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Xantari

GameEx Lifetime Member
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Everything posted by Xantari

  1. Provide better interface than Game Manager to add pinball tables. Here is how it could be improved: 1. Instead of choosing each drop down for Wheel, Instructions, Flyer, Audio, Launch Audio, etc. It provides all of them to you with one button press. How this could work is that it would provide thumbnails of all available wheel images, all options for audio, etc in one screen. For audio there would be play icon to stream the audio to pick appropriate file. For instructions and flyers it would provide thumbnails of all options to pick the correct one. 2. Provide option for alternate exe tag in game manager. Right now you have to jump out of game manager to edit this. Instead it should read from all currently used alternateexe tags and put in list. If not present it would allow user to add one. 3. Occasionally game manager jumps to the top of the program, losing your position and you have to scroll back down. I haven't figure out exact cause yet, but it occurs. 4. Launch button does not work if you use alternateexe tag. Instead it launches using the visual pinball default EXE in the primary pinball X settings. 5. Fix the information lookup for wheels, flyers, etc which does not do very good fuzzy matching on game titles. For instance if you did "Terminator 3 (1.0) - SlamT1lt VPX" in description it doesn't find the table. But if you do just "Terminator 3" it finds the table info, wheel, etc. 6. Refresh the table audio lookup. It doesn't appear to link all tables with gtsav's audio project for instance. And future pinball audio is few and far between. I bet this would be fixed if it was an easy "upload my wheel, flyer, etc to the cloud mothership for all to enjoy" button was available in game manager. 7. Allow for wheel, audio, flyer, instructions, etc submissions from within Game Manager itself to contribute to the entire community. This would enhance the database immensly and provide for a frictionless community driven media repository. 8. Provide a way to show "42 users are currently playing this table" for those that wish to subscribe to that feature, so you can see live on screen which tables people are playing as you scroll through your table list. In addition to this make it so you could "compete" with random people on the internet in timed matches or via round robin style of gameplay and include a twitch stream so people could watch :-) 9. Provide a table downloader service that uses standardized naming convention and description format (XML for instance) and coordinating B2S files for an easy one click "install table" option. This would need to include ratings for B2S's, # of downloads so you would get the best B2S available for that table. 10. Integrate help into the game manager. For instance when you hover over buttons it provides info on what those buttons do, or at very least link the entire window to a wiki page that details that window and all of its features. For Pinball X features here are a few: 1. Scroll table name in information panel when it is to long instead of cutting it off. 2. Provide more loading animations and images in base install
  2. I think I figured it out. Though I'm not sure what specific change I did. Here is what I did: 1. All .EXE's in Future Pinball folder, set to administrator 2. All OBS exe's, set to administrator 3. Set all FFMPEG .exe's to Administrator 4. Set the C:\Program files, autohotkey program to always run as administrator (all .exes). Since I was launching via the .ahk instead of .exe 5. Set the timeout before table load to a longer value (25 seconds instead of 15 seconds) 6. Added many more logging statements to the ahk file 7. Installed latest OBS Studio and setup those profiles which also got stored in %appdata%, however I believe it still uses the C:\obs-studio\config folder instead when launched in --portable mode 8. Copied futuredmd.exe to BAM folder (even though BAM worked OK with it in the Future Pinball main folder. One or more of those steps seems to have solved it. Not sure which one though.
  3. So I got the FP 1.5 version to work, however this section doesn't close FP for me: WinHide, ahk_class FuturePinball WinMinimize, ahk_class FuturePinball WinActivate, ahk_class FuturePinballOpenGL WinWaitActive, ahk_class FuturePinballOpenGL Send {Esc} WinWaitClose, ahk_class FuturePinballOpenGL,,, 5 This should conceivably close future pinball, but it does not.
  4. Carny, do you have the FP 1.4 ahk script source? That one mostly works, but I need to see if I can find the issue that prevents it from going to the next table automatically. The FP 1.5 version isn't working, and haven't had time to add a bunch of debugging statments to it, but the FP 1.4 version almost works for me. Thanks!
  5. Not yet, was trying the command line option. I've gotten further with the other capture script you provided. I think the FP1.5 .zip file has a bad basic.ini file in the zip file for the playfield. It isn't formated in JSON, but instead looks like it was another AHK script.
  6. I haven't been able to get this to work yet. Program starts to change ball type in Future pinball near end of video, then trys to launch another instance of the hotkey program. I'm thinking the 1.5FP version is missing some items as basic.ini in obs-studio on the BG profile has references to steam.exe and antimicro.exe (not sure what that is)
  7. TOM: Bump.
  8. Ohh Sheesh. I see in settings there is a "Use DirectB2S in Front End" It was marked True. So Is there a setting to "Use DirectB2S in front end if Backglass video not found" option?
  9. Here are the log.txt, pinballx.ini, screenshot of game manager, as well as the video in question that is not playing. I did an alt+tab and noticed that "Form1" is showing with the backglass, however it doesn't appear to be running the video. Is pinballX actually launching the directb2s files on its own and showing that instead of the video perhaps? If so, how do I stop that, I want the video to play in pinballx and the directb2s files to only be active when I launch the table. Here is a video of what is happening: [Removed] Here is a link to the google drive with log, pinballx.ini, screenshot of game manager, as well as the actual backglass video that shiould be playing in pinballX but is not for some reason. [Removed] Probably missing something simple I hope. The key thing to note is that the video file that should be playing on the backglass (Groni Pinball - Attack from Mars V1.0_VPX.mp4) has the eyes glowing on the aliens. Notice in my first link of what is actually happening that is not the case.
  10. Bump. Any ideas?
  11. Alternateexe tag in database XML does not work in game manager when you press "Launch". It works in pinballX front end however. Version 2.29. Is this a bug? Here is my config: <game name="South Park 1.2"> <description>South Park (Sega 1999)</description> <rom></rom> <manufacturer>Sega</manufacturer> <year>1999</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>True</hidebackglass> <enabled>True</enabled> <rating>-1</rating> <alternateexe>VPinballX_10.2.1.exe</alternateexe> </game>
  12. I've recorded a bunch of .mp4 files and placed into the backglasses folder for various tables. The problem is that PinballX appears to only play the first few frames of the video instead of the entire .mp4 file in a loop. Other .mp4 files recorded without the PBX Recorder work correctly however. Any ideas?
  13. Thanks, is there any alternative, such as working Auto hot key script to use instead?
  14. Has anyone successfully got pinball arcade to start using pinball x? Mine launch PBA, however it doesn't click the start button (the very first screen). Also using NoEx's Freecam mod... Pinball Arcade DX 11 version 1.57.12
  15. Where does the log.txt get created?
  16. Which physmod5 .exe is included with the pinball x install? Is it MJR's version that splits out the registry into a seperate location so that the nudge settings that are specific to physmod5 work properly? Or is it the one that includes the same registry entrys as regular visual pinball (and thus causes nudge sensor setting conflicts)?
  17. Thanks! That definately looks like a winner. I wonder if you can set different before/after execution launches per alternate.exe ?
  18. Awesome, this is probably the simplest way to do this. Just need to make sure DMD, backglass, and table is all working before hand.
  19. OMG. Face palm. I'm blind. Thank you. One last question, how do you preview the selection (video or image) when there are multiple selections available?
  20. Yeah latest version of pinball X. I'm confused as to how to import each piece of media individually. There is only one Import button next to the game. It doesn't have a selection of "Import Backglass", "Import Table Video", "Import DMD Video", "Import Wheel Image
  21. Whenever I hit "Import" next to each game. It just hangs, or only gives me a background image. It doesn't get the DMD, backglass, and table videos automatically.
  22. I watched the below video on how to do this. However this assumes I have a media pack from somewhere already downloaded. I guess I need to manually find all media packs for hundreds of tables, import it first, then point to the table. What I was doing was hitting "Add Game", selecting my .vpt or .vpx file, then was hoping I could press a "Retrieve all media" button. I thought maybe that is what the "Online for Import" did, automatically went and fetched all backglass, dmd, and table videos/images automatically when you add a game, but that doesn't seem to work, or I am misunderstanding the feature of "Online for import".
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