Update: thought I would play around with this again since I updated my cpu, mb, and gpu (not changing windows 7 though). I tried the new 14.48 and still get the ssf kill action. Went back to 14.33 and it works fine. Just an FYI.
Thank you for looking into this Tom. Outside of gx my ssf runs fine though. Plus if I put it to run before gx starts in the advance config, it will start and run with it. But not if gx is fully started.
What's interesting is it's such a random bug. Some have it and some don't. Now you say you have win10 and I was thinking it might be a win7 thing because I got it working on a separate win 10 machine with onboard Intel graphics.
What seems to be a common factor is it's something from the newer builds of gx that was added or changed.
Not sure if this is a known bug or some other thing, but when using project 64 for N64 emulation I can't seem to get it to resume once I pause it in Gameex? Is this working for everybody else? If it is just me, I'll post some logs and ini to check out.
It does crash in windowed mode. As long as gameex is started first. I have played with the show desktop settings to no avail. About the gameex background: the version of gameex I had was maybe over a year old and using ccleaner I never seen a gameex function in the tools/startup section. And now it's there and can't be disabled. Just a change I noticed.
Exactly the same as mine. Sounds like it's repeatable between our systems. Its almost as if when ssf is running before gameex is started it makes an exception for ssf, but if not it kills it somehow. Is it something with the gameex background? That seems like something newer. It wasn't there before in my older version when ssf worked. Just trying to look at all possibilities.