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Elfo
GameEx Founding Member-
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Everything posted by Elfo
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Ok, so I have a somewhat working *.cfg. This appears to work for everything except for the Smash TV stuff at the very end. The idea is, since Smash TV uses 2 joysticks, to use the second joystick on an Xbox 360 controller; but I have no idea what the keycode is for that. If anyone knows of an easier way of doing this, or of a better way to set up a ctrlr file aside from just slapping in every single game name as you play them, please let me know: <?xml version="1.0"?> <mameconfig version="10"> <system name="default"> <input> <port type="P1_JOYSTICKLEFT_UP"> <newseq type="standard"> KEYCODE_UP OR JOYCODE_1_UP </newseq> </port> <port type="P1_JOYSTICKLEFT_DOWN"> <newseq type="standard"> KEYCODE_DOWN OR JOYCODE_1_DOWN </newseq> </port> <port type="P1_JOYSTICKLEFT_LEFT"> <newseq type="standard"> KEYCODE_LEFT OR JOYCODE_1_LEFT </newseq> </port> <port type="P1_JOYSTICKLEFT_RIGHT"> <newseq type="standard"> KEYCODE_RIGHT OR JOYCODE_1_RIGHT </newseq> </port> <port type="P1_BUTTON1"> <newseq type="standard"> KEYCODE_Z OR JOYCODE_1_BUTTON1 </newseq> </port> <port type="P1_BUTTON2"> <newseq type="standard"> KEYCODE_X OR JOYCODE_1_BUTTON2 </newseq> </port> <port type="P1_BUTTON3"> <newseq type="standard"> KEYCODE_C OR JOYCODE_1_BUTTON3 </newseq> </port> <port type="P1_BUTTON4"> <newseq type="standard"> KEYCODE_V OR JOYCODE_1_BUTTON4 </newseq> </port> <port type="P1_BUTTON5"> <newseq type="standard"> KEYCODE_B OR JOYCODE_1_BUTTON5 </newseq> </port> <port type="P1_BUTTON6"> <newseq type="standard"> KEYCODE_N OR JOYCODE_1_BUTTON6 </newseq> </port> <port type="P1_BUTTON7"> <newseq type="standard"> KEYCODE_M </newseq> </port> <port type="START1"> <newseq type="standard"> KEYCODE_1 OR JOYCODE_1_8 </newseq> </port> <port type="COIN1"> <newseq type="standard"> KEYCODE_5 OR JOYCODE_1_7 </newseq> </port> <port type="P2_JOYSTICK_UP"> <newseq type="standard"> OYCODE_2_UP </newseq> </port> <port type="P2_JOYSTICK_DOWN"> <newseq type="standard"> JOYCODE_2_DOWN </newseq> </port> <port type="P2_JOYSTICK_LEFT"> <newseq type="standard"> JOYCODE_2_LEFT </newseq> </port> <port type="P2_JOYSTICK_RIGHT"> <newseq type="standard"> JOYCODE_1_RIGHT </newseq> </port> <port type="P2_BUTTON1"> <newseq type="standard"> KEYCODE_A OR JOYCODE_2_BUTTON1 </newseq> </port> <port type="P2_BUTTON2"> <newseq type="standard"> KEYCODE_S OR JOYCODE_2_BUTTON2 </newseq> </port> <port type="P2_BUTTON3"> <newseq type="standard"> KEYCODE_D OR JOYCODE_2_BUTTON3 </newseq> </port> <port type="P2_BUTTON4"> <newseq type="standard"> KEYCODE_F OR JOYCODE_2_BUTTON4 </newseq> </port> <port type="P2_BUTTON5"> <newseq type="standard"> KEYCODE_G OR JOYCODE_2_BUTTON5 </newseq> </port> <port type="P2_BUTTON6"> <newseq type="standard"> KEYCODE_H OR JOYCODE_2_BUTTON6 </newseq> </port> <port type="P2_BUTTON7"> <newseq type="standard"> KEYCODE_J </newseq> </port> <port type="START2"> <newseq type="standard"> KEYCODE_2 OR JOYCODE_2_8 </newseq> </port> <port type="COIN2"> <newseq type="standard"> KEYCODE_6 OR JOYCODE_2_7 </newseq> </port> <port type="UI_PAUSE"> <newseq type="standard"> KEYCODE_P </newseq> </port> <port type="UI_CANCEL"> <newseq type="standard"> KEYCODE_ESC </newseq> </port> </input> </system> <system name="neogeo"> <input> <port type="P1_BUTTON1"> <newseq type="standard"> KEYCODE_M OR JOYCODE_1_BUTTON1 </newseq> </port> <port type="P1_BUTTON2"> <newseq type="standard"> KEYCODE_Z OR JOYCODE_1_BUTTON2 </newseq> </port> <port type="P1_BUTTON3"> <newseq type="standard"> KEYCODE_X OR JOYCODE_1_BUTTON3 </newseq> </port> <port type="P1_BUTTON4"> <newseq type="standard"> KEYCODE_C OR JOYCODE_1_BUTTON4 </newseq> </port> <port type="P1_BUTTON5"> <newseq type="standard"> CODE_NONE </newseq> </port> <port type="P1_BUTTON6"> <newseq type="standard"> CODE_NONE </newseq> </port> <port type="P1_BUTTON7"> <newseq type="standard"> CODE_NONE </newseq> </port> </input> </system> <system name="cps3.c OR sf2 OR sfexp OR sfex2p OR sfex OR sfea OR sfa2 OR sfa3 OR sf2ce OR sfexp"> <input> <port type="P1_BUTTON1"> <newseq type="standard"> KEYCODE_X OR JOYCODE_1_BUTTON1 </newseq> </port> </input> </system> <system name="mk OR mk2"> <input> <port type="P1_BUTTON2"> <newseq type="standard"> KEYCODE_X OR KEYCODE_N OR JOYCODE_1_BUTTON2 </newseq> </port> </input> </system> <system name="mk3"> <input> <port type="P1_BUTTON6"> <newseq type="standard"> KEYCODE_N OR KEYCODE_N OR JOYCODE_1_BUTTON2 </newseq> </port> </input> </system> <system name="robotron OR smashtv OR totcarn"> <input> <port type="P1_JOYSTICKRIGHT_UP"> <newseq type="standard"> JOYCODE_2_UP </newseq> </port> <port type="P1_JOYSTICKRIGHT_DOWN"> <newseq type="standard"> JOYCODE_2_DOWN </newseq> </port> <port type="P1_JOYSTICKRIGHT_LEFT"> <newseq type="standard"> JOYCODE_2_LEFT </newseq> </port> <port type="P1_JOYSTICKRIGHT_RIGHT"> <newseq type="standard"> JOYCODE_2_RIGHT </newseq> </port> </input> </system> </mameconfig>
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Completed Feature Requests (Moved)
Elfo replied to jr9770's topic in FAQs, Guides, & Other Useful Information
Well hell... I never knew GameEx could do that! This solves my issue, it makes scrolling a bunch easier without having to rely on a mouse button for the page up/down buttons. I swear, this program gets better and better, even without new releases! -
Other games (Non-emulated)
Elfo replied to Stu1983's topic in FAQs, Guides, & Other Useful Information
Aquaria I'm one of those people that didn't like Super Mario 64 when it came out, solely because it was 3D. I've never liked nor understood the fascination with 3D games that aren't FPS or a derivative of FPS. Aquaria makes me long for the good old days of the SNES. Edit: And yes, that is really what the ingame music sounds like. Not just some overlay to make the video cooler. -
Thanks for the input. I was trying to avoid buying yet another component (amplifier), but it looks like that's what I'm going to have to do. Or, I could just give up on playing music through the cabinet and settle for computer speakers; seeing as games generally have pretty poor sound quality anyways. The issue there is that computer speakers also come in varying shapes and sizes, and I'd like to keep everything standardized, so that future upgrading/fixing doesn't entail any body work. Just in case anyone was wondering, you can get shielded speakers in the standard car sizes, they're just called marine speakers. They're also sealed againt saltwater and stuff, but I don't think that matters for an arcade machine
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I'm new here, but I think this is a bit unfair. We don't know what was said or done between Headkaze and Nologic, and frankly, I don't want to know. However, because we do not know the situation, we cannot summarily come to the defense of either party. To blame Headkaze (or Nologic) is only to engender strife without a basis for that strife. The whole situation sucks, but posting harsh words against anyone without knowing the specifics (and if you know the specifics, a PM to the party concerned works better than a public post) is like bashing a person solely because they are a Republican or a Democrat.
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Ok, I know there are several of you out there that have nifty sound setups for your cabinets, and I'm hoping to glean a bit of information from you The intention is to hook up 6x9's underneath the marquee, just so you have an idea of where I'm coming from. Now, as I understand it, car speakers are unpowered, yet, standard soundcards do not have an onboard amplifier. For those of you who don't have sh- crappy computer speakers hooked up, how do you power them? Do you purchase a seperate amplifier and wire from there? or have you found soundcards with onboard amplifiers? I've been told they're out there, I just haven't been able to find them on Google as of yet. Also, what about monitor distortion? I wish Wells-Gardner would make their LCD monitors (or any damn manufacturer) larger than 19" in a 4x3 configuration, it'd really be nice to just get past the whole electron gun issues. The two methods I've heard of are Bucking magnets, and shielding tape. Seeing as these simply redirect the magnetic field, how do they affect the sound quality? Has anyone noticed distortion in the sound produced? With sizable speakers, do you notice distortion at close range even with Bucking magnets? Or, is there another option (or three) that I'm unaware of?
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Completed Feature Requests (Moved)
Elfo replied to jr9770's topic in FAQs, Guides, & Other Useful Information
I like to run GameEx in a window, yet everytime there's an update, this field gets set back to Full Screen. Request: That on installation/updates, the option for window/full screen does not get overwritten. Thanks~ -
Well, I haven't actually built my cabinet as yet, as I need to find a place to actually cut the wood at. But, I do have everything running on my desktop with one of those nifty XBox controllers I figured I'd show the CAD drawings, 'cause I'm damn proud that I figured out the software. It's too bad they screwed up the lighting a bit, but it's not designed to manipulate photos anyways.
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Would you please explain what this compression is? The last time I used mdf (years ago) they appeared to be the same size as a bin/cue; is this a new development to the format? Or is this something that is specifice to Daemon Tools, in which you would have to mount all discs through DT in order to read the compressed image?
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Perfect Sync did the trick, thanks! I knew it was something simple
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Thanks a bunch for replying, and don't worry about the delay. I just now checked in because Midterms suck! At any rate, I'm sending the image directly to the emulator, as I've found nothing definitive telling me I must mount it prior (like in Magic Engine). It has been implied in the reading I've done that it is safe to send directly to the emulator. I've also tried three different images, to try and rule out a corrupt image; Sonic CD is just the one I care the most about I've yet to try to get it to run inside GamEx, as I want to get it running outside first, and then worry about calling it. All other systems emulated by Fusion seem to work normally, it's just the CD portion I can't get to work.
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So, I've looked high and low but I can't seem to find a solution for this. I'm attempting to get Kega Fusion (3.51) to work run Sonic CD. I really can't get it to run any game, but I've got the three bios's, and the game is in bin/cue format. What happens, is that the load up screen appears, and it checks the disk, and then it goes to the funky music player. I can't get it to boot the game. I'm sure there is something simple I'm overlooking... Anyways, thanks for any help.
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Thank you very much for taking the time to help me out Headkaze. I'll give this a shot and see if I can get it working
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Hey, so this isn't exactly a GamEx question, but the people here are more intelligent (and nicer) than the other forums I've perused. At any rate, I have a 7 button control panel, set up like the standard Slikstik configuration. 4 5 6 1 2 3 7 However, I'm hoping to set up some custom configurations for Capcom & NeoGeo games. Basically, I'm hoping to keep the above layout for default games, but if the game is from Capcom, like Street Fighter II, I'd like to switch to: 1 2 3 4 5 6 7 To keep the same format as the arcade. Likewise, if it's a NeoGeo game, I'd like to have: 5 6 7 2 3 4 1 I found the following site, which makes it look possible to do, but I'm unclear how to designate categories, as it only gives examples for specific games or a specific device. Click here! If anyone has any ideas or suggestions, or can tell me it's a pipe dream, feel free to share