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gargamel

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  1. Hi then i share my mame.ini cfg file, so you can check what could i optimize. this is MAMEUI32FX 122u6 , the last version <UNADORNED0> # # CORE CONFIGURATION OPTIONS # readconfig 1 # # CORE SEARCH PATH OPTIONS # rompath roms samplepath samples artpath artwork ctrlrpath ctrlr inipath ini fontpath . # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram memcard_directory memcard input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments hiscore_directory hi # # CORE FILENAME OPTIONS # cheat_file cheat.dat # # CORE STATE/PLAYBACK OPTIONS # state autosave 0 playback record mngwrite wavwrite # # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 sleep 1 speed 1.0 refreshspeed 1 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 0 use_backdrops 1 use_overlays 1 use_bezels 1 # # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.0 pause_brightness 0.65 # # CORE VECTOR OPTIONS # antialias 1 beam 1.0 flicker 0 # # CORE SOUND OPTIONS # sound 1 samplerate 48000 samples 1 volume 0 volume_adjust 1 # # CORE INPUT OPTIONS # ctrlr mouse 0 joystick 1 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.3 joystick_saturation 0.85 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device keyboard adstick_device keyboard pedal_device keyboard dial_device keyboard trackball_device keyboard lightgun_device keyboard positional_device keyboard mouse_device mouse # # CORE DEBUGGING OPTIONS # log 0 verbose 0 update_in_pause 0 # # CORE MISC OPTIONS # bios none cheat 0 skip_gameinfo 0 # # WINDOWS DEBUGGING OPTIONS # oslog 0 # # WINDOWS PERFORMANCE OPTIONS # priority 0 multithreading 0 # # WINDOWS VIDEO OPTIONS # video d3d numscreens 1 window 0 maximize 1 keepaspect 0 prescale 1 effect Aperture1x2rb waitvsync 0 syncrefresh 0 # # DIRECTDRAW-SPECIFIC OPTIONS # hwstretch 1 # # DIRECT3D-SPECIFIC OPTIONS # d3dversion 9 filter 1 # # PER-WINDOW VIDEO OPTIONS # aspect auto resolution auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # FULL SCREEN OPTIONS # triplebuffer 1 switchres 0 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0 # # WINDOWS SOUND OPTIONS # audio_latency 1 sound_resync 1 # # INPUT DEVICE OPTIONS # dual_lightgun 0 joystick_id_1 0 joystick_id_2 1 joystick_id_3 2 joystick_id_4 3 joystick_id_5 4 joystick_id_6 5 joystick_id_7 6 joystick_id_8 7
  2. Hey Man!! Thank you so much! there are there all the old mame version and also tweaking source code.
  3. It is U64. I used it a long time ago when i was on a Celeron 466mhz Laptop.It was amazing that the game ran at full speed and sometime to fast on a crappy cpu like that. But as it worked well on 98 SE, it became bad on W2k, XP and vista. crash often.. Only mame can emulate corretly KI shaunoppp: thank fo the advise, i will try it today after the work. Triple buffer does the stuttering, i was pretty sure. so my last solution was to found a way to not use the Triple buffer and be able to erase the tearing effet. I m playing on a LCD monitor with 1024x768 native resolution. also use the aperture grille effect by Aaron Giles wich give a crisp aspect of the picture.I know that is does not affect tearing or stuttering, disabling it does not change anything. Also, SDLMAME work perfectly with Killer Instinct, but seem there is a bug that affect the emulator and there are stuttering (but far away of MAME 32)randomly.if you swith from opengl to soft emulation, the stuttering disappear and tearing appears...LOL tried with SDLMAME 32 and 64 bits, made build myself with core 2 duo optimisations, without optimization. built it on Ubuntu 7.10, Fedora 8 x64 and vista Ultimate. can someone give me a link to download old mame32 build? i want the .106 and .109...
  4. Hi there! I m experiencing stuttering issues on killer instinct 1.5d and mame32 since almost 2 months tried all versions possible of mame without be able to fix that F*cking sound stuttering issue. only MAME .109 was not affected, but instead, the sound timing is bad and the sound often distortioned. so here is my configuration C2D E6600 @3ghz PC6400 2GB Leadtek 7800GT Audigy 2 ZS Zindoze Vista Ultimate 64bits I tried the follow: -MAME, MAME32, MAME64 from version 0.110 to 0.122 -Windows XP, XP64, Windows 2003 Server, Vista 64 Ultimate. Mame -Disable Triple Buffer and/or V-sync →no sound stuttering but Image Tearing →NG -Enable Triple Buffer and/or V-sync →no tearing but sound stuttering then sound complete crash→NG -Tweaking emulation speed→Wrost than everything, stupidiest option added to mame→NG I tried SDLMAME on Linux Ubuntu, it fixed sound stuttering but got sometimes glitches in the sound, depending the position of the moon and the stars...→NG So, as i m only playing Killer Instinct and some other Midway games, have you any suggestion? can someone post his/her mame.ini configuration that have no issue with killer instinct? Sound stuttering is an issue that is poisoning every mame users and mamedev team is aware about it..why does they not fix it? please, help me!! :o
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