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Posted

I thought I'd make an actual Thread for the theme and any changes I make to it, so I'm not constantly uploaded to the GameEx main site.

This is a 16:9 Aspect Theme meant for HDTVs, it will work on 720p and 1080p TVs and monitors and anything in between(i.e. 1600x900)

I'm only using GameEX for gaming so nothing was created for Music or Video.

There sounds for movement through menus, but they don't seem to be working, they are included and if anyone can get those working, be very appreciative.

ConfluencePort v1

Download ConfluencePort v1.0

ConfluencePort%20v1.jpg

ConfluencePort%20v1.jpg

Controls-snes.jpg

ConfluencePort 1.1 adds bezels for MAME and controller images for emulators. (Bezels currently do not work but controls do, let you know as soon as we figure out the code.)

Attached - Here is the .1 of 1.1 so you'll need to download both the attached and the download link at the top, and you'll probably have to rename the bezels.

Controls.zip

ConfluencePort_Bezel.zip

Posted

I'll take a peek at your sound files and see if I can fix em.

You currently need to make the bezel in the GameEx install for them to work at all. Were you scripting something to make it do that automatically? That would be a huge plus for the themeing community!

PS: A release thread for themes is always a good idea, I'll link your entry to this thread. :)

Posted

I'll take a peek at your sound files and see if I can fix em.

You currently need to make the bezel in the GameEx install for them to work at all. Were you scripting something to make it do that automatically? That would be a huge plus for the themeing community!

PS: A release thread for themes is always a good idea, I'll link your entry to this thread. :)

Right now the Bezel images don't work at all, they are made to fill the entire 16:9 screen which GameEX doesn't seem to let you do. The Bezel images are 16:9(1280x720) with a 4:3 and 3:4 middle for Horizontal and Vertical games.

Posted

Gotta love VNC...hmm I should probably be working while I'm at work, oh well.


<!-- bezel.lay -->

<mamelayout version="2">
<element name="bezel">
<image file="mame.png" />
</element>

<view name="Bezel Artwork">
<screen index="0">
<bounds left="140" top="0" right="500" bottom="480" />
</screen>
<bezel element="bezel">
<bounds left="0" top="0" right="640" bottom="480" />
</bezel>
</view>
</mamelayout>


<!--

- Artwork type: Bezel
- Homebrew bezel by Tom Speirs
- Lay file by Mr. Do

-->

Posted

Hmm that may be the one for the attract mode banner though...

Maybe not. Did you get that from the v2 folder under media/bezel? Just wanna be sure before I suggest changes.

Posted

Nah its probably for both. :)

Under bezel change bottom to your x resolution and right for y. Then we can tweak it if need be.

Posted

My thoughts


<view name="Bezel Artwork">
<screen index="0">
<bounds left="375" top="0" right="908" bottom="720" />
</screen>
<bezel element="bezel">
<bounds left="165" top="0" right="1120" bottom="720" />
</bezel>
</view>

verbez.jpg

horbez.jpg

Posted

Did ya try it out? If this works I have work to do! Lol!

Posted

where do i extract the controls.zip?

You can extract them anywhere you want, but under Controller Path, you put the path WITH filename there. (i.e. C:\Sega\Control.jpg) You need the filename otherwise it will look for a specific controller for each game, this way it opens the image for every game in the emulator. Do this for each emulator.

cont.jpg

Posted

the date & time dont seem to stay,what i mean is when going through menu's,it appears on top for a split second,then it look as if it gets trapped behind the fore\background?

post-7188-0-99899500-1320101610_thumb.pn

Posted

Thats a foreground_topmost issue he or she will have to fix.

Posted

the date & time dont seem to stay,what i mean is when going through menu's,it appears on top for a split second,then it look as if it gets trapped behind the fore\background?

I disabled the mouse on my GameEX, I only use a joystick or remote, so on mine I don't even bother with that top menu, that's allowed me to pushed the date and top so high up there to make room for the images and a larger scroll menu, but if you use the menu I would honestly just edit the ini to put the date and time at the bottom there is plenty of room down there under the arrows.

Posted

Did ya try it out? If this works I have work to do! Lol!

OK, I think I have "something". With the following code I get an "image" that is 16:9 aspect and correct vertical and horizontal screens...BUT instead of being a bezel image, I'm getting white diagnal lines across the screen. So now it seems to be work, but it doesn't know what the image is or something.


<!-- bezel.lay -->

<mamelayout version="2">
<element name="bezelh">
<image file="mameh.png" />
</element>

<element name="bezel">
<image file="mamev.png" />
</element>

<view name="Vert Bezel Artwork">
<screen index="0">
<bounds left="375" top="0" right="908" bottom="720" />
</screen>
<bezel element="bezel">
<bounds left="0" top="0" right="1280" bottom="720" />
</bezel>
</view>
<view name="Horz Bezel Artwork">
<screen index="0">
<bounds left="165" top="0" right="1120" bottom="720" />
</screen>
<bezel element="bezelh">
<bounds left="0" top="0" right="1280" bottom="720" />
</bezel>
</view>
</mamelayout>

bezelalmost.jpg

Posted

Seems to me there are two steps missing. Mr Do says you need to make the changes in the compile. Second we should be looking at using backdrops instead of marquees.

Lets tackle the compile first. Make the changes he mentions based on your resolution (16:9).

Edit: Crap. He says this doesn't work as of 0.140, so more investigation needs to be done here.

Posted

Seems to me there are two steps missing. Mr Do says you need to make the changes in the compile. Second we should be looking at using backdrops instead of marquees.

Lets tackle the compile first. Make the changes he mentions based on your resolution (16:9).

Edit: Crap. He says this doesn't work as of 0.140, so more investigation needs to be done here.

I've actually been in talks with Mr. Do which has been great. http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=267654&page=0&view=expanded&sb=5&o=&fpart=1&vc=1

But as he said in one of his post:

Note, though, that the part on that page about recompiling MAME for it to work on all games doesn't work anymore.

But the examples still stand as useful for creating generic artwork; just simply keep the lay file called default.lay, and rename the artwork file to gamename.zip.

So what I'm getting is there isn't a way to make just two bezels one for Horizontal games one for vertical games? I'd have to create an image for each specific game?

For now, yes. It used to work before, but something changed around MAME 0.140, to where it doesn't work anymore.

Now if there was a way on the commandline to specify a specific artwork file to use for a game, then it would work.

Theres more to it if you read on.

Posted

GameEx does do a generic artwork call though for bezel.PNG so at least you can fix your horizontal bezel. It's the horizontal one that will not work (obviously).

I'm gonna jump in on your talk with Mr. Do if ya don't mind. I got some specific questions. :)

Posted

Crumbs! I forgot to mention... you probably need to delete the artwork GameEx zips too... it may be trying to use that file.

  • 1 month later...
Posted

This looks like it's gonna be a nice theme, but I don't think you should be calling this a 'port' of the Confluence XBMC theme since you're not 'Porting' the theme to GameEx, and also doesn't look anything like Confluence.

screenshot000.jpg

and here is my Confluence based theme for GameEx:

dorsiatheme.jpg

Guest bugmenot
Posted

Yes - that´s what I mean. The image and the position of the text (writing) etc

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