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njay

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Everything posted by njay

  1. njay

    U64 Emulator

    no that doesnt work also, problem is it wont reconize the exit buttons (2player and right flipper) lol doenst anyone play Killer instinct ?
  2. also use the update list function in gameex that did the trick for me
  3. njay

    U64 Emulator

    First up section from gameex.ini [Emulator_4] Enabled=True StartPageName=Killer Instinct 1 & 2 TitleText=U64 StartPageLogo= RomFilter=*.img RomsInFolders=False ROMPath=C:\U64\Roms SnapPath= WorkingPath=C:\U64\Roms MapKeys=True WaitBeforeKeys=3000 SendKeys= ReplaceDash=True ReplaceUnder=True Capitals=True RemoveBrackets=True AlsoLaunch= ShowDesktop=False Debug=False MapFile= OLDatZip= Command=U64-launch2.exe [RomFile] TitlePath= BoxPath= LaunchBefore= LaunchAfter= CartPath= configFile=u64 2nd up cfg ini file # This is an advanced emulator configuration file. It does things such as allow keyboard only emulators to be operated by a gamepad, wait for additional processes to exit and map keys. If this file is used it overrides the MAPKeys setting for the emulator. [GENERAL] # Enabled. Use this. Enabled=True #Make MCE Back button and X-ARCADE Escape and SlikStik Escape to close emulator process MapBack=True #Make Escape key close emulator process/es MapEscape=True #When exiting an emulator via the above mappings, you can specify keys in the send keys format to send instead of having GameEx close the process to cleanly exit the emulator. Such as the Q Key or ALT F4 which is %{F4} KeysToSendOnExit=%{F4} #Wait for keys to be processed by the emulator EmuWaitForKeys=True #Additional processes to wait to exit or close on exit. Dont include the .exe. Leave blank not to use Process1=u64-launch2.exe Process2=u64emu.exe Process3= Process4= [JOYMAPPING] # For mapping a GamePad to keys # Specify a virtual key code to send when the specific joystick control is pressed. Look at vkcodes.htm for codes. JoymappingEnabled=True Left=37 up=38 Right=39 Down=40 Button1=17 Button2=18 Button3=32 Button4=53 Button5=54 Button6=49 [GAMEPADEXIT] #MAP Gamepad controls to exit and make controls exit process MapGamePadExit=true #Flag the controls that exit a game by placing True next to each control. To not use the control as part of the combination use a 0 Left=True Down= Right= Up=True Button1= Button2= Button3= Button4=True Button5=True Button6=True
  4. njay

    U64 Emulator

    Hey all Question i got this emu running with a wrapper provided from lazerus because the emu wont support command line functions i made a special cfg file like visual pinball. but still the escape key wont work (x-arcade controller) what am i doing wrong
  5. njay

    A few questions

    thanks now only 1 more left to go
  6. njay

    A few questions

    anyone?
  7. njay

    A few questions

    Works like a charm this frontend wohooo 2 questions left 1. How do i map the exit emulator key to a button on my x-arcade 2. Anyone got a config for u64emu 3.11 (ki1&ki2)
  8. njay

    A few questions

    u64emu = killer instinct 1 & 2 emulato project 64 works like a charm anyway to map the escape key to another key?
  9. njay

    A few questions

    can someone post there config for u64 emu en vpinball?
  10. njay

    A few questions

    ok , and where do i set my escape key for all games?
  11. njay

    A few questions

    Great, then i can use the u64emu wrapper and let gamex control my escape key but how do i setup my x-arcade to controle the menu? cant wait to get home
  12. njay

    A few questions

    nice thanks for your answer how do i setup my x-arcade and most important is there a way to use 1 button for the escape key in all the emulators? does gamex control that? also anyone got u64emu 3.11 running in gamex?
  13. njay

    A few questions

    because i want to switch to gamex but i want to make sure all my emu's work with it and my x-arcade
  14. njay

    A few questions

    Hello fellow members, A few questions I am now using mamewah as my cab frontend 1. mame works good 2. for visual pinball i use the lazerus wrapper but that slows the tables to much i am now using bat files for table startup but i cant quit the tables and return to the frontend without using my keyboard ( i have an x-arcade controller) 3. ditto for the u64emu wrapper My question is , how does visual pinball work can i quit the tables with the frontend,with a key i want from my x-arcade config. Same for u64emu i want to use the 3.11 version but the wrapper i use doesnt support that version. Can i make 1 exit button for all applications sorry for the noob questions but i want to know for sure before doing my cab software again
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