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blib

GameEx Founding Member
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Everything posted by blib

  1. Just downloaded the latest D3D build of Snes9x. You can now launch with a -fullscreen switch. Eg. Snes9x.exe -fullscreen "[ROMPath]\[RomFile]" (remove the {ESC} you previously sent to remove the menu bar.) Menu bar has now been removed from the fullscreen mode. [ESC] now exits fullscreen to menued window. The D3D works great for me. http://www.snes9x.com/phpbb2/viewtopic.php?t=4025
  2. Thank you!
  3. I have no idea what happened. I updated my mame list yesterday, and suddenly the screensaver only runs Mame games. I've double checked the appropriate setting in the config, and use other emu's is set for yes. I've double checked the emu entries and they are enabled. I actually tried shutting off mame in the Screensaver settings, and after a delay of about 15 seconds it did start a SNES game. But as soon as I turned Mame back on, it went right back to 100% Mame selections for the random screensaver. Anybody have any ideas how I can get back the former random game generation that was about 50/50 Mame/Other emus? Thanks
  4. Reinstalation is for quitters. Lol. What I'm trying to understand is why this just started after the 9.71 (or another very recent) update. I havn't touched anything codec related on this computer for over a year. GameEx performed beautifully with the video splashes until very recently.
  5. Thanks for the heads up. Tried it. It actually made the delay worse. About 20 seconds everytime I move over a menu item with video attached now. Removed it. Back to about a 5-8 second delay again.
  6. I would tend to agree at this stage. I tried removing all media processing installs from my add/remove (except Direct X stuff), and the problem still persists. I certainly have played with many codec packs over the years, and unfortunately have probably left traces of something on here that is wrestling with ffdshow for control over the video. I'll keep watching the forums for the next couple of days. Thanx for the help blib
  7. Re-Installed ffdshow. I tried running GameEx in a window. I notice that when I move over a menu selection with a video splash that the FFDshow icon appears after 5-8 seconds in the taskbar. But the second I move down to a .JPG/.PNG splash that it instantly dissapears and has to reload when I move back over a video splash. Didn't ffdshow use to stay resident in memory as long as GameEx was running?
  8. Hi Tom, I've done some more testing, and was very surprised to find out that ffdshow seems to make no difference. I removed it from my system completely, rebooted and gameex will still show the videos, and still pauses for about 8 to 10 seconds every time. Also the mouse dissapears during that pause, and the system seems to lock. It's an ATI Radeon 9600, very generic card. Was bundled with Doom 3. My CPU is a pre SSE3 P4 though. Did you use anything SSE3 specific in the 9.71 build? Thanks for taking a look at this for me. I've tried as many video formats as possible with windows media player and the new ffdshow. No problems there at all. This seems to only crop up on the GameEx GUI.
  9. Thanks No I tried both builds, the problem is still there. I'm running XP so the Vista pack is probably a bad idea. However, the problem started with a GameEx update. Since updating ffdshow I've tried running many videos, and don't see any delays or problems with WMP. IE the delay started after a GameEx update, not after I started messing with ffdshow.
  10. Hi Guys, Been playing with this all morning. Finally read the specs for the latest ffdshow release. noticed this... ** Only for CPUs with support for SSE (Streaming SIMD Extensions) instructions. I know for a fact that my P4 is pre sse, from compiling mame. Now when I move the menu bar over a selection that has video attached. The program seems to freeze for about 8 to 10 seconds before the video pops up. Scroll down, then back up. Freezes again, so this isn't just a delay caused by the intial loading of ffdshow. I think it's possible to shut off/remove those videos, so I'll just do that. But if somebody has a less drastic fix for this problem, please let me know. Thanks blib
  11. Running GameEx XP on P4/2.4 5 second (extra) delay when selecting a menu item with a video attached. Happens every time, even if I havn't navigated to a new page. Just scrolling will lock everything for 5 seconds if for example I move over the Mame section. Removed ffdshow and updated to the Dec 08 release. No improvement??? Please help!? PS I also tried the CCCP. It said something about me having short name generation disabled on my NTFS drives. Could that have anything to do with it?
  12. blib

    Mame Question

    1) Don't be rude. All I've done is explained my situation. I'd like nothing more than extra time to compile my own builds, resize and update my artwork, etc etc. 2) I don't have any problem grasping the point that Mame reads keyboard input in a weird (protected) way, but I've also spent many years watching people defeat the weird ways people have thought of protecting/limiting software. My comment about Tom is not a slight against him, but acknoweldgement that he has already found MANY workarounds for emulator/frontend issues. Anways, appreaciate the info. But the thread is going nowhere. Happy gaming - l8r
  13. blib

    Mame Question

    Unfortunately I do not have the time to mess with emulators, roms, beta cycles, etc etc anymore. I've been able to keep up with Mame simply because of clrmamepro's power, and GameEx's auto update. I may have to finally give up on the beta cycles and just switch to the full releases. Really am surprised that Tom hasn't figured this out yet. Thx guys
  14. blib

    Mame Question

    To reiterate... I am not looking for a batch file to mod & compile Mame. I am looking for the frontend I support to address this problem. thx anyway
  15. blib

    Mame Question

    I have the skip disclaimer switch set, but unfortunately it doesn't seem like mame/mame32 supports skipping the warning messages anymore. For general EMU input you have a clever little option to wait_time and then send some keys to the emu being run. Anyway you can add that to the basic mame options so I can send an extra [OK] to all mame games to prevent the stall on the DOES NOT SUPPORT SCREEN FLIPPING IN COCKTAIL MODE warning? thx blib
  16. A great Radio Station for Game Ex Radio SEGA - http://www.radiosega.net/radiosega.asx Anyone else have any game related Radio Stations?
  17. Brilliant! Thank you. -bank 0 00010000 That did the trick!
  18. blib

    Daphne paths?

    I noticed that too. Just manually type over the extra Cobra Command entries to adjust them to the proper games. Don't forget to put the correct -framefile entries in the options fields. Don't forget to put the romset for the version you wish to run in the rom field. That's it. A bit of typing. Everything worked for me. Example of Option Field --> -framefile E:\Games\Daphne\astron\astron.txt The framefiles for each game are usually in the Framefile directory, or in the Game directory (as in the above example). Example of Rom Field --> astron There are sometimes several rom files for the same game. Make sure you choose one that is working. Assuming you put in the right rom name, point to the right -framefile, and originally setup the correct daphne directory (mine is E:\Games\Daphne). Everything should work exactly as it does in Daphne, except Thayer's quest needs a -bank switch to put it into Coin mode. (Don't worry about that) One of the extremely nice things about the way GameEx handles daphne is that you can input identical entries and just change the ROM file to get a seperate entry for a differn't version. So if I want to run the the Dragon's Lair mod that has the drawbridge scene, as well as the Original arcade. I make another entry, simply change one rom name, and then can just click on which version I wish to start. In Daphne loader you have to bring up the game configuration and manually change between rom sets.
  19. Actually I'm thinking the exact opposite. In 6 years of playing with frontends (I started with femame/DOS), I've never seen another Frontend that can compare with the ease of setup that GameEx has. Out of 30 odd emus I set up, only 3 didn't work off the hop. One had a bad default .exe name, one had a bad switch, and one new one that doesn't detect my joystick, which has nothing to do with GameEx. In the world of FrontEnd configuration that is unheard of. Hell I havn't even touched a mame setting yet. Consider yourself extremely lucky. Every headache you've experienced with GameEx would be 10 times worse with any other universal frontend.
  20. Lol I just did a search for Super Famicom on google images and this came up. Warning - Adult Content http://image2.sina.com.cn/gm/t/n/2006-08-0...805104556_c.jpg Can't ask for a better SNES preview than that!
  21. Worked fine for me. Why would you make the \vpinball\tables directory the working directory when vpinball launches from the \vpinball directory? Seems to me Vpinball should know where all it's subdirectories are. I'll test it a bit more, but it seems to be working fine for me with the working directory set for \vpinball. Correct me if I'm wrong, but the above config allows you to launch without the [ROMPath] command on the commandline, but otherwise doesn't do anything momaw27's doesn't. If that is the case then momaw27's is the correct setup. Kenclops is technically setting the working directory incorrectly and then compensating for it on the command line. A very convoluted way of doing things.
  22. Never heard of it. I'll give it a whirl. Thank you very much!
  23. Tried removing the -fullscreen switch and sent an [ESC] to the emulator with Send Key option. GameEx crashed with a fatal error. UPDATE: No more fatal error, but the SENDKEY doesn't seem to work. At this point, I can start Neopop. Switch tasks manually with ALT-TAB. Hit ESC manually. Use the emu. Hit ESC a couple of times and the emu exits to GameEx. For a couple of obscure games I'll probably never play this is fine. But if there is a better way around it, I'd be curious to know how it's done. Seems like somebody was deveoloping an SDL version of Neopop for the X-box and it seemed to have a fullscreen command line switch, but regular Neopop_Win32 does not.
  24. The rom path you selected are Pinmame game roms, not Visual Pinball Tables. Set your ROM directory for the \Tables subdirectory in your vpinball folder. That is where you should be keeping your .VPT files which are handled essentially as if they were the rom files for an emulator.
  25. From the default setup of Neopop I get the following error message. Cannot find ROM file -fullscreen. ???
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