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dmauro

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Everything posted by dmauro

  1. So I guess what I would need to do is make an AHK script or bat file that somehow reads what the last played game is and then tells GameEx to boot it up. Is that even possible, or would the script have to launch the game itself?
  2. Yeah, obviously I could just use the last played list, but what I'm interested in here is the novelty of the PC transparently booting into the game I'm currently working on without having to press anything or ever seeing the frontend. It's a pretty superficial need, but it would be really cool.
  3. It would be really nice to have GameEx boot right into the last game I've played, but I don't even know if this is possible. I imagine if it's not built into the features, there must be some way I can hack it together. Thanks for any help!
  4. I forgot to post this in here:
  5. Is that any different than clicking on the properties of the drive, going to the autoplay tab, and selecting "do nothing"?
  6. I'm using Daemon Tools to mount Sega Saturn images before launching SSF, but I'm having some problems with Guardian Heroes. For whatever reason, when I mount the mdf/mds, and explorer window opens showing all of the files in the directory despite the fact that I have the settings of the drive set to do nothing and not even ask me when a disc is inserted. When I mount Panzer Dragoon Zwei, as a bin/cue, this doesn't happen (nothing happens at all, which is how I want it). So I tried converting Guardian Heroes to a bin/cue thinking maybe the format was the problem, but even then Guardian Heroes comes up with an explorer window when it's mounted. The problem is that this sometimes gets in the way and takes the focus away from SSF. Any ideas how to keep it from popping up?
  7. Sega Saturn - SSF (this unfortunately does not have low res support so I have to run it line doubled with scanlines, but that still looks decent) Sega Genesis - Kega Fusion NES - NEStopia SNES - ZSNES Sin & Punishment - Project64 Arcade - Mame .129u2 w/ hi-score Online SFIII3S - FBA/GGPO
  8. To be honest, I don't really care so much about the theme in the low res vertical one. This works just fine, but thanks for the tip!
  9. Problem Solved! I was using the ArcadeVGA Low-res theme. This theme is apparently NOT low res. I had to switch to the GameLauncher theme to get it to actually boot into the proper low resolution I specified.
  10. I figured out why it's rolling. It's trying to switch to 640x288, which I haven't fixed yet and it rolls across the screen), instead of going to the specified 321x240. I thought maybe this was because I didn't have Arcade Mode set to on, but I turned it on, and it's still not going to the proper resolution. Here's my current ini and log. log.txt
  11. Here is the log and ini when the deskop is in 640x480, I use the launcher script to set the desktop to 321x240 and boot the vertical version of GameEx, everything is fine, I start up Galaga88, quit, and when I get back into GameEx, it's in 640x480 (and this time it was also illegible although sometimes when I come back it's legible, just tucked into one corner). log.txt
  12. dmauro

    GGPO

    edit: Got it to work. The semicolons at the end of the Process, close line were messing it up.
  13. dmauro

    GGPO

    That's the entire kill script. The JoystickMouse one is sort of irrelevant because it's working properly.
  14. dmauro

    GGPO

    Well it'd be just as easy to have a separate "run on exit" script that just kills everything. The problem is that the script isn't killing anything. The WinClose and Process, close commands aren't actually closing the programs. for the record, I don't want the kill script sticking around. It runs, kills everything, goes away. The joystickmouse/alt+enter script sticks around just fine, so that's not a problem.
  15. dmauro

    GGPO

    How would I make it cleaner so that it's both at the same time. The & only works for keyboard keys unfortunately. It's not even doing that. I kind of was expecting that it would stay resident without the ExitApp function, but I don't want it resident. I want it to run once and kill everything, and then close itself. It's just not killing them at all. (and those are the exe names as they appear in the task manager) I also tried the WinClose command and that didn't work either.
  16. dmauro

    GGPO

    That doesn't seem to be working for me: #SingleInstance Force Process, Close, ggpo.exe; Process, Close, ggpoair.exe; Process, Close, ggpofba.exe; Process, Close, JoystickMouse.exe; Doesn't seem to do anything to those processes. (edit: actually, the script isn't even running in the toolbar, even when I take the ExitApp line out. It doesn't sick around, which makes me think it might not be running at all, but I'm not getting an error. On the plus side, I figured out how to get alt +enter to work: 1Joy9:: GetKeyState, State, 2Joy9 If State = D { Send !{Enter}; } return Goes to full screen by hitting start on player 1 and player 2 controls at the same time.
  17. dmauro

    GGPO

    It's for a joystick. Specifically what code do I use in AHK to target and kill another exe script?
  18. You have to use GameLauncher for the low resolutions I need for my vertical low res monitor.
  19. dmauro

    GGPO

    I'm getting this cab set up for GGPO, and I have a script that I launch with it to give me control of the mouse with the joystick, but I need a way to trigger an alt+tab press with buttons 8, 2, 3, and 6 so that I can just press those to enter and exit fullscreen. I'm also wondering how I can make sure this accompanying script shuts down after I'm done with GGPO. What's the easiest way to do that? Make another script that kills it and set to launch after? How do I kill another script in AHK? Thanks!
  20. Turns out that solution is no good because even though I have the horizontal GameEx install set to switch to 640x480 on launch, and it open just fine, if I run a game, when I quit out of it and try to get back into GameEx I get the following error: 19:17:36.4 2/4/2009: 21 Consecutive Exceptions Occured 19:17:36.4 2/4/2009: Error in the application. 19:17:36.4 2/4/2009: at Microsoft.DirectX.DirectDraw.Surface.DrawInternal(tagRECT* destRectangle, Surface sourceSurface, tagRECT* srcRectangle, DrawFlags flags, DrawEffects& bltEffects) at Microsoft.DirectX.DirectDraw.Surface.Draw(Rectangle destRectangle, Surface sourceSurface, Rectangle srcRectangle, DrawFlags flags) at t.cp() at t.al() 19:17:36.4 2/4/2009: Trying reinitialising the display after sleeping for 4 seconds 19:17:36.4 2/4/2009: Exception count will be dropped to 15 19:17:41.5 2/4/2009: --**-- 19:17:41.5 2/4/2009: 21 Consecutive Exceptions Occured: Exiting 19:17:41.5 2/4/2009: Closing database connection 19:17:41.5 2/4/2009: First Exception: 19:17:41.5 2/4/2009: Error in the application. 19:17:41.5 2/4/2009: at Microsoft.DirectX.DirectDraw.Surface.DrawInternal(tagRECT* destRectangle, Surface sourceSurface, tagRECT* srcRectangle, DrawFlags flags, DrawEffects& bltEffects) 19:17:41.5 2/4/2009: at Microsoft.DirectX.DirectDraw.Surface.Draw(Rectangle destRectangle, Surface sourceSurface, Rectangle srcRectangle, DrawFlags flags) 19:17:41.5 2/4/2009: at t.cp() 19:17:41.5 2/4/2009: at t.al() 19:17:41.5 2/4/2009: 19:17:41.5 2/4/2009: It was detected you experienced a DirectX error. 19:17:41.5 2/4/2009: Please note the following for possible solutions to your problem: 19:17:41.5 2/4/2009: 1. Ensure you have the latest version of DirectX installed. 19:17:41.5 2/4/2009: 2. Ensure you have the latest Manufacturer provided video card drivers. 19:17:41.5 2/4/2009: NOTE: Windows/Microsoft Update does not contain the latest. 19:17:41.5 2/4/2009: NOTE: Manufacturer normally means ATI, NVidia, or Intel. Not the brand. 19:17:41.5 2/4/2009: www.ati.com www.nvidia.com 19:17:41.5 2/4/2009: 3. If you do not have a modern video card try the following. 1. Turn off advanced Graphics. 2. Try a lower resolution. 3. Try turning on and using 16-bit colour 19:17:41.5 2/4/2009: 4. Ensure any required video codecs are installed. 19:17:41.5 2/4/2009: 5. Try a different theme, or try running the theme at the resolution it was designed for 19:17:41.5 2/4/2009: 6. Try the latest version of GameEx. GameEx is updated all the time. 19:17:41.5 2/4/2009: 7. If you performed an auto update to this version. Try performing a manual download and install. 19:17:41.5 2/4/2009: 19:17:41.5 2/4/2009: Last Exception: 19:17:41.5 2/4/2009: Error in the application. 19:17:41.5 2/4/2009: at Microsoft.DirectX.DirectDraw.Surface.DrawInternal(tagRECT* destRectangle, Surface sourceSurface, tagRECT* srcRectangle, DrawFlags flags, DrawEffects& bltEffects) 19:17:41.5 2/4/2009: at Microsoft.DirectX.DirectDraw.Surface.Draw(Rectangle destRectangle, Surface sourceSurface, Rectangle srcRectangle, DrawFlags flags) 19:17:41.5 2/4/2009: at t.cp() 19:17:41.5 2/4/2009: at t.al()
  21. Would you mind posting the KillEmu.ahk as well. I'm going to need to change it to close on a joystick button combo since I have this in a cab. Thank you.
  22. Actually, that makes sense. Set default Windows to 321x240, and then if booting into Windows and bypassing GameEx, set to 640x480, and the other installation of GameEx already switches to 640x480. That should be a suitable workaround. I'll try it out tonight.
  23. I am running GameLauncher mode rotated at 90 degrees cw. I have soft15khz installed and the 321x240 resolution is tested and working, however, when I try to tell GameEx to set its resolution to 321x240 (booting into it from a 640x480 desktop resolution), I get a weird rolling and warping of the image. It's not quite like the refresh rate is simply off because it's also bending the image as it rolls, and it's rolling pretty quickly. I can fix the problem by not forcing GameEx into the 321x240 resolution and simply making that my desktop resolution, but this isn't an acceptable solution as I need my desktop res to be 640x480 for other reasons. I tried using an AHK script that changes the resolution before booting GameEx, but then when I play a game and then come back to GameEx, it goes back to 640x480. Thank you for any help you can provide.
  24. That is specifically what causes the rolling and warping.
  25. dmauro

    Tearing in Mame

    The unevenstrech 0 option did the trick for me. When I verify roms, I get a warning telling me that this is an unknown option, but it definitely works. You need to be using ddraw instead of d3d for video or it won't work, however. Even integer scaling and mame looks great now.
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