating the Walkman as Sony's best selling product. The PlayStation game console is unmatched when it comes to the sheer volume of titles available for any of the next-generation videogame systems. Within the first year of the system's life, there were more than 250 games available, with titles representing every traditional genre of videogame, as well as the appearance of entirely new genres. The PlayStation game console also has the largest number of third party publishers of any active video game system. Today the PlayStation library consists of more than 600 titles. The best games for the PlayStation include: Battle Arena Toshinden, Die Hard Trilogy, Einhander, Final Fantasy VII, Gran Turismo, Madden NFL 98, Tekken 3 and Resident Evil Director's Cut.
12/23/2014 11:56:02 PM : TITLE PATH: C:\Assets\Sony Playstation\Titles
12/23/2014 11:56:02 PM : VIDEO HEIGHT: 0
12/23/2014 11:56:02 PM : VIDEO WIDTH: 0
12/23/2014 11:56:02 PM : VIDEO PATH: C:\Assets\Sony Playstation\Snaps
12/23/2014 11:56:02 PM : YEAR: 1996
12/23/2014 11:56:02 PM : DEBUG MODE: --LOGGING COMPLTED!--
12/23/2014 11:56:02 PM :
12/23/2014 11:56:10 PM : Exiting GameEx...
12/23/2014 11:56:10 PM : Au revoir!

Posted

Would you ever so kindly post your GameEx.ini for me?

Posted

Can you verify your ROM path is RomPath=C:\Roms\Sony Playstation\Roms ?

I have a plan on how to address this since GameEx doesn't seem to be passing me the ROM Path for whatever reason. I just want to make sure it's necessary first. :)

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