Jump to content

All my products and services are free. All my costs are met by donations I receive from my users. If you enjoy using any of my products, please donate to support me. My bare hosting costs are currently not met so please consider becoming a contibuting member by either clicking this text or the Patreon link on the right.

Patreon

If neither of those of work for you, you can donate any amount by clicking here.

NIVO

Contributor
  • Posts

    52
  • Joined

  • Last visited

Everything posted by NIVO

  1. that did the trick. My thanks for the help.
  2. thx fellas. ok first off here is runitgame @ECHO OFF E: CD "E:\MAME" mame.exe invaders -rompath "E:\MameExtras\mame_fullromset\Roms" -video d3d -triplebuffer -nowindow -joy running that i see background moonbase image, but whole screen looks tiny for some reason. As in, the artwork fills the screen but why is invaders looking ever so tiny?
  3. well overlays seem to be ok, but have no idea why background artwork fails to show up. I have unzipped my artwork as well, in case this was the issue, but still same problem.
  4. artwork_crop 0 use_backdrops 1 use_overlays 1 use_bezels 0 here are the settings, they work fine outside of gameex displaying the moonbase backdrop in space invaders for example. Yet i cant get it working in gameex when choosing the game. Its been awhile since ive dablled into gameex(full version of course) and its got me buggered. All paths and files are correct. Id appreciate some enlightenment here hehe. thx fellas.
  5. no worries tom, always appreciate the hard work GAME ON!
  6. receiving same error after 9.34 update as well
  7. link for your screenshots Just a reminder if you need screenshot(s), just follow the link above. And as always a big shout to all developers in helping GameEx improve everyday Cheers to Tom and headkaze and any others for the hardwork behind the scenes. Game On.
  8. it took alot of trial and error and configuring best compression and what not to get these produced. cdbrown and myself worked hard on this and it took some time. We are currently waiting on solutions and fixes behind the scene before these will get updated even further. If everything works out we hope to get more out, but there is no date/time schedule and they take a LONG time to produce. Game On.
  9. Ie7 definitely IS unstable and I have refused it ever since it came out 6 is doing nicely. And if ive need, firefox it is hehe. Just a matter of time before its a "forced" update as well unfortunately. Same as SP2 was.
  10. NIVO

    trackball grease?

    katuuz did you buy it new or used? If used check your roller shafts to see if there s any wear and tear on them. You can also "break-in" your bearings by using a power drill. Find more info using a search over at arcadecontrols.com (ive seen you in there) Good Luck
  11. NIVO

    FINALLY!

    glad to see you didnt give up my friend. We all have to chase those problems and the like all the time. Cheers.
  12. NIVO

    Just a quickie

    have a look inside your mame.ini file in the mame folder for this section: # # ARTWORK OPTIONS # artwork 1 artwork_crop 0 use_backdrops 1 use_overlays 1 use_bezels 0 set bezel to "0" like above. If that still doesnt work, I've no idea what else to look for, as this option works here. Good Luck.
  13. use a mouse/trackball with the icon in the toolbar on top right.
  14. ok, no worries. I only need to minimize if i need to get to desktop for anything(not often). Thanks.
  15. hiya. Tom, I've noticed something when minimizing the FE to the desktop. The snap/video window is misaligned and not in the right place. Is this due to the particular theme im using, or is this something with the FE? Just curious, as its not serious. I'll attach a pic.
  16. some of you may or may not know I make screen packs for mame(no title screens, sorry). Just letting you know the update for .108 is uploaded. Cheers. Click Here for Complete .106 screens Click Here for screen update .106-.107 Click Here for screen update .107-.108
  17. NIVO

    Whatsnew for 107u4

    as given by clrmamepro after completed update to 107u4: Missing Sets: 0 of 6211 Wrong SetName Case: 0 [0 fixed] Wrong Named Sets: 0 [0 fixed] Missing Roms: 0 of 90906 Missing Bytes: 0 of 50gb Missing BIOS Roms: 0 of 4194 Wrong Named Roms: 0 [0 fixed] Wrong RomName Case: 0 [0 fixed] Wrong Sized Roms: 0 [0 fixed] Wrong Date/Time Roms: 0 [0 fixed] Wrong CRC32s: 0 Wrong MD5s: <n/a> Wrong SHA1s: <n/a>
  18. NIVO

    Whatsnew for 107u4

    Ask! and ye shall receive(no title screens sorry) forum link for screenies
  19. NIVO

    Whatsnew for 107u4

    honestly if you were going to upgrade id shoot for 107. But you'll be opening up a new can of worms if you havent read up on the video engine changes(you'll need to test which settings work best for you). I upgrade every "u" edition simply because I offer screen packs for Mame, and thus I can keep abreast of things. Cheers!
  20. 0.107u4 ------- MAMETesters Bugs Fixed ---------------------- mngrecording0107u1ora [Aaron Giles] vectorsnapshot0107u1red [Aaron Giles] tdfever087u4gra [Canim] quizmeku087u4gra [Canim] Source Changes -------------- Fixed the dips for Apache 3 and Dark Mist. [brian Troha] Added built-in overlays for clowns and maze. [Mr. Do!] Converted Final Romance 2 to be dual screen. [David Haywood] Converted the VFD display in the BFM games to use a second screen rather than hacking onto the main screen. [El Condor] Fixed detection of left/right modifier keys when paused. Also added support for recently added keys so they are detected by MAME when paused. [ben Rudiak-Gould] Changed render_target_alloc() to take a bitmask of flags. In addition to loading a single file, targets can also be marked "hidden", and only non-artwork views can be made visible. [Aaron Giles] Added new render target layer config flag to disable screen overlays. [Aaron Giles] Changed snapshot taking code to render the particular screen to a temporary render target. This allows vector games to have snapshots again. [Aaron Giles] Normalized the naming of several functions in video.c, most importantly: [Aaron Giles] force_partial_update -> video_screen_update_partial configure_screen -> video_screen_configure set_visible_area -> video_screen_set_visarea Added new functions that do accurate per-screen timing based on video parameters: [Aaron Giles] video_screen_get_hpos video_screen_get_vpos video_screen_get_hblank video_screen_get_vblank video_screen_get_time_until_pos Fixed bug that caused the VIDEO_EOF to be called repeatedly while in the debugger. [Aaron Giles] Split render.c into rendutil.c, rendlay.c, and render.c to keep the code more organized. [Aaron Giles] Abstracted the notion of outputs. A new module, output.c, now controls all outputs. Each output is tagged with a name; some standardization eventually needs to happen on these names, but at the moment it's fully open. The OSD layer can register with output.c to be notified when outputs change. From there, it is free to do what it wants. LEDs have now been converted to outputs with the name "led0", "led1", etc. [Aaron Giles] Added support for notifying external clients of changes in output states in the Windows OSD system. See windows/output.h for a list of messages that external clients can register to receive. Removed the built-in hacky LED support in the Windows OSD layer. Created a sample application ledutil.exe which subscribes to the external events and routes the "led0", "led1", and "led2" outputs to the keyboard LEDs just like before. If you want to continue to have LED support, simply copy ledutil.exe into your startup folder and let it run in the background. [Aaron Giles] Modified the Q*Bert driver to signal a "knocker0" output when the knocker is triggered. [Aaron Giles] Added new layout element component type "text", which lets you draw text in the built-in MAME font onto an element in a layout. This can be used for basic lamps and built-in layouts. See maxaflex.c for an example. [Aaron Giles] Added new layout element component type "led7seg", which constructs a 7-segment LED in an element in a layout. This is commonly used for external score and timer displays. See maxaflex.c for an example. [Aaron Giles] Added built-in layouts for Turbo, Subroc 3D, Buck Rogers, Atari Football, Atari Baseball, and Super Speed Racer using the new primitives. [Aaron Giles] Fixed overflow computation in the S2650 core. [Aaron Giles] More Sega G-80 raster cleanup: [Aaron Giles] * consolidated the video hardware implementations * fixed cocktail mode video and controls in all games * fixed Monster Bash (2 board version) video * revived Sindbad Mystery and fixed sound chip frequencies New games added or promoted from NOT_WORKING status --------------------------------------------------- Trivia Quest [Pierpaolo Prazzoli] SunA Quiz 6000 Academy [David Haywood] New clones added ---------------- Zero (set 2) [David Haywood]
  21. its a bug in mame32 107u3. try grabbing the new mame32 107u4, it is out as of now Mame32 107u4 also note you must disable LED option. "This went out the door before I noticed Aaron had ripped out the switch for LED to keyboard since I never use it. Disable it in the controllers tab to play games."
  22. Tom, the lists are a huuuuge and welcome addition to this fine front end. Thx much, keep up the excellent work my friend.
  23. ??? tom, can you please explain? i've always used merged romsets and they work fine for me, unless im missing what your getting at. Thanks. WHOOPS!! disregard I see what you mean, ok ill wait for next release as well. Always appreciate your work Tom.
  24. tom your doing a heck of a good job, keep up the good work and fast updates. Was worth every penny to reg this software since day 1
  25. F2 resets the rom after loading system defaults of that game. Several Williams games do this behavior. It stinks I agree, but yes once you do this your good until a new mame update Cheers.
×
×
  • Create New...