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stephen

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Everything posted by stephen

  1. Not doing it. After further investigation, the requirements on the user would be too much: multiple emulators, many plugins. Looking at the Project64 source, there is no easy way to specify what I need easily. Also, building out the database of games, even starting from Bighead's list would be daunting. Maybe someone else has more energy than I.
  2. I sent him an email yesterday. Yuck. amen to that. I think I'll just install all of the known N64 emulators, take a look at how they accept command-line args, build a mini database (just N64 games I have - about 50), see if I can get it going. I built an app this morning that acts like the emulator (from GameEx perspective), and forwards the command-line args to Project64. I even added a keyboard hook to allow a N64 global configuration hotkey to allow the user to override the defaults.
  3. nullPointer do you have BigHead's database, or a variation of it, in a form that can be easily consumed (XML, JSON)?
  4. >>The middleman supporting a command line would be the ultimate. Right. The place for a plugin (or something) would be the global and per-game settings editor. >>I think that request sould be directed to the makers of the middleware Yep. I don't think there currently is one for PC. Surreal64 is for the xbox - and it's a whole GUI. On the PC we already HAVE a GUI - it's called GameEx. So we just need the headless command-line execution to play the game, and a plug-in or something as a settings editor. >>No offense. Haha. It would take a lot more to offend me.
  5. I found this. http://bmgcl.atspace.cc/n64mgcl/N64ConfigList.htm It sounds like a good database to consume. Right. Surreal64 provides the "recommended" emulator/settings, but allow the user to override those values. So you get the best of both. It's a bit like the MAME default control settings. I will do that. I'm going to see what I can do. V1 could be a command-line "emulator" which just takes the parameters, looks up the ROM (from a ROM Pref XML file), then launches the "preferred emulator" with "preferred settings". V2 would include some way of editing the ROM Pref settings. V3 would include a way of editing ROM Pref settings within GameEx.
  6. I was reading something on the EmuMovies forum about some ROMs being unplayable. It looks like some emulators work better on some games, but another emulator works better on others. The emulators I see mentioned in the thread are: Project64 (the only one I use on the PC currently)Glide641964 (ICE64, NICE64) - apparently ICE and NICE are forks of 1964On the xbox, there is a "front end" / "emulator" called Surreal64. It is neither a front end, like GameEx, nor an emulator, like those listed above. It is a middleware which provides a UI like GameEx with a game list, box images, and even video previews; but it also has a database regarding the best emulator & video plugin for each game. Select a game, and it launches into the appropriate emulator. Questions: Does GameEx's plugin architecture support this kind of middleware? If so, is anyone working on such a middleware plugin? If not, is this the kind of feature which GameEx would be interested in investigating? Dreamcast may be another platform which could benefit from this kind of middleware and database: nullDC, Chankast.
  7. Thx. I hadn't heard of "No-Intro" before. That sounds like exactly what I need.
  8. Does GameEx has any known issues with ROMs ending in a "."? In order for my "Super Smash Bros..n64" artwork to appear, I had to rename my ROM (and corresponding images) to "Super Smash Bros.n64". I believe the game launched, but the artwork didn't appear. Also, I think this is new. It seems like I remember this all working at one point. But I have updated GameEx at least a few times since then. Thx.
  9. Mine is a slight hybrid now too. It started out as purely arcade cab, but I added N64 controllers. I was even contemplating running the VGA pass through to my projector. With that I could play Dolphin (Wii / Gamecube) games on my arcade box, but in front of my projector (so they'd display in 1080p). I just don't have a good way of running the 25' VGA cable.
  10. I was wondering if GameEx, or any users here, have statistics on the percentage of people using GameEx in a Home Theater environment versus an Arcade Cabinet? I am just curious. I recently added a projector and built out my home theater in my basement. It will be used for movies and many game systems. Based on some youtube videos, it appears some people are building out a beefy box and installing MAME, Dolphin, etc, and playing games using game controllers. Other people are totally into building a classic style arcade cabinet with a classic style control panel. I was just wondering if there are some good statistics on this (especially given some of the home theater features built into GameEx). Thanks.
  11. When I specified the PuruPuru input plugin, it showed my Ultrastik in the drop down list, but the drop down was grayed out. When I tried to configure it, it didn't acknowledge my joystick input.
  12. I finally found a topic on another forum about this. Apparently, Nulldc version 1.0.4 (or 1.0.3 for that matter) does not have analog joystick support. Xpadder or Joytokey will allow me to use an analog stick, like the Ultrastik 360, but it does so by mapping the analog stick to a set of keys. This defeats the purpose of having an analog stick. So it looks like I am out of luck - for now. I really love my analog joystick in the Nintendo 64 emulator. I was hoping for the same result in the Dreamcast emulator; but apparently, it is not to be.
  13. I am using the GameEx Ultrastik plugin. It works great for Mame, but does GameEx + Ultrastik plugin know anything about Nulldc? Does it attempt to configure Nulldc? It doesn't appear so. No biggie, IF I can configure Nulldc to use my Ultrastik (in analog mode). Unfortunately, I don't see how to do that. Apparently, Nulldc knows about XBox 360 controller and Dreamcast controller. And I've seen references to a program called Xpadder; but I don't know if that solves the problem. I am certain many people have this working - Ultrastik is a pretty popular joystick. Thanks.
  14. Thanks for the heads up. I have CPWizard up and running. It is exactly what I was looking for.
  15. OK, I finally found bits and pieces of information on other boards regarding the LED bar. I have given up on this. I order a couple of AimTrak guns from Ultimarc. It will be nice if I can control GameEx using the light guns; if it is too clunky, I will be perfectly happy just being able to play some gun games. Thanks for the feedback.
  16. I just posted a message over at EmuMovies forum, but I thought this might be better suited for GameEx. GameEx just uses image folders for marquee, cabinet, controls, etc. This means all of the images are static. It would be nice if there was a plugin or something, that would generate these images on the fly. Here are some of the benefits: Control Panel preview would always reflect the actual configuration. The control panel image could be customized to exactly match the machine's control panel. This system could even take advantage of GameEx's Theming system to allow the user to customize the location of the buttons. This could be a process run once; or it could be run on the fly if a change to the configuration was detected. First question, does GameEx have an extensibility point that would allow me to write a plug in to do this today? If so, can I get a pointer to some help on how to do it? Next question, would other GameEx users find this useful? I suppose after you get your system set up, you don't really care about this kind of thing any more. I am still at the stage of putting final touches on my cab. Thanks.
  17. Is it possible to get a light gun that does not require an LED bar? I know they used to be available. The new guns support LCD and Plasma displays (through the LED bar), and it looks like the old CRT-only guns are out. I found some old posts about Happ guns and a NanoTech adapter (http://www.nanotechent.com/opti-gun.php); but I don't even see where I can buy one of these adapters. And my biggest question is, if I do find one of these adapters, will I have problems getting GameEx and my emulators to work with it?
  18. I am designing a CP. I thought I had it all figured out, but I recently added N64 emulator. It would be really nice to have the fine control of the N64's thumb stick. Looking at the Ultimarc UltraStik 360 ($59). Questions: are there other topic on the forum I should read? I searched "analog" and "analog joystick" and got a modest amount of info. are there other options? are others using analog joystick with N64 games? how is the action when used as a normal switched joystick? one more, is it easy to put the 360 into different modes? and is this done in GameEx as a command run just before the emulator is run? Thanks.
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