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wolfsoft

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Everything posted by wolfsoft

  1. Hi I am new to this great monster with tons of features and possibities. I added SNES Emulator and Database and used a NoIntro Romset of SNES Games. After scanning I have for example the Namee Actraiser 4 times in a row. The rest of the title like USA, Japan, ... was missing only the name ActRaiser How can i get the full name in the GameEX list? How Can in match the database to the romfiles. Goal is to have all roms of the database (Dat File for clrmame ?) Is there a selection possibility for USA, Japan, Europe... Games in the SNES Database or else? Who is holding the database, and how it is possible to add new games to the database, like hacks, translations, language, MSU-1 Games? Thanks for the noob questions Have Fun
  2. Hi Folks, what is the correct aspect Ratio pixel for external DMD of PinballFX without scaling? thanks in advance
  3. wolfsoft

    Vectrex

    @IMBERZERK it is possible to set up a archive with snaps, overlays, and layoutfile Thanks in advance
  4. Here you can see my rotating Cabinet. Until now with MaLa but in the future I will change to GameEX
  5. any progress until now? Until now I didn´t install gameex. Is there a way to set the view of gameex menu to vertical after leaving a vertical game. And to set the view of gameex menu to horizontal after leaving a horizontal game ? look at this video for explanation (until now with mala)
  6. great, thanks we will lurk around :-)
  7. @headkaze great thanks. We need one more event Currently I don´t use gameEX (but I will try it in the next days). I am using a MaLA Theme with both designs (one for horizontal, and one for vertical). Can you set set the screen to horizontal position and the design of the frontend to horizontal too, after frontend exit? So we can use windows in an normal way :-) thanks
  8. @headkaze or other programmer I am using the same cabinet but with another hardware: It would be great if you can make 2 plugins for the different hardware! -one for ede with parallel port -one for me with using one keyboard led for rotate (the SCR LED). -or one with both (sending to parallel port and display the state via SCR-LED) I add the source code for mala plugin here. It is done in Microsoft C++ 2008 http://wolfsoft.de/download/RotateScreenViaSCR.zip // MaLaExternal.cpp : defines entry of DLL // #include "stdafx.h" #include <iostream> #include "MaLaEventLogger.h" #ifdef _MANAGED #pragma managed(push, off) #endif #define DLL __declspec(dllexport) BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { return TRUE; } /****************************************************************************** * Rollen is the german word for SCREEN KEY * this function make it possible to set the state of the SCREEN LED ******************************************************************************/ void SetRollen( BOOL bState ) { BYTE keyState[256]; GetKeyboardState((LPBYTE)&keyState); if( (bState && !(keyState[VK_SCROLL] & 1)) || (!bState && (keyState[VK_SCROLL] & 1)) ) { // Simulate a key press keybd_event( VK_SCROLL, 0x46, KEYEVENTF_EXTENDEDKEY | 0, 0 ); // Simulate a key release keybd_event( VK_SCROLL, 0x46, KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0); } } /****************************************************************************** * here we get the Orientation of the current selected game ******************************************************************************/ extern "C" DLL void MaLaGameSelected(EventGame* g) { if (strcmp(g->VideoOrientation, "vertical") == 0) vertical = 1; else vertical = 0; } /****************************************************************************** * at gamestart the monitor will be set to the correct position ******************************************************************************/ extern "C" DLL void MaLaGameStart() { if (vertical == 1) SetRollen(true); else SetRollen(false); } /****************************************************************************** * at frontend start the monitor will be set to horizontal ******************************************************************************/ extern "C" DLL void MaLaStart() { SetRollen(false); } /****************************************************************************** * ******************************************************************************/ extern "C" DLL void PluginConfigure() { Beep(523,500); // ** Insert Plugin Configure Window code here } /****************************************************************************** * ******************************************************************************/ extern "C" DLL void MaLaQuit() { } /****************************************************************************** * ******************************************************************************/ extern "C" DLL const char* PluginName() { return "Rotate Screen via SCR"; } /****************************************************************************** * ******************************************************************************/ extern "C" DLL const char* PluginCopyright() { return "2008 by [email protected]"; } #ifdef _MANAGED #pragma managed(pop) #endif
  9. Hi There, i am using the rotate Hardware for a rotateable arcademonitor too. But I use a different hardware. We use the keyboard Led: SCR for rotating. If the keyboard led SCR is lid, the arcademonitor rotates to vertical (pivot) position. If the keyboard led SCR is not lid, the arcademonitor rotates to "normal" horizontal position. At the moment it works with Mala, and I will try to make it work with gameEx too. @Ede thanks for your help and great Idea of autorotate an Arcadescreen! Have a nice day
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