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Sick Leave

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About Sick Leave

  • Birthday 08/24/1976

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  1. There may be one out there, but it definitely wasn't included with CPWizard.
  2. It pulls data from two sources: a .ini file and the .mdb database. The database contains some basic information and can be identical to the one used by GameEx. The .ini file needs to be created for all of the games you need. It's a lot like the old controls.ini files used for MAME. You can even create additional labels to show up in CPViewer. For example, here's an entry from my NES.ini... [Default] EMU_EMUNAME=Nintendo P1_MISC= P2_MISC= GAME_MISC= [Bases Loaded] JOYCODE_1_UP=Up JOYCODE_1_DOWN=Down JOYCODE_1_LEFT=Left JOYCODE_1_RIGHT=Right JOYCODE_1_BUTTON1=Steal JOYCODE_1_BUTTON2=Swing / Return JOYCODE_2_UP=Up JOYCODE_2_DOWN=Down JOYCODE_2_LEFT=Left JOYCODE_2_RIGHT=Right JOYCODE_2_BUTTON1=Pick-Off JOYCODE_2_BUTTON2=Pitch / Throw P1_MISC=Batting / Baserunning P2_MISC=Pitching / Fielding I use my Player 1 portion of the layout to show one thing and Player 2 to show another. If your layout shows more than one player, you'll either have to create separate labels as I've done above or link the different buttons to the same label since there is no mirrored setting that I know of. The keycodes, joycodes, etc. work fine for not displaying anything is they are not used. Any custom text labels will appear if there is no text to replace them, so I "pre-declare" those labels as blank. I hope this makes some sense...
  3. Thanks, headkaze. It's nice to know that you can at least get the CP to show. I'll continue to check this out in and out of GameEx. I'm probably just doing something moronic that I don't realize.
  4. headkaze, First off, I wanted to thank you for all of your work on this wonderful (not-so-)little program. It's been a real boon to what I've wanted to do with my project. I've set up layouts for MAME and it works like a charm and I've begun to focus my attention on my two emulators, Nestopia and ZSNES. I have a few questions and some things I've found along the way. First off, is there any reason that when I'm setting up emulators in Edit -> Options -> Emulators that I have to select a target file or directory twice? For example, if I was selecting the NES label file that I created, NES.ini, CPWizard would bring up the file dialog box twice successively. I don't use the GameEx plugin to pass parameters to CPWizard when launching a game. I actually call it from an AHK script that displays the control panel for several seconds before the emulator is launched. In the case of an emulator, it makes the a similiar call to CPWizard running in resident mode as in this example: > CPWizard.exe -emu NES -game "Castlevania" -timeout 10000 Is this effective in setting the -game parameter for later function calls and/or hotkeys in order to show the correct game layout? Or in other words, if I later pressed the "Show Key" hotkey, would it still bring up the layout for Castlevania? I also wondered if there was any more development in testing emulators. I know that you stated previously that you were having difficulty with Project 64 not wanting to minimize. I tried a few tests of the "Show Key" in Nestopia but without any results. I'm just trying to narrow down if I'm fighting a problem from the question above or if Nestopia is simply preventing the layout from showing.
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