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evilantal

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evilantal last won the day on June 16 2016

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  1. Oh sorry....English phrase I meant to say that I also run into this issue, also mainly due to MAME integration and it's one of the main things I wanted to see fixed for quite a while. I suspect it's a memory issue, as PinballX seems to load all these logos into memory on startup.
  2. Ok, I just assumed it wasn't a feature request because the menu item is already there. Just not working (for me and one other user at least)
  3. The only downside is...if you update a table to a newer version, you have to update it in two places. And remember that you put that table in two places.
  4. Hi Tom, Would you consider lifting (or expanding) the limit on the number of Company Logos PinballX will process. I can't remember exactly what the limit is set at at the moment, but there are at least 10 more logos I'd like to add for wheel image overlay purposes. Or is this a memory consideration? Thanks in advance!
  5. Carny,

    Do you have an alternate download link for those cards (no FTP access) so I can try it with your versions?

    Maybe there is something different in your approach.

    You can view the cards "in-game" by going to the exit menu and choosing "Instructions". Viewing the flyers from this menu works by the way.

     

    Cheers,

    Antal

  6. Ehm no, just the ones that come with Media Pack downloads from VPForums etc And jpg/png images saved as swf files
  7. It seems rules/instruction cards are not displaying correctly (for me) when in-game. I can bring them up normally in the PinballX menu, but if I want to view them while playing a game - by going to the exit menu and selecting "Intructions" - nothing is displayed. I do hear the sound that normally plays when displaying the instruction card, though. So maybe they're actually displayed behind the backglass or something... I'm using swf instruction cards.
  8. That's awesome gStAv! Very curious what you've done with that... Good to hear parenthood is agreeing with you. Getting dangerously close to the "toddler puberty", though :0 BEWAAAAAARE (also +1 to the Arena by Premier request )
  9. I just use the buttons that are already on my PinCab... I let PinballX manage the exiting of MAME, so I don't need an extra button for that. Same button that exits PinballX, exits MAME as well. I don't actually use the pause and game menu (what do you mean by this one, the TAB menu?) in MAME, but I suppose I could use the "Flyer" button for that. I'll try and share my PinballX.ini file, so you can see how I've set it up... Those shifted keycombo's are actually handled by MAME and not the PinballX frontend. The only thing that PinballX will do from the background is check whether the exit emulator key is pressed and then open the exit menu. Opening MAME's tab menu or pause functionality is entirely up to MAME. If all else fails, you could set up an AutoHotkey script that monitors for the combinations you mentioned and then outputs a specific keystroke ("P" for instance). EDIT: I did actually use shifted key combinations, but that was handled by my iPAC board...
  10. I use PinballX as a MAME frontend in my PinCab (alongside Pinball tables obviously) and have it working really well. I have two lists: Horizontal games and vertical games. Maybe I can help you. What would you need the "shift" key function for?
  11. I think a lot of people could benefit from that. Having said that, I make my own MAME videos using a heavily altered version of CarnyPriest's ffmpeg autohotkey script. Because I use my own custom hlsl settings when playing MAME and I'd likt to say that reflected in the videos. It's a b#$@h to do them all, though, so I think your effort would be highly appreciated by the community.
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