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Palmore

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Everything posted by Palmore

  1. I was bored one night and decided to write a little application to play a coin dropping sound effect when you hit either 5,6,7 or 8 (MAME coin buttons). It's my first public VB app I've made, and well I'm pretty new to VB.net. Thanks to headkaze for helping me out and pointing me in the right direction too on a couple items lol. I plan to add a few functions such as choosing what sounds play. Test it out and let me know if it works for you, I'd love to hear some feedback. (That and I wanna make sure my keyboard hooks are working correctly to pic up key hits inside MAME and other emus/games) It can be downloaded from CoinFX crackedconsole.com
  2. Just some updated pics of my arcade, I put a new web gallery online and thought I'd link some pics from it. Crackedconsole (my project logs) http://www.crackedconsole.com/gallery/main.php?g2_view=core.DownloadItem&g2_itemId=446&g2_serialNumber=2 http://www.crackedconsole.com/gallery/main.php?g2_view=core.DownloadItem&g2_itemId=442&g2_serialNumber=1 The control panel bolts on with 4 heavy duty wing nuts, then 2 USB cables and 1 RJ45 cable connect up power, iPAC and other controls/buttons. http://www.crackedconsole.com/gallery/main.php?g2_view=core.DownloadItem&g2_itemId=600&g2_serialNumber=2 http://www.crackedconsole.com/gallery/main.php?g2_view=core.DownloadItem&g2_itemId=668&g2_serialNumber=2 Wiring is a mess, I need to get a couple more better pics with my new camera to show the inside of the control panel, I lined it with a black felt fabric, it keeps it nice and clean looking inside =) I still have to add a drawer under the control panel for a keyboard and Xbox controllers. But that will come later.
  3. Sounds good, thanks for the reply. I had seen rumblings of users wanting to do it before, I just wasn't sure if it was possible yet. Sadly I have toooooo many game lists I want to create to use the sessions option. I hope to see this feature available some day in GameEX =) Tom?
  4. I skimmed around and didn't find an answer, what I'm wanting to do is create Game Lists. These lists will be comprised of games from any of the available emus. This way I can break out lists of games such as "Street Fighter" and include all games from MAME, CPS3, SNES and so-on. I was skimming data.mdb and noticed the "Favorites" cell, with 1 of course meaning it was to be listed in faves, would it be possible to utilize this field to assign the game to additional lists? 1 - Faves 2 - Custom List 3 - Custom List etc... Or is that variable used a binary boolean value only for faves or not? Is there any other way to accomplish this? or would this go under feature requests?
  5. I was able to get this to work with out a loader, just using command line and modding the nullDC.cfg file. Open your nullDC.cfg and add/mod these lines [nullDC] Emulator.AutoStart=1 [imageReader] PatchRegion=0 LoadDefaultImage=1 DefaultImage=defualt.gdi Also set Fullscreen.Enabled=1 I made my nullDC.cfg file Read Only, cause for some odd reason it'd turn off Full Screen after I ran nullDC once and re-loaded it... For the command to run it from GameEX use nullDC_1.0.3_mmu.exe -config ImageReader:DefaultImage="[ROMPath]\[RomFile]" You should be golden. I'm pretty sure the same config works for the Sega Naomi emu. If it crashes change Autoload back to 0 and load nullDC, make sure you have your full scree resolution set correctly and make sure you can load a game.
  6. Street Fighter 4 and Tiger Woods 08 have been the most recent adds to the old Arcade.
  7. I'm surpised no one has mentioned TheGodFather, didn't see it in the LifeHacker top tagging post either. I've used it for 2 or so years and Love it, batch tagging, scriptting etc as many of the others have, and it's free http://users.otenet.gr/~dtou20/ They have scripts available for it and other nifty tools, but I've been using it to tag and sort my 46,000 MP3 collection for the past couple of years, I then use Album Art Fixer to do Cover Art
  8. http://en.wikipedia.org/wiki/Spotify Maybe?
  9. Anyone ever go here? I think I could spend at least a solid day poking around http://www.caiman.us/
  10. Palmore

    running PC games

    Pulled from Ultimarc's home page FAQ's http://www.ultimarc.com/ipac5.html More about programming: Alternative key code sets can be programmed and stored. The programming can be done either via a utility on the PC or using the built-in Interactive Mode. You can assign the key code for each input in shifted or unshifted mode and select which of the inputs is the shift button. After assigning all the buttons, the codes are downloaded to the I-PAC and stored in EEPROM which keeps the settings even after power-off. The settings are also written to a file so you can have as many of these configuration files as you want and download as required, either manually or automatically via a batch routine. Click here for more info about programming. There is no practical limit on the number of times the EEPROM can be re-written. In fact the chip manufacturer guarantees one million R/W cycles, but in practice the actual limit would be even higher.
  11. Palmore

    running PC games

    Not to fork off of the original AHK questions, but do you use an i-Pac? What I do with my setup is have 3-4 "Default" i-Pac templates. "Arcade" "PC" "Main" "Console" Then depending on the system I'm loading I reprogram my i-Pac accordingly using LAUNCH BEFORE If the computer game requires special config, I either Load the PC control panel and then change the games settings to reflect my keys, or I create a custom panel in the i-Pac software and load that panel at LAUNCH BEFORE. here's an example of my OutRun 2006 setup (Game EX Config) Launch Before - CALL D:\Arcade\Data\Scripts\Game\[ROM].bat Launch After - CALL D:\Arcade\Data\Scripts\System\unload.bat [ROM].bat points to the game name + .bat, so I named everything with underscores and use game EX to strip them from the games name. i.e. OutRun_2006_-_Coast_to_Coast.lnk OutRun_2006_-_Coast_to_Coast.bat and so on (OutRun_2006_-_Coast_to_Coast.bat) @ECHO OFF ECHO Loading Control Panel... D:\Arcade\Data\Apps\IPac\WinIPAC.exe D:\Arcade\Data\Apps\IPac\Panels\PC.ipc Now my controls for Outrun are loaded and the game loads from the shortcut (.lnk). If you use this method, you have to have a batch file named the exact same as the .lnk file for each game. and u MUST use the CALL statement to launch the file, so it returns to Runitgame.bat upon calling the other batch file to load your panel settings I mapped my "exit" key to Alt+F4 and it closes the game right away and Game EX takes back over, no need to exit any scripts. Unload.bat reprograms my i-Pac back to my GameEX controls and I go about choosing my next game
  12. Correct, its under the Gamerx/Media Directory There are a few files I typically change over (sadly I don't recall the directory structure either and I'm at work) Some are in the root folder of Media, others are in Bezel and Bezel2 folders The only thing I don't like, is eveytime I upgrade GameEX I have to go back and replace those files =/
  13. This really isn't a full theme, its actually my Photoshop master file I used to create the theme I'm using. I've labeled and clustered all the like layers to make it easy to hide/show a specific system or console and it's components. Pretty much everything is it's own layer (including my logos) and can be turned off/on or moved independently. As I add and update images in the file, I'll update the file on my web host from time to time too... But I'd love to see what ya'll do with it. It's about 20mb big (compressed...bleh) Palmores Arcade - Theme Template - PSD Current emulators I have graphics for... Apple Pinball DOS (DOSBox) Windows Games Gameboy (Advanced and color) Atari Lynx SEGA DreamCast SEGA 32X SEGA CD SEGA MasterSystem SEGA Mega Drive Nintendo 64 Super Nintendo NES Turbo Grafx 16 Atari (Kinda for the 2600 but I use it for all my atari emus currently...) ZiNc Raine Nebula Model2 Final Burn Daphne MAME As well as a logo for the start screen Below are examples of my setup, again everything can be modified, including removing just the snow flakes etc... (I added them when I took my arcade to work for our Christmas Party for families)
  14. They are non working, monitors, PSU's, speakers, 1 has coin mechs... But thats it, no other electronics =/ And yeah I was thinking of the head to head thing, I think that'd be pretty cool! I live in Columbus OH btw =-)
  15. I just came across to Out Run cabs for $50 total on Craigs list (man I love that place) 1 is kinda hit up, coin mechs missing, no decals, no rear panel etc the other has the side art, but it's kinda scuffed here and there. I'm debating, do I take my Logitech MOMO edition wheel / pedal kit and convert one to a MAME / PC Race cab, and then..... Either: Restore the other to original Out Run? or Build a Second racing cab (I have 2 MOMO Wheels lol, 2 matching MAME / PC racing cabs) or.... Build a different "specialty" cab, like flight cab, or 1player with double joysticks etc...? I'm open to ideas and opinions, new to restoration as well. I'm just excited to have 2 cabs for a decent price =)
  16. Post that up on the feature request menu, I'm getting ready to take my cab to work for our xmas party and I was wondering the same thing. Had assumed it's not possible, would love to see it
  17. Well heck ya, if I don't get it in that order, it will never happen! lol Pass this link along too if ya don't mind, the more votes (5stars) and views I get the better, $10,000 would be great! and I'll be sure to add more to the donation pool for Tom
  18. lol, yeah... my GF of 3 years left me recently... I think it had to do something with the fact should couldn't figure out the TV... lol NAS is getting revamped here soon. 3ware 9550SXU-16ML controller with 16x1TB hotswap SATA 2 drives and I'll be adding a new 4core ESX 3i host to replace the 2 current 2core ESX hosts =/ It will only be 12TB usable though =/ 4 4disk RAID5 arrays (3TB usable each) then clustered together in Openfiler as 4 volumes in 1 volume group.. I figured once I got over 4TB I'll move off windows for managing my data lol. That stuff wont come till Tax return lol... Until then I gotta get a 27/29inch Arcade monitor and my second ACT Labs light gun (Then a girl lol)
  19. Cisco is having a home networking Heaven or Hell, I made a crappy video... and decided to put it in the hell part (cause... well my house and setup is a MESS) What may be my heaven is most users hell.... heck there's 4 hops in most cases to get out to the internet. One VM goes down, the entire house stops to function lol... everything has a dependency or something else (it's a mess!) Even what may be "bliss" makes normal activities hectic... try picking out a movie from 1,050, or a song from 46,000 mp3s, or a game to play on the cab from 30,000 ROMs and PC games... You are even faced with voice prompts when you call my home number (cause I have a PBX answer for me... and each room/phone has a private extension) http://www.digitalcribs.net/DisplayVideo.aspx?id=938441139 lol... get some kicks out'a my mess and rank my video 5 stars please! =)
  20. I ended up going thru 4 control panel tops and 2 entire control panel boxes to get the feel I wanted. I settled on 8 buttons for player 1-2 and 6 for player 4-5 These are titled at 15 degrees and staggered to match your fingers. the layout was also 1234/8 456 7 In other words the 4th button on the top row can be button 4 in 4 button mame games, or button 8 in dreamcast / P.S. games Attached is a janky template I used to cut out my controls.. not sure if I like the placement of the 8th button still or not.
  21. Rockin, that fixed mine, thank you very much. Great software and superb support!
  22. I've been tossing together my own theme (Started off of Valhalla) Prior to the Start page loading it crashes with this error. 15:12:48.3 11/13/2008: GameEx: Version 9.63: Starting Log 15:12:48.3 11/13/2008: Operating System Platform: Win32NT 15:12:48.3 11/13/2008: Operating System Name: Windows XP 15:12:48.3 11/13/2008: Operating System Version: 5.1.2600 15:12:48.3 11/13/2008: Checking for versions of .net Framework installed 15:12:48.3 11/13/2008: .net Framework 2.0 Installed 15:12:48.3 11/13/2008: Intel® Pentium® 4 CPU 3.00GHz, 1534MB 15:12:48.3 11/13/2008: 2.99Ghz - 2 Cores or CPU's 15:12:48.3 11/13/2008: Running Randomize() 15:12:48.3 11/13/2008: Loading PlugIns 15:12:48.4 11/13/2008: Loaded Plugin:"Exit GameEx" Version 1.0 By Ben Baker 15:12:48.4 11/13/2008: PlugIn: "Exit GameEx" Initialized OK 15:12:48.5 11/13/2008: Loaded Plugin:"Speak Game Name" Version 1.4 By Tom Speirs 15:12:48.5 11/13/2008: PlugIn: "Speak Game Name" Initialized OK 15:12:48.5 11/13/2008: Checking for applications to Launch On Startup 15:12:48.5 11/13/2008: Launching and waiting: C:\Arcade\Apps\winipac\winipac.exe "C:\Arcade\Apps\winipac\profiles\Default.ipc" 15:12:48.8 11/13/2008: Running Misc startup tasks 15:12:48.8 11/13/2008: Setting Menu types 15:12:48.8 11/13/2008: Opening Configuration File 15:12:48.8 11/13/2008: Getting Configuration Values 15:12:48.8 11/13/2008: Using Theme: Palmores Arcade - Black Ice Winter Edition 15:12:48.8 11/13/2008: Checking for alternate Image Directory for Theme: Palmores Arcade - Black Ice Winter Edition 15:12:48.8 11/13/2008: Launching HideOS.exe 15:12:48.8 11/13/2008: Initialising Video/MNG DLL's 15:12:49.1 11/13/2008: Arcade Mode is on 15:12:49.1 11/13/2008: Hiding Taskbar 15:12:49.1 11/13/2008: Is Media Center running? 15:12:49.1 11/13/2008: Checking/Creating LCD Registry values 15:12:49.1 11/13/2008: Check Media Center Exit/Start Mode 15:12:49.1 11/13/2008: Media Center Mode 2 15:12:49.1 11/13/2008: Video previews on. Warning: Only recommended on modern systems 15:12:49.1 11/13/2008: Custom Keyboard Input enabled: Getting custom codes 15:12:49.1 11/13/2008: Snap Delay set to: 3 15:12:49.1 11/13/2008: Get other settings 15:12:49.2 11/13/2008: Mouse Input is disabled 15:12:49.2 11/13/2008: Set: Find emulator artwork on best match basis 15:12:49.2 11/13/2008: SlikStik support enabled 15:12:49.2 11/13/2008: Using DirectInput for keyboard input 15:12:49.2 11/13/2008: Start work for Form 15:12:49.2 11/13/2008: Getting Original Screen Size 15:12:49.2 11/13/2008: Opening Database Connection 15:12:49.2 11/13/2008: Initializing Component 15:12:49.4 11/13/2008: Retrieving resolution setting 15:12:49.4 11/13/2008: Initialising Windows Media Player Component 15:12:49.4 11/13/2008: MAME Path is: C:\Arcade\Emus\mamefx 15:12:49.4 11/13/2008: daphne Path is: C:\Arcade\Emus\Daphne 15:12:49.4 11/13/2008: daphne EXE file is: Daphne.exe 15:12:49.4 11/13/2008: Use daphne on. Daphne.exe will launch games 15:12:49.4 11/13/2008: MAME EXE file is: mameuifx32.exe 15:12:49.4 11/13/2008: ROM Path is: D:\arcade\roms\mame 15:12:49.4 11/13/2008: Catver.ini is located at: D:\arcade\catver\mame\catver.ini 15:12:49.4 11/13/2008: controls.ini is located at: D:\arcade\controls\MAME\controls.ini 15:12:49.4 11/13/2008: History.dat is located at: D:\arcade\history\mame\history.dat 15:12:49.4 11/13/2008: nplayers.ini is located at: D:\arcade\nplayers\mame\nplayers.ini 15:12:49.4 11/13/2008: MAMEinfo.dat is located at: D:\arcade\nfo\MAME\mameinfo.dat 15:12:49.4 11/13/2008: Loading Controls.ini map file 15:12:49.4 11/13/2008: Snap Path is: D:\arcade\snaps\mame 15:12:49.4 11/13/2008: AVI Snap Path: Not Found 15:12:49.5 11/13/2008: Flyer Path is: D:\arcade\flyers\mame 15:12:49.5 11/13/2008: Cabinet Path: Not Found 15:12:49.5 11/13/2008: Title Path is: D:\arcade\titles\mame 15:12:49.5 11/13/2008: PCB Path: Not Found 15:12:49.5 11/13/2008: Artwork Preview Path: Not Found 15:12:49.5 11/13/2008: Panel Path: Not Found 15:12:49.5 11/13/2008: Manual Path is: D:\arcade\Manuals\MAME 15:12:49.5 11/13/2008: Icon Path: Not Found 15:12:49.5 11/13/2008: Marquee Path is: D:\arcade\marquees\mame 15:12:49.5 11/13/2008: Loading Custom Emulators 15:12:49.5 11/13/2008: Loading Emulator 1: [Arcade] Final Burn Alpha 15:12:49.5 11/13/2008: Loading Emulator 2: [Arcade] Model 2 15:12:49.6 11/13/2008: Loading Emulator 3: [Arcade] Nebula 15:12:49.6 11/13/2008: Loading Emulator 4: [Arcade] Raine 15:12:49.7 11/13/2008: Loading Emulator 5: [Arcade] ZiNc 15:12:49.7 11/13/2008: Loading Emulator 6: [Console] Atari 2600 15:12:49.8 11/13/2008: Loading Emulator 9: [Console] NEC TurboGrafx 16 15:12:49.8 11/13/2008: Loading Emulator 10: [Console] Nintendo NES 15:12:49.9 11/13/2008: Loading Emulator 11: [Console] Nintendo SNES 15:12:49.9 11/13/2008: Loading Emulator 12: [Console] Nintendo N64 15:12:50.0 11/13/2008: Loading Emulator 13: [Console] Sega Mega Drive 15:12:50.0 11/13/2008: Loading Emulator 14: [Console] Sega Master System 15:12:50.1 11/13/2008: Loading Emulator 15: [Console] Sega Genesis 15:12:50.1 11/13/2008: Loading Emulator 16: [Console] Sega Dreamcast 15:12:50.2 11/13/2008: Loading Emulator 17: [HandHeld] Atari Lynx 15:12:50.2 11/13/2008: Loading Emulator 18: [HandHeld] Nintendo GameBoy 15:12:50.3 11/13/2008: Loading Emulator 21: [PC] Microsoft Windows 15:12:50.3 11/13/2008: Loading Emulator 22: Pinball Games 15:12:50.6 11/13/2008: Using 3D Alpha Blended Animations. This could be slow 15:12:50.6 11/13/2008: Using General Font: Comic Sans MS 15:12:50.6 11/13/2008: Using Title Font: Comic Sans MS 15:12:50.6 11/13/2008: Attempting to load game list 15:12:50.8 11/13/2008: Initialising DirectDraw 15:12:50.9 11/13/2008: Applying GameEx is Loading Image 15:12:50.9 11/13/2008: Creating DirectDraw Device 15:12:50.9 11/13/2008: Using Device: ATI Radeon 9600 / X1050 Series 15:12:51.1 11/13/2008: 501mb video memory available 15:12:51.3 11/13/2008: Setting Resolution to 1024x768 32 bit color 15:12:51.3 11/13/2008: Creating DirectDraw Surfaces 15:12:51.3 11/13/2008: Creating Primary Surface - Full Screen Mode 15:12:51.3 11/13/2008: Creating Back Buffer 15:12:51.3 11/13/2008: Version 2 Theme being used. Loading. 15:12:51.3 11/13/2008: Loading Button Data 15:12:51.3 11/13/2008: Loading Font Data 15:12:51.3 11/13/2008: Loading Layout Data 15:12:51.3 11/13/2008: Loading Taskbar Data 15:12:51.4 11/13/2008: Loading graphic Surfaces 15:12:51.4 11/13/2008: Display is running at: 1024x768 32bit color, 85hz 15:12:51.5 11/13/2008: Creating Surfaces Flags 15:12:51.5 11/13/2008: Creating Surfaces Misc and Dialogs 15:12:51.5 11/13/2008: Creating Surfaces Volume 15:12:51.5 11/13/2008: Creating Surfaces Arrows 15:12:51.5 11/13/2008: Creating Surfaces GameEXlogo Text 15:12:51.5 11/13/2008: Creating Surfaces Toolbar 15:12:51.6 11/13/2008: Creating Surfaces Backgrounds 15:12:53.9 11/13/2008: Creating Surfaces Toolbar Controls 15:12:53.9 11/13/2008: Creating Surfaces GameEx Logo 15:12:53.9 11/13/2008: Creating Surface Unselected 15:12:53.9 11/13/2008: Creating Surfaces Snaps 15:12:53.9 11/13/2008: Creating Surfaces Menu and List Bars 15:12:54.0 11/13/2008: Creating Fonts 15:12:54.0 11/13/2008: Creating Game Font 15:12:54.9 11/13/2008: Creating Game Font Faded 15:12:56.0 11/13/2008: Creating Title Font 15:12:56.1 11/13/2008: Restoring Title Font From Cache 15:12:56.2 11/13/2008: Creating Font Black 15:12:56.4 11/13/2008: Creating Font Black Small 15:12:56.6 11/13/2008: Fonts Created Succesfully 15:12:56.6 11/13/2008: 441mb video memory left available 15:12:56.6 11/13/2008: Creating instance of global keyboard hook 15:12:56.6 11/13/2008: Text/Language: English 15:12:56.6 11/13/2008: Applying Language/Text 15:12:56.6 11/13/2008: Initialising Bass Audio Library 15:13:07.5 11/13/2008: MAME CMD options: -nowindow -joy -skip_gameinfo -lightgun -mouse -offscreen_reload -mt -multithreading -video d3d -hwstretch -d3dversion 9 -filter -waitvsync -resolution 1024x768@120 -triplebuffer 15:13:07.5 11/13/2008: Loading last used Game List 15:13:07.7 11/13/2008: Setting Music Volume 15:13:07.7 11/13/2008: Loading music on thread 15:13:07.7 11/13/2008: Creating DirectSound Device 15:13:07.7 11/13/2008: Trying: Primary Sound Driver 15:13:07.7 11/13/2008: Loading Sound Files 15:13:07.8 11/13/2008: DirectSound Device Created Successfully 15:13:07.8 11/13/2008: Initialising DirectInput for Gamepad support 15:13:07.8 11/13/2008: Unable to create a joystick device 15:13:07.8 11/13/2008: Initialising DirectInput for Keyboard support 15:13:07.8 11/13/2008: Initializing MCE Remote 15:13:07.8 11/13/2008: Playing intro sound file 15:13:07.8 11/13/2008: Initialization OK! Starting GameEx! 15:13:07.9 11/13/2008: Testing Main Loop Once: Processing Frame 15:13:08.5 11/13/2008: Testing Main Loop Once: Main Loop ran successfully 15:13:10.2 11/13/2008: 21 Consecutive Exceptions Occured 15:13:10.2 11/13/2008: Error in the application. 15:13:10.2 11/13/2008: at Microsoft.DirectX.DirectDraw.Surface.DrawFastInternal(Int32 xcoord, Int32 ycoord, Surface sourceSurface, tagRECT* srcRectangle, DrawFastFlags flags) at Microsoft.DirectX.DirectDraw.Surface.DrawFast(Int32 xcoord, Int32 ycoord, Surface sourceSurface, Rectangle srcRectangle, DrawFastFlags flags) at k.a(Int32 A_0, Int32 A_1, String A_2, Boolean A_3, Int32 A_4, Int32 A_5) at k.b(Int32 A_0, Int32 A_1, Boolean A_2) at k.am() 15:13:10.2 11/13/2008: Trying reinitialising the display after sleeping for 4 seconds 15:13:10.2 11/13/2008: Exception count will be dropped to 15 15:13:15.6 11/13/2008: --**-- 15:13:15.6 11/13/2008: 21 Consecutive Exceptions Occured: Exiting 15:13:15.6 11/13/2008: Closing database connection 15:13:15.6 11/13/2008: First Exception: 15:13:15.6 11/13/2008: Error in the application. 15:13:15.6 11/13/2008: at Microsoft.DirectX.DirectDraw.Surface.DrawFastInternal(Int32 xcoord, Int32 ycoord, Surface sourceSurface, tagRECT* srcRectangle, DrawFastFlags flags) 15:13:15.6 11/13/2008: at Microsoft.DirectX.DirectDraw.Surface.DrawFast(Int32 xcoord, Int32 ycoord, Surface sourceSurface, Rectangle srcRectangle, DrawFastFlags flags) 15:13:15.6 11/13/2008: at k.a(Int32 A_0, Int32 A_1, String A_2, Boolean A_3, Int32 A_4, Int32 A_5) 15:13:15.6 11/13/2008: at k.b(Int32 A_0, Int32 A_1, Boolean A_2) 15:13:15.6 11/13/2008: at k.k() 15:13:15.6 11/13/2008: at k.am() 15:13:15.6 11/13/2008: 15:13:15.6 11/13/2008: It was detected you experienced a DirectX error. 15:13:15.6 11/13/2008: Please note the following for possible solutions to your problem: 15:13:15.6 11/13/2008: 1. Ensure you have the latest version of DirectX installed. 15:13:15.6 11/13/2008: 2. Ensure you have the latest Manufacturer provided video card drivers. 15:13:15.6 11/13/2008: NOTE: Windows/Microsoft Update does not contain the latest. 15:13:15.6 11/13/2008: NOTE: Manufacturer normally means ATI, NVidia, or Intel. Not the brand. 15:13:15.6 11/13/2008: www.ati.com www.nvidia.com 15:13:15.6 11/13/2008: 3. If you do not have a modern video card try the following. 1. Turn off advanced Graphics. 2. Try a lower resolution. 3. Try turning on and using 16-bit colour 15:13:15.6 11/13/2008: 4. Ensure any required video codecs are installed. 15:13:15.6 11/13/2008: 5. Try a different theme, or try running the theme at the resolution it was designed for 15:13:15.6 11/13/2008: 6. Try the latest version of GameEx. GameEx is updated all the time. 15:13:15.6 11/13/2008: 7. If you performed an auto update to this version. Try performing a manual download and install. 15:13:15.6 11/13/2008: 15:13:15.6 11/13/2008: Last Exception: 15:13:15.6 11/13/2008: Error in the application. 15:13:15.6 11/13/2008: at Microsoft.DirectX.DirectDraw.Surface.DrawFastInternal(Int32 xcoord, Int32 ycoord, Surface sourceSurface, tagRECT* srcRectangle, DrawFastFlags flags) 15:13:15.6 11/13/2008: at Microsoft.DirectX.DirectDraw.Surface.DrawFast(Int32 xcoord, Int32 ycoord, Surface sourceSurface, Rectangle srcRectangle, DrawFastFlags flags) 15:13:15.6 11/13/2008: at k.a(Int32 A_0, Int32 A_1, String A_2, Boolean A_3, Int32 A_4, Int32 A_5) 15:13:15.6 11/13/2008: at k.b(Int32 A_0, Int32 A_1, Boolean A_2) 15:13:15.6 11/13/2008: at k.am() I've upgraded to the most recent DirectX 9.0c I've tested on a clean install of GameEX 9.63 as well as with an Upgrade. I can load 9.62 with the Theme I've been working on, but not 9.63. If I change over to the Default MediaCenter V1 theme it loads fine. Some notes, I've ran most of my pngs thru the FixColorKey utility. I'm also including a link to my Theme for download (19MB) Palmores Arcade Theme If anyone can lend assistance on what I need to change in my theme for 9.63 compatibility that'd be great. (I have tried turning off alpha blending videos, as well as animated bars, no luck) Thanks =) Oh and btw, once I get the kinks worked out I'll be releasing the photoshop base files to compile into your own theme =)
  23. 1) Couldn't you setup an "External Application" in Advanced Config that would close the current GameEX instance and launch the other users profile? (or instance of GameEX) You can name the command the names of the profiles. 2) I do not have any icons on my desktop, rather I use the quick launch. And I have (currently) the task bar in windows set to Autohide. But once I get my config complete GameEX will be replacing the Windows shell and will hide XP even more so. Theres other tips and tricks on how to hide windows xp on the front page, and that will help hide desktop items etc.
  24. Before I start to tackle it, I wanted to see if anyone had one they've made already? I'm basically looking to have ahk running in the back ground when I load a game, and listen for a key press [3] or [4]. If it detects a 3, mount 1.iso via daemon tools, and if it pics up a 4 mount 2.iso via daemon tools. Unload when the game.exe closes Does anyone have this handy or close to it? I used to code in Pascal (lol... ) so I have an understanding of scripting etc.. but I'm wondering if a if then style loop would eat up to many CPU cycles with a game running aswell? Any help is appreciated. Thanks =)
  25. Try adding this to your mame launch command (Advanced MAME Settings) MAME Options: add this to the end... -resolution 1024x768 This will force all MAME games to use the same resolution and should fix your problem with mortal combat. Also, check out this thread on the Project64 Forums, they have some good information on how to fix the gliching and may be able to lend a hand with working it out. Project64 - Forums (Audio Crackling) I hope that helps
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