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bent98

GameEx Lifetime Member
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Everything posted by bent98

  1. It's not Windows Defender as I have real-time monitoring turned off. Any other ideas? Also, is your script supposed to close steam after exiting each FX2 table? Steam client is still open even after you close out PBX FE.
  2. I guess it had to map exit, quit in PBX and your script to "e" like I used to have it with hyperpin. Works that way. I guess i need to reprogram my IPAC. Thanks for you script and help. Any idea about the micro stutter when launching fx2 from PBX?
  3. Something else not related to this particular launching issue I am having... There is ball stutter when launching pinball FX2 from Pinball X. It happens with your script and the one also the FX2 launching code built into PBX. Any idea how to correct that? Are you getting any performance issues Carney?
  4. anyone have an image for starware rouge one I can use for a color dmd logo?
  5. [Display] Monitor=0 rotate=270 Windowed=False WindowWidth=480 WindowHeight=720 WindowX=0 WindowY=65 PlayFieldBrightness=230 WheelTextColor=ffffffff WheelTextOutlineColor=ff000000 InfoTextColor=ffffffff InfoTextOutlineColor=ff000000 FilterTextColor=ffffffff FilterTextOutlineColor=ff000000 MenuColor=ff0f7af0 [BackGlass] monitor=1 x=0 y=0 width=1366 height=768 UseB2S=False [DMD] Enabled=False monitor=2 x=0 y=0 width=900 height=300 AutoPositionPinMAME=True [FileSystem] EnableFileMatching=True [Interface] DesktopModeEnabled=False EnableAdditionalDetail=False ShowSystem=False ShowRatings=False EnableDefaultFilters=False [Audio] StreamVolume=90 SampleVolume=90 PlaySoundInVideos=True [Startup] playsound=False playvideo=False StartWithWindows=Yes [KeyCodes] quit=27 left=160 right=161 select=13 rotate=221 pageleft=162 pageright=163 exitemulator=27 ingame=80 screenshot=75 screenshotbackglass=72 instructions=73 volumedown=189 volumeup=107 credit=50 plunger=13 [JoyCodes] quit=10 left=0 right=1 select=2 rotate=3 pageleft=4 pageright=5 exitemulator=6 ingame=13 instructions=14 [Text] Line1=Free Play Line2=Press Start Featuring=Featuring Tables=Games PlayGame=Play Game Instructions=Instructions Information=Information Flyer=Flyer Gameplay=Gameplay Tutorial=Tutorial ExitGame=Exit Game ReturnToGame=Return to Game Return=Resume Browsing Exit=Exit Shutdown=Shutdown All=Return to Main Menu [FuturePinball] Enabled=True WorkingPath=C:\Games\Future Pinball TablePath=C:\Games\Future Pinball\Tables Executable=Future Pinball.exe Parameters=/open "[TABLEPATH]\[TABLEFILE]" /play /exit /arcaderender LaunchBeforeEnabled=false LaunchBeforeWorkingPath= LaunchBeforeExecutable=notepad.exe LaunchBeforeHideWindow=False LaunchBeforeWaitForExit=True LaunchAfterEnabled=False LaunchAfterWorkingPath= LaunchAfterExecutable=notepad.exe LaunchAfterHideWindow=False LaunchAfterWaitForExit=True MouseClickFocus=True FPRAMPath=C:\Games\Future Pinball\fpRAM [VisualPinball] Enabled=True WorkingPath=C:\Visual Pinball TablePath=C:\Visual Pinball\tables Executable=vpinballx.exe Parameters=/play -"[TABLEPATH]\[TABLEFILE]" LaunchBeforeEnabled=False LaunchBeforeWorkingPath=C:\PinballX LaunchBeforeExecutable=click.exe LaunchBeforeHideWindow=False LaunchBeforeWaitForExit=True LaunchAfterEnabled=False LaunchAfterWorkingPath=C:\PinballX LaunchAfterExecutable=killbackglass.exe LaunchAfterHideWindow=False LaunchAfterWaitForExit=True [ExitScreen] Enabled=True EnableExit=True EnableShutdown=True [StartupProgram] Enabled=false WorkingPath= Executable=notepad.exe Paramaters= HideWindow=true WaitForExit=false [ExitProgram] Enabled=false WorkingPath= Executable=notepad.exe Paramaters= HideWindow=False WaitForExit= [AttractMode] Enabled=True Timer=1 ShowFor=15 MuteAudio=False [System_1] Name=MAME Enabled=False WorkingPath=C:\PinballX\emulator\mame TablePath=C:\PinballX\emulator\mame\roms Executable=mame64.exe Parameters=[TABLEFILE] SystemType=0 LaunchAfterWorkingPath= LaunchAfterExecutable= WaitForProcess= [AutoExit] Enabled=False Minutes=10 [Login] Enabled=False UseLiteMedia=False [PinballFX2] Enabled=False WorkingPath=C:\Program Files (x86)\Steam Executable=steam.exe Parameters=-applaunch 226980 [TABLEFILE] Process=Pinball FX2.exe Rotate=False WaitFor=20 LaunchBeforeEnabled=True LaunchBeforeWorkingPath=C:\PinballX\dmdext LaunchBeforeExecutable=dmdext.exe LaunchBeforeParameters=mirror --source=pinballfx2 --no-virtual -q LaunchBeforeWaitForExit=False LaunchAfterEnabled=True LaunchAfterWorkingPath=C:\PinballX LaunchAfterExecutable=Pause.ahk LaunchAfterWaitForExit=True LaunchAfterParameters= [Internal] lastwheelcachematchsize=-1123 lastselected=Boba FettSTARWARS_Boba_FettSystem_7 filter_year= filter_company= filter_custom=Pinball FX2 ALL filtername=Pinball FX2 ALL Games [PinballArcade] WorkingPath=C:\PinballX\emulator\PBAFreeCamMod Executable=PBAFreeCamMod.exe Parameters=-applaunch 238260 skipwhatsnew Process=PinballArcade11.exe WaitForSelect=200 Enabled=False WaitFor=12 [GameListManager] onlinemode=true [RealDMD] EnableColor=True Color=ff0000ff [SetupWizard] EmuPath1=C:\Emulators AssetPath1=C:\Assets RomPath1=C:\Roms DefaultPathPrompt=True DownloadDatabasePrompt=True DownloadEmulatorPrompt=True WizardMode=1 CustomArray= SearchArray= SavePosition=False SectionIndex=16 SearchText= EmulatorIndex=0 EmulatorGroupIndex=0 DaphneIndex=0 HTMLAppsIndex=0 ExternalAppsIndex=0 RadioStationsIndex=0 NewsFeedsIndex=0 MappedDrivesIndex=0 SystemIndex=6 ShowPanel=True FontSize=1 WindowState=0 WindowSize=793,890 WindowLocation=156,114 [System_3] Name=Jukebox Enabled=False WorkingPath=C:\PinballX\jukebox TablePath=C:\PinballX\jukebox\tables Executable=Jukebox.exe Parameters= LaunchAfterWorkingPath=C:\PinballX LaunchAfterExecutable=killbackglass.exe LaunchAfterEnabled=True LaunchAfterWaitForExit=True LaunchAfterHideWindow=False SystemType=1 LaunchBeforeWorkingPath= LaunchBeforeExecutable= LaunchBeforeWaitForExit=False LaunchBeforeHideWindow=False [System_2] Name=Pinball Arcade Enabled=False SystemType=0 WorkingPath=C:\PinballX\emulator\PBA_Starter TablePath=PinballArcade11.exe Executable=PBA_Starter.exe LaunchAfterWorkingPath= LaunchAfterExecutable= Parameters=skipwhatsnew WaitForProcess=PinballArcade11.exe [System_4] Name=Future Pinball DOFL Enabled=True SystemType=2 WorkingPath=C:\Games\Future Pinball\BAM TablePath=C:\Games\Future Pinball\Tables Executable=FPLoader.exe LaunchAfterWorkingPath= LaunchAfterExecutable= Parameters=/open "[TABLEPATH]\[TABLEFILE]" /play /exit /STAYINRAM [System_5] Name=Kodi Enabled=True SystemType=1 WorkingPath=C:\PinballX\kodi\ TablePath=C:\PinballX\kodi\tables Executable=kodi.exe Parameters= LaunchBeforeEnabled=True LaunchBeforeWorkingPath=C:\PinballX\DC2 LaunchBeforeExecutable=launchKodi.ahk LaunchBeforeWaitForExit=False LaunchBeforeHideWindow=False LaunchAfterEnabled=False LaunchAfterWorkingPath=C:\PinballX\DC2 LaunchAfterExecutable=end.bat LaunchAfterWaitForExit=False LaunchAfterHideWindow=False [Plugin_1] Enabled=False Name=LEDBlinky_PX.dll [Plugin_2] Enabled=False Name=PlugInLED.dll [Plugin_3] Enabled=False Name=PlugInSpeech.dll [Plugin_4] Enabled=False Name=QuickLaunch (PinballX Edition).dll [Plugin_5] Enabled=False Name=Xpadder Plugin.dll [System_6] Name=P-ROC Enabled=True SystemType=1 WorkingPath=C:\Visual Pinball TablePath=C:\Visual Pinball\tables Executable=vpinballx.exe Parameters=/play "[TABLEPATH]\[TABLEFILE]" LaunchBeforeEnabled=True LaunchBeforeWorkingPath=C:\PinballX LaunchBeforeExecutable=proc.exe LaunchAfterWorkingPath= LaunchAfterExecutable= LaunchBeforeWaitForExit=False LaunchBeforeHideWindow=True [System_7] Name=Pinball FX2 Enabled=True SystemType=0 WorkingPath=C:\PinballX\Scripts TablePath= Executable=LaunchFX2.exe Parameters=[TABLEFILE] LaunchBeforeEnabled=False LaunchBeforeWorkingPath=C:\PinballX\Scripts LaunchBeforeExecutable= LaunchBeforeWaitForExit=False LaunchBeforeHideWindow=True Can you share?
  6. weird, now when i hit esc after launch fx2 first time it just closes everything out after exiting on the first launch of fx2. Its like its sending global F4 to all apps.
  7. So i changed "e" to "esc" and now what happens this. I run a fx2 table close it returns to pinball X like normal. Run a fx2 table a second time works exit and then it closes out table and pinball X altogether. #NoEnv #SingleInstance force #WinActivateForce SetTitleMatchMode, 3 DetectHiddenWindows, On ; User inputs ;antimicro_Path=c:\antimicro dmdext_Path=c:\PinballX\dmdext RegRead, SteamDirPath, HKCU, Software\Valve\Steam, SteamPath Table=%1% ;Variable from PinballX ;Run, %antimicro_Path%\antimicro --no-tray --hidden --profile "%antimicro_Path%\profiles\VP.joystick.amgp" ; Mirror and flip DMD for P2k Run, %dmdext_Path%\dmdext mirror --source=pinballfx2 --no-virtual -q,, Hide Sleep, 5000 Run, "%SteamDirPath%\Steam.exe" -applaunch 226980 "%Table%" WinWait, ahk_class PxWindowClass Process, WaitClose, Pinball FX2.exe ;Run, taskkill /im antimicro.exe /f,, Hide ExitApp #IfWinActive ahk_class PxWindowClass ; Exit Table esc:: Gosub killApp Return #IfWinActive killApp: Send {Esc} ; Sleep, 500 ; Loop, 4 ; { ; Send {Down} ; Sleep, 20 ; } ; Send {Enter} Sleep, 20 Send !{f4} Process, Close, Pinball FX2.exe If ErrorLevel Process, Close, %ErrorLevel% WinKill, Error Process, Close, Pinball FX2.exe If ErrorLevel Process, Close, %ErrorLevel% WinKill, Error WinKill, ahk_class PxWindowClass WinKill, ahk_class PxWindowClass WinKill, ahk_class PxWindowClass WinKill, ahk_class PxWindowClass Run, taskkill /F /IM Pinball FX2.exe /T,, Hide Return
  8. so escape key is "ESC"?
  9. I just tried your script. I made a change to the dmdext path and command as I have a p2dmd. I also rem out the antimicro info as I don't need to run that program as I have an ipac your script launches the first FX2 table but it doesnt close out pinball fx2 at exit. my pinballX config looks exactly like your screenshot. Here is why my modified AHK looks like. It compiled to and .exe. HEEEEELP #NoEnv #SingleInstance force #WinActivateForce SetTitleMatchMode, 3 DetectHiddenWindows, On ; User inputs ;antimicro_Path=c:\antimicro dmdext_Path=c:\PinballX\dmdext RegRead, SteamDirPath, HKCU, Software\Valve\Steam, SteamPath Table=%1% ;Variable from PinballX ;Run, %antimicro_Path%\antimicro --no-tray --hidden --profile "%antimicro_Path%\profiles\VP.joystick.amgp" ; Mirror and flip DMD for P2k Run, %dmdext_Path%\dmdext mirror --source=pinballfx2 --no-virtual -q,, Hide Sleep, 5000 Run, "%SteamDirPath%\Steam.exe" -applaunch 226980 "%Table%" WinWait, ahk_class PxWindowClass Process, WaitClose, Pinball FX2.exe ;Run, taskkill /im antimicro.exe /f,, Hide ExitApp #IfWinActive ahk_class PxWindowClass ; Exit Table e:: Gosub killApp Return #IfWinActive killApp: Send {Esc} ; Sleep, 500 ; Loop, 4 ; { ; Send {Down} ; Sleep, 20 ; } ; Send {Enter} Sleep, 20 Send !{f4} Process, Close, Pinball FX2.exe If ErrorLevel Process, Close, %ErrorLevel% WinKill, Error Process, Close, Pinball FX2.exe If ErrorLevel Process, Close, %ErrorLevel% WinKill, Error WinKill, ahk_class PxWindowClass WinKill, ahk_class PxWindowClass WinKill, ahk_class PxWindowClass WinKill, ahk_class PxWindowClass Run, taskkill /F /IM Pinball FX2.exe /T,, Hide Return
  10. Can you take a screenshot of your launch settings? thanks!
  11. Can you share?
  12. It would be great if someone could address this. thanks!
  13. I noticed it takes hitting the "esc" key a few times to exit out of FX2 and back into PBX. I am wondering if its because Pinball FX2 recognizes the ESC before PBX does? When I had Hyperpin I used to have the exit key mapped to "e" but went I converted over to PBX I was told to use Esc to exit. I dont have issues with any other system but FX2 heres my log 08:48:54.5 1/28/2017: PinballX - Version 2.31 08:48:54.5 1/28/2017: Windows 7 Ultimate Service Pack 1 64-bit (7.9GB) 08:48:54.5 1/28/2017: Loading Settings 08:48:54.6 1/28/2017: Initialize Component 08:48:54.6 1/28/2017: Initialize Display 08:48:55.6 1/28/2017: Loading PlugIns 08:48:55.7 1/28/2017: Created DirectX BackGlass Window 08:48:55.8 1/28/2017: Hiding Cursor 08:48:55.8 1/28/2017: Hiding Taskbar 08:48:55.8 1/28/2017: Real DMD Intialized 08:48:55.8 1/28/2017: CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz 08:48:55.8 1/28/2017: GPU 1: NVIDIA GeForce GTX 980 Ti 08:48:55.8 1/28/2017: Displays: 2 08:48:55.8 1/28/2017: Load Game List 08:48:55.8 1/28/2017: Loading Database: Pinball FX2 08:48:55.9 1/28/2017: Loading Database: Future Pinball 08:48:55.9 1/28/2017: Loading Database: Visual Pinball 08:48:55.9 1/28/2017: Loading Database: Future Pinball DOFL 08:48:55.9 1/28/2017: Loading Database: Kodi 08:48:55.9 1/28/2017: Loading Database: P-ROC 08:48:55.9 1/28/2017: Loading Custom Database: Pinball FX2 ALL 08:48:55.9 1/28/2017: Loading Custom Database: Future Pinball ALL 08:48:55.9 1/28/2017: Loading Custom Database: Visual Pinball ALL 08:48:55.9 1/28/2017: Loading Custom Database: Future Pinball DOFL ALL 08:48:55.9 1/28/2017: Loading Custom Database: Kodi All 08:48:55.9 1/28/2017: Loading Custom Database: P-ROC ALL 08:48:55.9 1/28/2017: Finding and matching artwork and videos 08:48:58.9 1/28/2017: Loading Game Statistics and Scores 08:48:59.1 1/28/2017: Loading Surfaces 08:48:59.2 1/28/2017: Finished Loading Surfaces 08:48:59.2 1/28/2017: Initialize Audio 08:48:59.3 1/28/2017: Set Keyboard Controls 08:48:59.3 1/28/2017: Initialize Joystick 08:48:59.3 1/28/2017: 1 Joystick Attached 08:48:59.3 1/28/2017: Started 08:49:01.8 1/28/2017: Launch System 08:49:01.8 1/28/2017: Waiting for threads 08:49:01.8 1/28/2017: Disposing display 08:49:03.2 1/28/2017: C:\PinballX\dmdext\dmdext.exe mirror --source=pinballfx2 --no-virtual -q 08:49:03.2 1/28/2017: C:\Program Files (x86)\Steam\steam.exe -applaunch 226980 Alien_vs_Predator 08:49:24.2 1/28/2017: Found Pinball FX 2 Process 08:49:25.8 1/28/2017: Exit System Control Pressed 08:49:26.7 1/28/2017: C:\PinballX\Pause.ahk 08:49:31.1 1/28/2017: Created DirectX BackGlass Window 08:49:31.1 1/28/2017: Real DMD Intialized 08:49:33.7 1/28/2017: Launch System 08:49:33.7 1/28/2017: Waiting for threads 08:49:33.8 1/28/2017: Disposing display 08:49:35.1 1/28/2017: C:\PinballX\dmdext\dmdext.exe mirror --source=pinballfx2 --no-virtual -q 08:49:35.1 1/28/2017: C:\Program Files (x86)\Steam\steam.exe -applaunch 226980 BioLab 08:49:55.7 1/28/2017: Found Pinball FX 2 Process 08:49:57.3 1/28/2017: Exit System Control Pressed 08:49:58.1 1/28/2017: C:\PinballX\Pause.ahk 08:50:02.5 1/28/2017: Created DirectX BackGlass Window 08:50:02.5 1/28/2017: Real DMD Intialized 08:50:04.7 1/28/2017: Exiting 08:50:04.9 1/28/2017: Showing Taskbar 08:50:04.9 1/28/2017: Unhiding Mouse Cursor 08:50:04.9 1/28/2017: Disposing Plugins 08:50:04.9 1/28/2017: Saving Settings 08:50:04.9 1/28/2017: Bye My Config [Display] Monitor=0 rotate=270 Windowed=False WindowWidth=480 WindowHeight=720 WindowX=0 WindowY=65 PlayFieldBrightness=230 WheelTextColor=ffffffff WheelTextOutlineColor=ff000000 InfoTextColor=ffffffff InfoTextOutlineColor=ff000000 FilterTextColor=ffffffff FilterTextOutlineColor=ff000000 MenuColor=ff0f7af0 [BackGlass] monitor=1 x=0 y=0 width=1366 height=768 UseB2S=False [DMD] Enabled=False monitor=2 x=0 y=0 width=900 height=300 AutoPositionPinMAME=True [FileSystem] EnableFileMatching=True [Interface] DesktopModeEnabled=False EnableAdditionalDetail=False ShowSystem=False ShowRatings=False EnableDefaultFilters=False [Audio] StreamVolume=90 SampleVolume=90 PlaySoundInVideos=True [Startup] playsound=False playvideo=False StartWithWindows=Yes [KeyCodes] quit=27 left=160 right=161 select=13 rotate=221 pageleft=162 pageright=163 exitemulator=27 ingame=80 screenshot=75 screenshotbackglass=72 instructions=73 volumedown=189 volumeup=107 credit=50 plunger=13 [JoyCodes] quit=10 left=0 right=1 select=2 rotate=3 pageleft=4 pageright=5 exitemulator=6 ingame=13 instructions=14 [Text] Line1=Free Play Line2=Press Start Featuring=Featuring Tables=Games PlayGame=Play Game Instructions=Instructions Information=Information Flyer=Flyer Gameplay=Gameplay Tutorial=Tutorial ExitGame=Exit Game ReturnToGame=Return to Game Return=Resume Browsing Exit=Exit Shutdown=Shutdown All=Return to Main Menu [FuturePinball] Enabled=True WorkingPath=C:\Games\Future Pinball TablePath=C:\Games\Future Pinball\Tables Executable=Future Pinball.exe Parameters=/open "[TABLEPATH]\[TABLEFILE]" /play /exit /arcaderender LaunchBeforeEnabled=false LaunchBeforeWorkingPath= LaunchBeforeExecutable=notepad.exe LaunchBeforeHideWindow=False LaunchBeforeWaitForExit=True LaunchAfterEnabled=False LaunchAfterWorkingPath= LaunchAfterExecutable=notepad.exe LaunchAfterHideWindow=False LaunchAfterWaitForExit=True MouseClickFocus=True FPRAMPath=C:\Games\Future Pinball\fpRAM [VisualPinball] Enabled=True WorkingPath=C:\Visual Pinball TablePath=C:\Visual Pinball\tables Executable=vpinballx.exe Parameters=/play -"[TABLEPATH]\[TABLEFILE]" LaunchBeforeEnabled=False LaunchBeforeWorkingPath=C:\PinballX LaunchBeforeExecutable=click.exe LaunchBeforeHideWindow=False LaunchBeforeWaitForExit=True LaunchAfterEnabled=False LaunchAfterWorkingPath=C:\PinballX LaunchAfterExecutable=killbackglass.exe LaunchAfterHideWindow=False LaunchAfterWaitForExit=True [ExitScreen] Enabled=True EnableExit=True EnableShutdown=True [StartupProgram] Enabled=false WorkingPath= Executable=notepad.exe Paramaters= HideWindow=true WaitForExit=false [ExitProgram] Enabled=false WorkingPath= Executable=notepad.exe Paramaters= HideWindow=False WaitForExit= [AttractMode] Enabled=True Timer=1 ShowFor=15 MuteAudio=False [System_1] Name=MAME Enabled=False WorkingPath=C:\PinballX\emulator\mame TablePath=C:\PinballX\emulator\mame\roms Executable=mame64.exe Parameters=[TABLEFILE] SystemType=0 LaunchAfterWorkingPath= LaunchAfterExecutable= WaitForProcess= [AutoExit] Enabled=False Minutes=10 [Login] Enabled=False UseLiteMedia=False [PinballFX2] Enabled=True WorkingPath=C:\Program Files (x86)\Steam Executable=steam.exe Parameters=-applaunch 226980 [TABLEFILE] Process=Pinball FX2.exe Rotate=False WaitFor=20 LaunchBeforeEnabled=True LaunchBeforeWorkingPath=C:\PinballX\dmdext LaunchBeforeExecutable=dmdext.exe LaunchBeforeParameters=mirror --source=pinballfx2 --no-virtual -q LaunchBeforeWaitForExit=False LaunchAfterEnabled=True LaunchAfterWorkingPath=C:\PinballX LaunchAfterExecutable=Pause.ahk LaunchAfterWaitForExit=True LaunchAfterParameters= [Internal] lastwheelcachematchsize=-1123 lastselected=BioLabBioLabPinball FX2 filter_year= filter_company= filter_custom=Pinball FX2 ALL filtername=Pinball FX2 ALL Games [PinballArcade] WorkingPath=C:\PinballX\emulator\PBAFreeCamMod Executable=PBAFreeCamMod.exe Parameters=-applaunch 238260 skipwhatsnew Process=PinballArcade11.exe WaitForSelect=200 Enabled=False WaitFor=12 [GameListManager] onlinemode=true [RealDMD] EnableColor=True Color=ff0000ff [SetupWizard] EmuPath1=C:\Emulators AssetPath1=C:\Assets RomPath1=C:\Roms DefaultPathPrompt=True DownloadDatabasePrompt=True DownloadEmulatorPrompt=True WizardMode=1 CustomArray= SearchArray= SavePosition=False SectionIndex=13 SearchText= EmulatorIndex=0 EmulatorGroupIndex=0 DaphneIndex=0 HTMLAppsIndex=0 ExternalAppsIndex=0 RadioStationsIndex=0 NewsFeedsIndex=0 MappedDrivesIndex=0 SystemIndex=5 ShowPanel=True FontSize=1 WindowState=2 WindowSize=650,479 WindowLocation=1080,69 [System_3] Name=Jukebox Enabled=False WorkingPath=C:\PinballX\jukebox TablePath=C:\PinballX\jukebox\tables Executable=Jukebox.exe Parameters= LaunchAfterWorkingPath=C:\PinballX LaunchAfterExecutable=killbackglass.exe LaunchAfterEnabled=True LaunchAfterWaitForExit=True LaunchAfterHideWindow=False SystemType=1 LaunchBeforeWorkingPath= LaunchBeforeExecutable= LaunchBeforeWaitForExit=False LaunchBeforeHideWindow=False [System_2] Name=Pinball Arcade Enabled=False SystemType=0 WorkingPath=C:\PinballX\emulator\PBA_Starter TablePath=PinballArcade11.exe Executable=PBA_Starter.exe LaunchAfterWorkingPath= LaunchAfterExecutable= Parameters=skipwhatsnew WaitForProcess=PinballArcade11.exe [System_4] Name=Future Pinball DOFL Enabled=True SystemType=2 WorkingPath=C:\Games\Future Pinball\BAM TablePath=C:\Games\Future Pinball\Tables Executable=FPLoader.exe LaunchAfterWorkingPath= LaunchAfterExecutable= Parameters=/open "[TABLEPATH]\[TABLEFILE]" /play /exit /STAYINRAM [System_5] Name=Kodi Enabled=True SystemType=1 WorkingPath=C:\PinballX\kodi\ TablePath=C:\PinballX\kodi\tables Executable=kodi.exe Parameters= LaunchBeforeEnabled=True LaunchBeforeWorkingPath=C:\PinballX\DC2 LaunchBeforeExecutable=launchKodi.ahk LaunchBeforeWaitForExit=False LaunchBeforeHideWindow=False LaunchAfterEnabled=False LaunchAfterWorkingPath=C:\PinballX\DC2 LaunchAfterExecutable=end.bat LaunchAfterWaitForExit=False LaunchAfterHideWindow=False [Plugin_1] Enabled=False Name=LEDBlinky_PX.dll [Plugin_2] Enabled=False Name=PlugInLED.dll [Plugin_3] Enabled=False Name=PlugInSpeech.dll [Plugin_4] Enabled=False Name=QuickLaunch (PinballX Edition).dll [Plugin_5] Enabled=False Name=Xpadder Plugin.dll [System_6] Name=P-ROC Enabled=True SystemType=1 WorkingPath=C:\Visual Pinball TablePath=C:\Visual Pinball\tables Executable=vpinballx.exe Parameters=/play "[TABLEPATH]\[TABLEFILE]" LaunchBeforeEnabled=True LaunchBeforeWorkingPath=C:\PinballX LaunchBeforeExecutable=proc.exe LaunchAfterWorkingPath= LaunchAfterExecutable= LaunchBeforeWaitForExit=False LaunchBeforeHideWindow=True
  14. Can you please add Aspen (Brunswick 1979) mp3?
  15. I didnt realize you already made one. Sorry for the confusion.
  16. Old Coney Island was just release. Gstav work your magic.
  17. Thanks so much Ginsonic! I also agree, contributors should have delete/modify access to their own directories.
  18. No DMD just a 3 screen backglass versions of both Women of Power tables.
  19. I took your lead and started a similar thread for color DMD images.
  20. I screwed up and uploaded the FX2 images outside the FX2 directory. It would be great if the admins can give me delete access to my own directory on the ftp. If not could they please remove those files outside the FX2 directory? I'd like to keep things tidy. We may also want to sticky this thread.
  21. Color DMD Images when browsing tables In the spirit of gStAv cool sound project I’d like to start a thread that compiles color dmd images when browsing your pinball X wheels. I will to give a special thanks to 32Assassin, freneticamnesic, and Jannek. A lot of the images where based off their work. I cleaned up some of the existing ones and also created new ones that were missing from my collection. The files is uploaded on the FTP - Other Uploads > bent98 > Color DMD Images These images should be placed in your PinballX>Media>System Name>Read DMD Color Images directory If you wish to have your dmd Image stay after the table is loaded you need to do the following: Keep in mind this will only work for tables that do not display a DMD like EM tables and SS tables that use the backglass to display alpha numberic. ALL tables need the following Setting: Make sure you have this entry in your database xml associated with the table you wish to display a image after loaded. <hidedmd>False</hidedmd> EM Tables After launching the table make sure you right click on the direct B2s backglass server setting for the specific table to Hidden for both B2SDMD and DMD. SS Tables that don’t use a DMD ie Xenon 1) After launching the table, Hover over the Backglass with your mouse. Next right click on the direct B2s backglass image so you get the B2s server setting menu to appear. Change the two dropdowns to Hidden for both B2SDMD and DMD. 2) Since solid State tables use pinmame to emulate them, they will display on your dmd and therefore block your color dmd image from displaying once the table is launched. To disable you must go into regedit. Becareful if you accidently chance or delete something related to Windows OS you can render your computer useless. I do not take any responsibility if you do. First hit the start button on your keyboard. Type regedit. Scroll to the following entry HKEY_Current_User\Software\Freeware\Visual PinMame\The rom name of the table you want to reactivate the DMD\showpindmd ----Change setting from 1 to 0 The wheels still disappear when launching even after I used your settings. If you are using the latest XDMD.dll’s from lucky that incorporate the new command line feature it will automatically send a clear command thus not allowing the frontend to keep the image up after launching the table. Revert back to the old XDMD.xll files that came with pinball install. Hopefully lucky and Tom can find a workaround. *update* If you wish to run the latest XDMD.dll's - Lucky created a hacked version of the devicedmd.dll in this thread until there is an official fix. http://vpuniverse.com/forums/forums/topic/2728-sam-build-with-modular-dmd-drivers-for-pindmd123-and-pin2dmd/?page=6 How do I create my own compliant wheel images? This can be done in most photo editing program. I will tell you how to do it in Gimp since it’s free to use. 1) First download gimp at https://www.gimp.org/downloads/ 2) Next select File>Open and browse to a existing wheel image. 3) Select Image>Scale Image 4) In the upper boxes where you see Width and Height. Uncheck the chain link next to the px drop down so the link images looks like the chain is broken. This doesn’t keep aspect ratio 5) Insert 128 for Width and 32 for Height. This will scale the image down to the correct DMD aspect ratio 6) Select Layer>New Layer 7) Change Layer Fill Type to Foreground Color 8) Select Layer>Stack>Reverse Layer Order 9) Select Image>Flatten Image 10) Select File>Export As>save filename and location of your choosing. Why do some images looked squished? If you have very tall wheel images and you stretched them out they will look that way. Wheel images that look more like a banner (long and wide) will display nicely vs. ones that are tall and narrow. Who do some of the colors like washed out or off? The Pin2dmd or Pindmd3 only have a limited number of colors they can display. Also when you change the pixel display intensity it can also affect how colors are represent and in turn throw off color mappings from what you seen on your screen. It would be great if someone came up with a color pallet for these screens so you can adjust images in your photo editing software to give a more optimized and vibrant look as they get translated to you pindmd screen. I am not a photo editing Guru so I will leave that to the experts. I think these set of images are a good starting point and it would be great if we can people from the community to tweak them further so ALL of them look sharp on our Color DMD displays.
  22. ginsonic Can you make Women of Power and Women of Champions backglass video without the bezel?
  23. GStav any chance of making sounds those Future pinball tables?
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