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pat

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  1. pat

    Cliffhanger

    Ok thanks Brian, I will. For the codec issue I think I know somebody who can help me. Tks again
  2. pat

    Cliffhanger

    I just solve two problems but still stuck in here. I really don't know where to get help. I tried many other websites but couldn't find any answers. And I have no idea what's about the command line. I guess my framefile is okay but not quite sure. Another thing. I was curious of what could look like the m2v file. When I open it, Cliffhanger is playing upside down and the text appears from right to left. Anybody can tell me if it's normal? Here's the log after the error message. Any help will be very appreciate. Thanks --DAPHNE version 1.0.0 --Command line is: daphne.exe cliff vldp -framefile C:\Emulators\daphne-1.0-win32\roms\cliff\cliff.txt -blank_searches -min_seek_delay 1000 -seek_frames_per_ms 20 -homedir . -bank 0 00000000 -bank 1 01000000 -bank 2 00000000 -bank 3 01111000 -noserversend -sound_buffer 2048 -x 640 -y 480 --CPU : GenuineIntel 2800 MHz || Mem : 2048 megs --OS : Windows XP/.NET || Video : Intel® 946GZ Express Chipset Family --OpenGL: Compiled In --RGB2YUV Function: MMX --Line Blending Function: MMX --Audio Mixing Function: MMX Setting alternate home dir: . Setting sound buffer size to 2048 Setting screen width to 640 Setting screen height to 480 Set 640x480 at 32 bpp with flags: 0 Initializing sound system ... No joysticks detected Remapping input ... Loading ./roms/cliff/cliff_u1.bin ... 8192 bytes read into memory Loading ./roms/cliff/cliff_u2.bin ... 8192 bytes read into memory Loading ./roms/cliff/cliff_u3.bin ... 8192 bytes read into memory Loading ./roms/cliff/cliff_u4.bin ... 8192 bytes read into memory Loading ./roms/cliff/cliff_u5.bin ... 8192 bytes read into memory Framefile parse succeeded. Video/Audio directory is: C:/Emulators/daphne-1.0-win32/roms/cliff/./ Could not open file : C:/Emulators/daphne-1.0-win32/roms/cliff/./cliff.m2v Could not initialize laserdisc player! Shutting down sound system... Shutting down video display...
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