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frodus

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Everything posted by frodus

  1. I don't have my ini to post but I can get it working if I have windows set to horizontal, pinballx set to horizontal, and nukepa set to 0. I tried the configuration exe for pinball arcade in vertical mode, saved and started pba manually. All is good. When when I try in pbx, set to vertical it doesn't even launch. It just hangs. Switching back to horizontal mode in pbx and everything works again, buy it's useless in horizontal mode in pba.
  2. Its because apparently while pinballx will run vertical once its launched, it expects your windows desktop to be horizontal. See a reply I got: http://www.gameex.info/forums/topic/15291-any-feedback-for-me-on-191/?p=133303 Se your desktop to normal, then set PBX to 270 degrees rotation on the main display, then launch.
  3. Set your delays longer. Sounds like it's not set long enough.
  4. Sorry.... Use inverted axis 3 for your right trigger and it may help. Glad my build helped a little. I need to go share some more now that I've got things working better.
  5. Is your plunger set to use the right or left trigger? I first set it to the right analog joystick but It didn't work. I had to set the plunger to be the left analog trigger in x360ce and used xpadder to map esc like you did with the other program.
  6. Message me if you have plunger issues. I got my v2 working with pinballx and fx2.
  7. Got mine! Had a few already but got like 14 more that I didn't have for $6. Thanks a ton. Gotta edit my ini and xml when in get home.
  8. It's a Low priority for me, so no rush. I have the delays pretty long to give the computer time to make page and key presses.
  9. Question for Jeff, I tried to set 2 player and it will get to the 2 player screen, but won't hit enter to execute the game. Ideas?
  10. I had to Name them exactly how they show in the xml under description/game name. Mine match for both entries in the xml.
  11. My best to you and your wife! You're an awesome dude and we appreciate your hard work.
  12. Check your pinballx xml file. See if it has backglass off. Several of mine were set to off. You can use gamemanager to easily sort through them.
  13. Thanks! I tried 2 player tonight and it will go into 2 player, but won't hit enter to select it. Has anyone else gotten multi-player working? Maybe I've got it set wrong. Edit: auto hot key, blockinput will enable ahk keystrokes and mouse clicks, but disables user input. Thanks!
  14. I'm truly sorry. I thought the OP might not have seen the thread. I meant no harm. I won't bump.
  15. I guess I'm used to more active forums.... It sat unanswered for 2 days (I posted on the 17th, today is the 19th) and I thought it might have been missed. I know some people read forums by new topics only, so things can easily be overlooked. I'll look into ledblinky to see if that will work and I'll execute on load.
  16. Any ideas?
  17. Does anyone know how to disable the enter key(start) for a set period of time when the table is launched? I want to keep people from mashing buttons when tables are loading. I want to keep start button functionality so when the game is done, I can start another without exiting to pinballx.
  18. Can you set the plugin so that it stays on when in a table? I use Pinball FX2 and it doesn't have a driver. Would like to have all buttons lit.
  19. This isn't really a plunger support thread ... So I'll post my build and you can ask there. http://vpforums.org/index.php?/topic/28697-Williams-Blackout-40/28/?---first-time-build
  20. I have a similar setup. Virtuapin Plunger kit, V2 and got it working. I used xpadder to map the escape key so it exits correctly. Mapping a keyboard keypress for escape (or other keyboard button as set in the nukelauncher.ini file) is apparently required by Nukelauncher. I used xpadder to map a few buttons. Escape, volume up and volume down. Since the Virtuapin plunger is a joystick, it doesn't come out of the box emulating a keyboard. Make sure you have it set to launch when windows starts. There are other ones out there, this is just the one I used. Here's how to get the plunger/tilt/buttons working: I used a program called x360ce, as pinball fx2 can use an xbox360 controller for analog input. You install in the "Program Files (x86)/Steam/Steamapps/common/Pinball FX2 directory" On the left hand side, set left bumper to the correct joystick button (hint: click the right tab for generic joystick and hit a button and you can see which one it is) Set the left stick axis y to Axis 1 Set the left stick axis x to Axis 2 (these are your nudge inputs) On the right hand side, set the right bumper to the correct joystick button Set a joystick button for "A", "B" and if you'd like, "X" and "Y". I only use A, B and X. Set the right trigger to inverted axis 3 (IAxis3) Leave dpad as it is, and clear any other buttons. Then go to "advanced", set the left stick deadband to 0, and set the antideadzone to 100% Here's a video of mine working with everything: I still need to steak some timings to be a bit faster, but its working flawlessly.
  21. Where I got the media doesn't matter..... What I'm saying.... Is that it's the right kind of Content. But when I put Windows in portrait mode so the monitor is vertically tall, the media (any media, not just nuke launcher) shows up squished sideways. When I revert to landscape (normal horizontal mode) it shows up just fine.
  22. No. Landscape is so the left and right of Windows displays width wise on the monitor..... That works and shows the video correctly. I had it set up as portrait mode and it show the left and right of Windows so it's top to bottom of the monitor, rotated 90 degrees. I set that within my Nvidia settings. When I do that it shrinks the media. If I set normal mode (landscape) it displayed just fine. I got the media pack from time299, with nukelauncher.
  23. You guys rock! I had to disable escape for quit and exit emulator in pinballx and when I tried escape in the game (after going to it in pinballx) it went back to the pinballx menu. I'm halfway there. I'll probably going to use xpadder for some key presses anyway, so escape is fine. I want to have a volume up and down button using the service buttons in the cabinet. Thanks again you two. Nukelauncher is now 100% working. Almost ready for my yearly party in a couple weeks.
  24. I posted my ini file before, only table order changed. I've tried all three types of exit, Kill/savekill/saveexit and all of them seem to only minimize the PB FX2 window, not close it. I have my exit set to a certain joystick button. There is no key mapping outside of the "exit" being done within pinballx configuration. Not sure a screenshot would accurately describe. I launch a table, play it. I hit my pinballx exit button (joystick button) I get back to pinballx and try to launch another table, it fails, stating that PB FX2 is already running. I exit out of PBX and at the bottom of my windows 7 taskbar, Pinball FX2 is minimized (along with the DMD window).
  25. Hey Time299, Got all the tables launching correctly for the most part, thanks for the help. It took a while, but works perfectly. The issue I have now, is that kill/savekill/saveexit don't actually exit PB FX2. It just minimizes PB FX2 and goes back to pinballx every time. I've configured PB FX2 to run with a DMD on another screen, otherwise, stock install. Its like the PB FX2 window lost focus and it isn't actually exiting. Got any ideas? When I try to start another game in Pinballx, since PB FX2 is already running, it won't launch a new table.
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