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Posted

I have the same problem as the above posters. Every once in a great while VPauto will switch focus, but for the vast majority of tables I end up with the editor ontop of the table. Seems like it takes my machine too long to render the table, and that VPAuto attempts to switch focus around 5 seconds. I wonder what VPLauncher is doing? It seems like things launch cleaner if you initiate VPinball.exe minimized (start /MIN /WAIT vpinball.exe ... ) but that breaks the ability to exit.

This visual pinball thing is really fun, but man the setup is hacky!

-- Rob

Posted
I have the same problem as the above posters.  Every once in a great while VPauto will switch focus, but for the vast majority of tables I end up with the editor ontop of the table.  Seems like it takes my machine too long to render the table, and that VPAuto attempts to switch focus around 5 seconds.    I wonder what VPLauncher is doing?  It seems like things launch cleaner if you initiate VPinball.exe minimized (start /MIN /WAIT vpinball.exe ... ) but that breaks the ability to exit.

This visual pinball thing is really fun, but man the setup is hacky!

-- Rob

i will give it a harder test soon but with the new "vpauto" so far i havent encounted any problems

but i agree the setup can be alittle tricky but worth it IMO :)

Posted
See if this vpauto.exe is any better.

Cheers

hard for me atm to test it becouse the old have been flamless so far for me. Im tho trying to get it to act up :)

Posted
i will give it a harder test soon but with the new "vpauto" so far i havent encounted any problems

but i agree the setup can be alittle tricky but worth it IMO :)

I seem to have some odd problem with some tables loading now. It seems that during the "rendering table" it crashes/closes and GameEx comes back up. These tables work fine when opening in VisPinball and clicking play and other tables load perfectly with the new vpauto/gameex so I'm not sure what's up with them.

Posted
I seem to have some odd problem with some tables loading now. It seems that during the "rendering table" it crashes/closes and GameEx comes back up. These tables work fine when opening in VisPinball and clicking play and other tables load perfectly with the new vpauto/gameex so I'm not sure what's up with them.

Hows this

bin.zip

Posted
I seem to have some odd problem with some tables loading now. It seems that during the "rendering table" it crashes/closes and GameEx comes back up. These tables work fine when opening in VisPinball and clicking play and other tables load perfectly with the new vpauto/gameex so I'm not sure what's up with them.

Hows this?

bin.zip

Posted

ok i have tried 40+ differents tables and there was infact some problems with some of them "Getaway - High Speed II (Williams) (1992) (Colosusmania) (4.0)" one of them there closed Visual Pinball down but itself ....

i tryed the new "vpauto" and it fixed that table but now i have to test all the tables over again grrr :P nah great work Tom :)

edit : now the "vpauto" stays in the taskbar is that right !??

edit2 : if you move the led display it close down to

Posted

I would have responded quicker but I just couldn't stop playing "F-14 Tomcat", haha.

The new vpauto works much better, but the included GameEx binary doesn't run on any of my systems.

14:06:16.6 7/22/2005: Setting Resolution to 1024x768 32 bit color

14:06:19.1 7/22/2005: Creating DirectDraw Surfaces

14:06:19.1 7/22/2005: Creating Primary Surface

14:06:19.1 7/22/2005: Creating Back Buffer

14:06:19.1 7/22/2005: Loading graphic surfaces

14:06:34.7 7/22/2005: ERRORS DETECTED: EXITING

I also see the same problem with moving the display. It exited when I tried to position the baby pacman display. Not a big deal, I just did it again, the settings stick. Now, we're supposed to run it WITHOUT MapKeys, correct? I can't seem to use the back key anymore to get out. Maybe that has something to do with the new GameEx binary that I can't load?

Posted
I would have responded quicker but I just couldn't stop playing "F-14 Tomcat", haha.

The new vpauto works much better, but the included GameEx binary doesn't run on any of my systems. 

14:06:16.6  7/22/2005:  Setting Resolution to 1024x768 32 bit color

14:06:19.1  7/22/2005:  Creating DirectDraw Surfaces

14:06:19.1  7/22/2005:  Creating Primary Surface

14:06:19.1  7/22/2005:  Creating Back Buffer

14:06:19.1  7/22/2005:  Loading graphic surfaces

14:06:34.7  7/22/2005:  ERRORS DETECTED: EXITING

I also see the same problem with moving the display.  It exited when I tried to position the baby pacman display.  Not a big deal, I just did it again, the settings stick.  Now, we're supposed to run it WITHOUT MapKeys, correct? I can't seem to use the back key anymore to get out.    Maybe that has something to do with the new GameEx binary that I can't load?

Ignore the GameEx binary. I added it to the zip by mistake. Sorry.

You wont be able to ues the Back key when MAP Keys is turned off at all.

Posted

Might I suggest a script that doesn't depend on timing? My machines seem to be havng trouble accomplishing things in time for your script to run corectly. The "newrom" code executed only about 1 out of 10 times, and I was running into a lot of tables that would appear, then disappear. This is working more solid for me. I added a delay in the exit code to help with some Visual Pinball crashes.

SetTitleMatchMode,2
waitloop:
ifWinExist, Please,, gosub, newrom
ifWinExist, Game Info,, goto, ginfo
ifWinExist, Notice,, goto, ginfo
ifWinExist, , Paused, goto, quitvp
WinActivate, Player
WinWaitActive, Player,,1
goto, waitloop

quitvp:
Send,{TAB}
Send,{ENTER}
WinWaitActive, dsddsds,,1
WinClose, Visual Pinball
Exit

newrom:
Send,{TAB}
Send,{SPACE}
Send,{ENTER}
WinWaitActive, Notice,,1
Send,{ENTER}
WinWaitActive, dsddsds,,1
Send,{ENTER}
Return

ginfo:
Send,{ENTER}
Send,{ENTER}
Exit

[ADLIB]

Posted

Tom, the vpauto that is in the bin.zip is working pretty smooth, I have had the same small problems already mentioned... 1)can't move the pinmame screen without it closing 2)new tables don't always fill in the "Yes I Am" screen.

Personally, I could just get around either of these by loading a new game in VisualPinball first. Since the regular opening/closing works I'm pretty pumped already, but does djrobx's script fix these problems?

Posted

Yes, both of those things work with my script. There are still some quirks with moving the display due to my script's "aggressive" focusing, but it won't exit on you. The "Yes I am" dialog seems to work 100% of the time.

I mostly posted it for discussion purposes, but I've attached it in exe form if you want to give it a try. Note that I use the Fullscreen option inside of VPinMame. In Tom's script he had a maximize call which doesn't seem necessary. I don't know if other people are using it differently.

-- Rob

vpauto.zip

Posted
Yes, both of those things work with my script.    There are still some quirks with moving the display due to my script's "aggressive" focusing, but it won't exit on you.  The "Yes I am" dialog seems to work 100% of the time. 

I mostly posted it for discussion purposes, but I've attached it in exe form if you want to give it a try.  Note that I use the Fullscreen option inside of VPinMame.  In Tom's script he had a maximize call which doesn't seem necessary.  I don't know if other people are using it differently.

-- Rob

Rob, this seems to work perfectly! With my luck getting this woking there will probably be a new visualpinball release soon that changes everything again!

Tom, perhaps you could include this in the next GameEx for others to benefit from?

Thanks guys!

Posted
Yes, both of those things work with my script.    There are still some quirks with moving the display due to my script's "aggressive" focusing, but it won't exit on you.  The "Yes I am" dialog seems to work 100% of the time. 

I mostly posted it for discussion purposes, but I've attached it in exe form if you want to give it a try.  Note that I use the Fullscreen option inside of VPinMame.  In Tom's script he had a maximize call which doesn't seem necessary.  I don't know if other people are using it differently.

-- Rob

Excellent, this script works great, DJ!

Tom, thanks for your hard work in getting Pinball to work with GameEX!

Posted

ok i have tested both "vpauto" from Tom and djrobx

and djrobx`s "vpauto" works so far best you can move the Display led without it is closing down and it does remove itself from the taskbar after you exit a Table ...

with the new version i noticed in the control+alt+del MENU Game-Ex was only using 10 mb ram in V4.66 where the old versions was taking over 100 mb ram seems there have been major improvments there :)

Posted

I finally had a chance to try the last VPAuto that Tom added to this thread and everything works perfectly. Thanks Tom, and eveyone else, for your help.

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