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JSpradlin

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Everything posted by JSpradlin

  1. I was actually more like 99.5% there. I wasn't able to get the "Good News" message box to go away no matter what I did to the INI and XML files. However, commenting out that segment of the script solved the problem and had no ill effect. I did have one last issue. I want the pincab to run without the Internet. The only two reasons I connected were for updates and because Steam was a pain to run offline due to the offline warning box. I solved the latter with some scripting, so now Steam can be smoothly run offline. Running a table from directly within Steam while offline worked fine, as did running a table single player using PinballX's built in method. However, running a table using NukeLauncher for multiplayer would show me the Loading screen then bounce me back to PinballX. The call to Steam in NukeLauncher was basically identical to the call in PinballX. The only difference was that in the PinballX FX2 setup "Process to monitor" was set to PinballFX2.exe. The documentation for NukeLauncher excluded this box for NukeLauncher within PinballX. I populated it with PinballFX2.exe and bingo. This box seemed to need populated but only when running Steam offline. I put this here in case anyone else was trying to accomplish offline mode and was having trouble.
  2. Yeah I know that they don't need to match, but I use the built in FX2 functionality in PinballX to call the single player games. I believe in that instance you have to use the name Steam gives the tables. Since that is the case I just felt it easier to copy the single player XML file to the multiplayer Databases folder in PinballX. So keeping the names the same was the easiest way to go. No point in reinventing the wheel if I can get away with it. Also the game names steam uses are usually intuitive and the only special symbol they ever use is the underscore. I'm going to mess around a bit more, but if I can't figure it out I may just comment out (or remove) that message box from the NukeLauncher script. That should take care of it without messing up the rest of the functionality. Like I said, the script selects everything perfectly when it runs. The only other possibility is that it has something to do with that football table placeholder. I excluded it completely. I believe in the documentation it says something about including it (SFX) even if the football table isn't in your list when running FX2. The problem is that since the doc was written many tables have been added and the order is never the same for everyone. Because of this I'm not sure where (or even if) the placeholder needs to be added. I feel like adding it will only screw up table selection anyway.
  3. I'll start there I guess. My game names in the XML and the INI both match the actual Steam game names. My descriptions are different. I didn't think the description would mater though. Time to play around some more I guess. Thanks for the feedback thus far Outhere.
  4. So I've got this thing at 99.9%. I figured out the exiting problem was just due to key assignment (was using esc when I should have been using delete). I'm fairly certain my tables list is correct as choosing any table multiplayer through PinballX goes to the correct table. The only thing I cannot solve is I'm still getting the "Good News" dialogue box every time no matter which table I access. The NukeLauncher.exe is set to run as administrator, UAC is turned off, and all my files are where they are supposed to be. It's a head-scratcher.
  5. Maybe that is causing my problem. I'll give it a try.
  6. Do you have the football games set up? I don't have any of the football tables, but my understanding is that you have to have a dummy (placeholder) in for the original football table. It's unclear where the placeholder needs to be in the table list as the tables have changed since the original doc.
  7. Are you running Pinball FX2 through Steam?
  8. Hmmm. More testing I guess. What do you have Pinball FX2 keys mapped to?
  9. I may have to take a stab at that. Unfortunately I don't even know where to begin (i.e. how to even get to the source code). My understanding is that this program is essentially an auto hotkey file. Is that correct?
  10. Here is my INI file. NukeLauncher.ini
  11. Okay so the only way that it should go directly into a table is if it is single player by design. That makes sense, but I wanted to make sure that it wasn't supposed to go straight in to selected number on multiplayer. It just seemed odd to me that 2, 3 or 4 would all stop at the same screen. It seemed like if that were the case you would really need just one option to bring that menu up instead of three.
  12. I recently set up NukeLauncher so that I could play Pinball FX2 in local hotseat multiplayer mode. I just have two issues and a question. My first issue is that I am getting the "Good News" dialogue box every time I load a table through NukeLauncher. I have checked everything on this. All tables seem to be in both the INI file and the PinballX database file. They seem to be in the correct order and are selected correctly by the launcher once I click OK on the dialogue box. I also checked that NukeLauncher is set to run with administrator privileges, and that UAC was turned off in Windows. I also checked the messages where others were having this problem earlier in this thread but saw no real resolution. Any guidance on this one? My second problem is that once a multiplayer table is launched through PinballX I can hit my PinballX table exit buttun (set to ESC I believe) and it will exit back to the PinballX menu. However, the table's backglass and DMD both remain displayed on my 2nd and 3rd screens. They remain even after I exit PinballX back to Windows. In the taskbar I can see the Pinball FX2 program still running. I'm assuming that this could have to do with the button that is set in Pinball FX2 to exit the table, but I'm not sure. I don't have this problem when I launch a single player Pinball FX2 table through PinballX. Finally, a quick question about the number of players setting in the INI file. Is the program supposed to stop on the hotseat menu and simply highlight the number of players set in the INI, or is it supposed to actually choose that number and launch the table. My setup is doing the former, which is fine, but I wanted to be sure that is supposed to be how it works.
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