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Hastor

GameEx Founding Member
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  1. I just tried specifying the artwork directory in the mame.ini, but had no luck. Looks like the folder gameexartwork is empty. Does it simply copy the bezel file there when it runs a game, then remove it? The folder exists in my Mame directory, but is empty.
  2. Ok, that explains why sometimes there is color, and other times there isn't. However, why does enabling the bezel disable the overlay? Is this typical Mame behavior? Overlay is enabled in my .ini file, and I'd like to use the overlay if possible. Is it possible to use both bezel for vertical games, as well as overlay? If not, is there a way I can use bezel for everything except one game? Disabling bezel in the game's ini file is overidden by GameEx's command line bezel. My other thought, assuming this is as-designed, would be to disable bezel in gameex. Unless it turns it off with the command line, which I don't think it does, I could then turn it on in the Mame.ini, and turn it off in game ini files where I want to use overlay. Is it possible to specify the bezel graphic location in the mame.ini the same as the GameEx command line does?
  3. Right, I have this tool, that is the 640x480.exe I'm referring to. I think it is called changeres. As I said, I've made a batch file to do this. My question is how to trigger this behavior from Gameex. Most games don't need this to be run, only a few. Is there a way that I could have Gameex do something similar to my batch file (but only for certain games): 640x480.exe mame.exe gamename.zip 640x288.exe
  4. I was wondering if there was a way to have a certain program run before only certain Mame games. I need to run a program to change the resolution of the monitor before launching a game in 640x480. I'm using a 15Khz Arcade Monitor and an ArcadeVGA 3000 card. My GameEx runs in 640x288 which is a non-interlaced resolution. Running a game in an interlaced resolution causes directdraw to crash, unless you change to that resolution first (and vice versa if launcing a non-interlaced game from an interlaced resolution). Since most games don't need interlaced resolutions, it is best to run GameEx at one that isn't. I have switchres, which is a few exe files to change the resolution. I can launch these games properly with a batch file from the command prompt by running 640x480.exe before the game, then 640x288.exe after the game. However, I haven't found a way to do this with GameEX. Would the best solution be to add Mame as another emulator, and only include those games in its rom directory? Then I could set up a file to run before and after. Seems that would work, but was wondering if there would be a simpler solution?
  5. I have an interesting problem that I'm hoping someone else has experienced. When I run Space Invaders with bezel enabled, it goes to pure black and white. With bezel disabled, the player ship and barriers are green. I'd like to use bezel if possible, but would like the game to have the colors that it should. I'm using an ArcadeVGA card on a 15khz Arcade Monitor connected via a JPAC. I haven't had any issues with any vertical games until this one. BTW googling for Space Invaders screenshots, I see some with green, and some with black and white. Is this an option somewhere in the game? Here is my Run Last Game batch file after running with bezel enabled, causing the pure black and white (yes I'm running Mame64 from a Mame32 named dir), I've also attached my gameex.ini: @ECHO OFF chcp 65001 C: CD "C:\Emulators\Mame32" mame64.exe invaders -rompath "C:\Emulators\mame32\roms" -nowindow -joy -skip_gameinfo -bezel -artpath artworkgameex GameEx.ini
  6. I am new to GameEx, just installed it today. I am running an Arcade VGA card on a 15khz monitor. I am attempting to find what I need to do to make it able to run in vertical mode, at least enough to launch games. So far I've found that changing the setting to Rotate Display to 90 degrees had no effect. I'm running the Default Arcade VGA lo-res theme right now. Works great, just sideways. Any direction would be appreciated here.
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