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JK1974

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Everything posted by JK1974

  1. And besides: 7z and APE are really good, especially if you don´t intend to play every single game... I am just missing an appropriate screenshot pack and some adjustments to the database. For all newbies: Just copy the "name" column of the playstation db to e.g. the GoodMerge column, and most games will get a description. Finally, this script can also really easily be adopted to work with compressed Dreamcast CDs and other media based systems...
  2. Hi, I just created a script to mount psx games (see my post here) but it takes ages for the list of games to be loaded. The games are collected on a NAS in subfolder, and I am filtering for *.cue, but using dir /s *.cue takes just about 10 or 20 seconds while GameEx takes several minutes. It is even faster to start a game (copy it to the local HD, decompress is, starting the emulator) than waiting for the list to be created. The NAS is being accessed by a "normal" windows drive letter, so no tricks with UNC-Paths etc. More annoying, after having played a game, returning to the game list again takes ages - as if the temporary created map file is not working. I have copied a few games on my local hard disc and there it seems to be as fast as expected, and the caching seems to work. Additionally, calling the starting *.bat file (located locally in the emulator´s dir) is quite fast if the game is on the local hard drive. If the game is on the NAS, it takes 5-10 seconds until the same *.bat (at the same location!) is being stared. Any ideas what is going wrong or slowing down the process so much? With kind regards in advance JK
  3. Hi, I worked on a different approach - the vbs idea and the scripts looked a little complicated, and it seems to be little outdated as often the audio tracks are compressed with the APE lossless compressor - or I have missed the appropriate lines in the code. Furthermore, ePSXe seems to refuse to open CUE sheets if audio tracks are on the disc - that´s why I use daemon tools and set the appropriate drive letter within ePSXe before. This is my DOS-bat-file, that I have put as ePSXe.bat into my ePSXe directory: EDIT: THE FOLLOWING SCRIPT IS OUTDATED, SEE POST #26 BELOW @echo %1 @echo %2 set directory=%1 set directory=%directory:~1,-1% set file=%2 set file=%file:~1,-1% mkdir %temp%\Gameex_temp copy "%directory%\*.*" %temp%\Gameex_temp ..\packiso\unpackiso "%temp%\Gameex_temp "c:\Program Files\Daemon Tools Lite\daemon.exe" -mount 0,"%temp%\Gameex_temp\%file%" start/wait "C:\Program Files\GameEx\Emulators\epsxe\epsxe.exe" -nogui -analog ping -n 5 localhost > nul "c:\Program Files\Daemon Tools Lite\daemon.exe" -unmount 0 ping -n 5 localhost > nul rmdir /s /q %temp%\Gameex_temp The script is called using ePSXe.bat "[rompath]" "[romfile]" Notice the missing "/" - maybe the script can be modified to separate the directory from the file name. The filter is *.cue You might wonder because of the ping - this is a replacement for a missing wait or sleep command in DOS. For decompression, unpackiso is being used that I found in the Packiso package from http://www.mediafire.com/?tmytyvw3izw. Unpackiso seems to analyse the directory and create and call appropriate *.bat files for unpacking the bin as well as audio tracks if they are present. Of course, you could extend my script to call 7za, unecm and sox directly without the help of unpackiso - but why reinventing the wheel? As you can see, I have put the packiso directory next to my emulator directories (which is "c:\program files\gameex\emulators" in my case - please adjust!). To avoid that, on mounting the CUE, the contents of the disc are being displayed, disable the notification of disc changes in the properties of the corresponding drive in the daemon tools. EDIT: Just found out that GameEx also supports mounting ISOs - I will have to check if CUE is also supported. Like the VBS solution, this does not change anything on the original files - a copy is being made to a temporary folder where it is uncompressed and finally started from - that´s why you will need around 1,4 GByte space on your %temp%´s drive (which in most cases is C:\) - you might easily adjust this... There is one thing though that I don´t like and where I need help on: When using the debug mode, the command line window is being opened and I can see the progress, if I disable it, everything is being done in the background - I would like to see the progress... Any hints on how to display at least a status message? Showing the output of the *.bat would also be enough...
  4. Hi, one basic question because I am new to GameEx (and new to retro console games as well as I was a A2600/C64/Amiga player): I started collecting GoodSets, but I do not like the mentioned alternative dumps. Furthermore I believe, that there seem to be more complete screenshot and packshot collections for No-Intro sets. So I started using clrmamepro for reorganizing my sets from GoodSets to No-Intro sets. But what I am really missing now is the language selection in GameEx that I had when using GoodSets - now I get duplicate entries for US, Japan and Europe. Is there any way to get the files merged into one menu entry and getting a language version selection like it was with GoodSets? Alternatively, I also have to check how this map file filtering works in GameEx, or is there a more simple option like with mame roms to exclude certain languages? Or would I even have to use the GoodTools again on the No-Intro sets to get this behavious again? I don´t hope so EDIT: Ok, I just found out that the roms have indeed to be merged into one zip/7zip file. Is there any alternative left? And how could this be done automatically? Thanks in advance for any reply - and I don´t hope that this question is too offtopic, but as it is a discussion about Good vs. No-Intro I thought it might fit here...
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