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PcTeknic

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PcTeknic last won the day on March 24

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About PcTeknic

  • Birthday 06/01/1974

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    Palamós - SPAIN

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  1. I usually add the tables by manually editing the xml
  2. Version 1.0.0

    144 downloads

    Megaballs for Pinball M
  3. Pinball M Megaballs View File Megaballs for Pinball M Submitter PcTeknic Submitted 12/04/23 Category Wheel Images  
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  4. hello are you going to make whells for pinball m please
  5. Has anyone been able to use color palettes for Pinball FX's Williams tables? In C:/Visual Pinball/VPinMAME/altcolor I made a copy of my color palette for Fishtales and renamed it 105, but PinballFX doesn't display it. Instead of putting that colored palette, I put a generic one of blue tones, but it doesn't show it either. I think I've seen somewhere that it worked, but trying I don't see that it works. Anyway, we finally have PinballFX's DMDs working properly, which is enough.
  6. Yeahhhh!!!!!!! dmdext-2.1.2.9-x64-Release works fine. A lot of thanks, but I have a question. So far, every time I've updated DMDExt, I've had to download the x86 and x64 version unzip and put them together. Here only the x64 version appears. If I now open FlexDMDUI.exe, it shows me an error that I have different versions of DMDDecice.dll and DMDDevice64.dll Work everything works correct, but that error is displayed
  7. I use one monitor format 4:1 with 16:9 resolution. This monitor have the size of one RealDMD and uses HD resolution (1280x720) and show all windows desktop on the screen. There are other old models with size 4:1 and 4:3 resolution (1280x1024) and show olny upper windows desktop os this type. I set 1280x720 in all games, Visual FX2, FX3, ProPinball... and work perfect. Pinball Wicked and Pinball FX DMD´s don´t support custom resolutions, only standart sizes, 128x32, 256x64, 512x128, 1024x256 or 1280x320. For Pinball Wickd i use one Underlay to solve this because i can't use DMDExt. For Pinball FX i have set to 1280x720 and Pinball FX says no, 1280x720 no, i show at 1280x320, them the DMD in this monitors looks very short. Luckily we can now use DMDExt in Pinball FX and this solves the problem (when I manage to fix the glitch in the new Zen DMDs, Dotmatrix and Alphanumeric look great). The exact resolution used for the DMDs is 1240x680 so as not to lose part of the DMD in the rounded corners of the furniture and it moves 20 horizontally and 20 vertically to center it. I will try that version 2.1.2.9 Thank you very much
  8. It's working fine for you from what I see. I put an image of how it shows me these new Zen DMD. They look oblique and a part is missing on the left is shown on the right. Also, they look black and white. I am using DMDDevice 2.0 I tried with DMDDevice 2.2.0 Beta but then the image of all DMD looks bad and I had to go back to 2.0
  9. Pinball FX now can use DMDExt. This is great for Real DMD Users and for Monitor users. Pinball FX can´t reaspect DMD (FX2 and FX3 can reaspect DMD), but DMDExt can reaspect DMD. One problem, new Zen´s DMD video style, don´t work fine in DMDExt. My intention is to make a .bat file, which depending on the name of the table (number) overwrites the Sttings.ini of PinballFX. But I don't know how I should put it in this script example or how the Pinball FX configuration parameters should look like in PinballX. @Echo off set strCheck=%1 set strCheck=%strCheck:"=% if xxxxxxxxxxx goto DMDExtOn (if table name=1, 2, 4, 10, 125...) if xxxxxxxxxxx goto DMDExtOff (if table name=146, 148...) Rem nothing found GOTO EOF :DMDExtOn copy "C:\PinballX\Scripts\FXDMD\DMDExtOn\Settings.ini" "C:\Program Files (x86)\Steam\steamapps\common\Pinball FX\PinballFX\Mods\Cabinet\Settings.ini" GOTO EOF :DMDExtOff copy "C:\PinballX\Scripts\FXDMD\DMDExtOff\Settings.ini" "C:\Program Files (x86)\Steam\steamapps\common\Pinball FX\PinballFX\Mods\Cabinet\Settings.ini" GOTO EOF :EOF
  10. Surely I do something wrong. It only opens .exe files for me if I call it game.exe. If I put any other name on it, it won't open it for me. But there are several games and only one can be called game.exe It also does weird things to me when closing. On the other hand, some games require the use of a launcher (PinCabView) to be able to be played in cabinet mode, sending DMD and Backglass to the rest of the monitors and establishing the view of the playfield, in those cases we tended to PinballX executing this Launcher which in turn run another Launcher that runs the game. I would like to thank Joyrider for creating this .ahk and for all their testing time, but using RocketLauncher is becoming easier for me, probably because I am used to using it in another frontend for arcade games and because of the number of possibilities it offers.
  11. I couldn't do the tests, although I'm sure it will work, if it's done by you there is a 99.9% chance. Now I'm going on vacation and as soon as I get back I'll test it and I'll tell you, I just wanted you to know the reason why I'm taking so long to answer you.
  12. Thank´s for new launcher with launch before/after suppot, i can test it today, surely it´s perfect now.
  13. Surely other user have 666
  14. This Download is for FX2/FX3 tables, this games havem´t new tables. For new Pinball FX tables you have this other Download:
  15. This is great and work fine with standart games or or many steam games. But some Standart or Steam games, may need prelaunch and postlaunch to mount and unmount the corresponding CD-Rom (ISO), may also need prelaunch and postlaunch to rotate the screen to portrait before and landscape after or to run scripts we already use in PinballX. I think it may be worth it and I will do more tests, but if we do not have the specific options for each game, as I mentioned before, an .ini with all the parameters for each game, integrating Rocket Launcher in PinballX may be the best option. I have to test more things over time using this launch script, it probably allows more things than I think. A lot of thanks for your excellent work.
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