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Verisutha

GameEx Lifetime Member
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Everything posted by Verisutha

  1. Hi Tom,

    I just recently had my SSD fail and I need a new key to register the software.  Is there a way to get one?  I couldn't find a registration key  on my account.

    Thanks for any assistance.

    Jeff

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  2. Ok.. I figured it had something to do with the command line parameters.. The command line parameters are incorrect it should be: ppssppWindows64.exe --s --fullscreen "[ROMPATH]/[ROM]" You need two dashes in front of the start command, or command line arg. So in my case its the --s, not -s that is in the GameEx emulator. Once I changed the -s to --s (I added --fullscreen so it would default to fullscreen) everything started fine.
  3. I have a bit of an odd issue and I am hoping someone might know the secret sauce.. When I launch games from PPSSPP there are no issues. They load right away and I can play them fine. When I launch them through GameEx PPSSPP loads up fine, but I have to hit F8 to start the game. Is there a way to get the game to start running automatically? I have tried searching the forums, but I didn't see any posts talking about this. Any help would be greatly appreciated.
  4. I was playing with the new version a bit last night and I didn't encounter any crashing. Although I didn't focus on a lot of testing because I was finishing the rewiring for my cabinet. I should have time tonight to really put it though it's paces and give you a final outline. Thanks for working on resolving the problems.
  5. Did you happen to try more than a couple of tables? I found if I did several tables it would seem to crash. Running anything under 5 it seemed to hardly ever crash. I did have it crash once after exiting a single VP table, but I didn't count that. I didn't try the in game pause. I don't have a key set up for it.
  6. Tom this one is running pretty good. I loaded a bunch of games just using FP and it did crash after several games. I then added BAM just to see how it would run and it worked fine flipping between VP and FP tables. It did eventually crash out after several tables with the usual error: 06:20:49.7 10/18/2013: Exit System Control Pressed06:20:52.2 10/18/2013: Error. Exiting06:20:52.2 10/18/2013: Error in the application.06:20:52.2 10/18/2013: at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)06:20:52.2 10/18/2013: at Direct2D.Direct2d.Device..ctor(Form FormHandle, Int32 Width, Int32 Height, Boolean Windowed, Boolean VSync, Boolean Display16Bit, Int32 DisplayNbr, Int32 RefreshRate)06:20:52.2 10/18/2013: at PinballX.Main.a(Boolean A_0, Boolean A_1)06:20:52.2 10/18/2013: at PinballX.Main.ac()06:20:52.2 10/18/2013: at PinballX.Main..ctor()06:20:52.2 10/18/2013: Disposing PluginsThe odd thing was when it crashed this time it left Future Pinball running when it would drop to desktop. FP didn't close, I had to close it manually. Although I am guessing that is because BAM was running over FP. But like I said it seemed to only crash after several tables. Included is the last log file. FP_and_VP_log.txt
  7. Ok the latest one works MUCH better. I was actually able to load multiple tables in FP before it crashed. Hide DMD/Back glass settings seemed to have no effect. It crashed after I exited the 4th table on FP. Although after running several tests it may be kind of random when it has the crash.. I was able to load through 15 tables without a crash. On a side note, it would appear that when I now exit a VP table it drops to desktop. attached are the VP and the FP log files. FP_log.txt VP_log.txt
  8. I'll be sure and run some more tests tonight when I get home. I didn't have a chance to this morning. I'll update you with the results. Thanks for the work you are putting in to resolve this issue.
  9. I didn't post one because it crashed running the same test as earlier with Future Pinball, and I had to run out of the house quickly. I didn't have much time to test. This evening I updated my NVidia drivers to the latest signed drivers from NVidia 327, from the beta drivers I had 326. I didn't try the lastest beta 331 drivers yet. I ran some further tests just now to see how things were working and it seems to work for Visual Pinball, but the moment I run a Future Pinball table it will load the table then crash out when I leave the table. The log below includes the 3 VP tables I ran and then a single FP table, and then the crash. Ran a few more tests and it seems to be fixed for Visual Pinball. I can load multiple tables with no problems and it returns to PinballX, although every once in awhile it will still crash on a VP table.. But it is no where near as common. Although it will crash on exit 100% of a FP table for me. It does seem curious that the people posting all are using Windows XP SP 3 with DX9.. Included is the log: 21:02:22.4 10/16/2013: PinballX - Version 1.6721:02:22.4 10/16/2013: Loading Settings21:02:22.4 10/16/2013: Initialize Component21:02:22.4 10/16/2013: Initialize Display21:02:22.5 10/16/2013: Loading PlugIns21:02:22.6 10/16/2013: Created DirectX BackGlass Window21:02:22.6 10/16/2013: Hiding Cursor21:02:22.6 10/16/2013: Hiding Taskbar21:02:22.6 10/16/2013: Load Game List21:02:22.7 10/16/2013: Loading Database: Future Pinball21:02:22.7 10/16/2013: Loading Database: Visual Pinball21:02:22.7 10/16/2013: Finding and matching artwork and videos21:02:22.9 10/16/2013: Loading Game Statistics and Scores21:02:23.8 10/16/2013: Initialize Audio21:02:23.9 10/16/2013: Set Keyboard Controls21:02:23.9 10/16/2013: Initialize Joystick21:02:23.9 10/16/2013: 1 Joystick Attached21:02:23.9 10/16/2013: Started21:02:35.3 10/16/2013: Launch System21:02:35.3 10/16/2013: Waiting for threads21:02:35.4 10/16/2013: Disposing display21:02:36.6 10/16/2013: C:\Program Files\Visual Pinball\VPinball.exe /play -"C:\Program Files\Visual Pinball\Tables\judge dredd (bally 1993).vpt"21:02:36.6 10/16/2013: C:\PinballX\vpauto.exe21:03:05.8 10/16/2013: Exit System Control Pressed21:03:08.4 10/16/2013: Waiting: 32821:03:09.0 10/16/2013: Created DirectX BackGlass Window21:03:16.0 10/16/2013: Launch System21:03:16.0 10/16/2013: Waiting for threads21:03:16.0 10/16/2013: Disposing display21:03:17.2 10/16/2013: C:\Program Files\Visual Pinball\VPinball.exe /play -"C:\Program Files\Visual Pinball\Tables\johnny mnemonic (williams 1995).vpt"21:03:17.2 10/16/2013: C:\PinballX\vpauto.exe21:03:22.3 10/16/2013: Found PinMAME ROM: jm_12r.nv21:03:26.5 10/16/2013: Exit System Control Pressed21:03:29.8 10/16/2013: Created DirectX BackGlass Window21:03:37.1 10/16/2013: Launch System21:03:37.1 10/16/2013: Waiting for threads21:03:37.2 10/16/2013: Disposing display21:03:38.2 10/16/2013: C:\Program Files\Visual Pinball\VPinball.exe /play -"C:\Program Files\Visual Pinball\Tables\indianapolis 500 (bally 1995).vpt"21:03:38.2 10/16/2013: C:\PinballX\vpauto.exe21:03:43.4 10/16/2013: Found PinMAME ROM: i500_11r.nv21:03:46.9 10/16/2013: Exit System Control Pressed21:03:50.2 10/16/2013: Created DirectX BackGlass Window21:03:54.7 10/16/2013: Launch System21:03:54.7 10/16/2013: Waiting for threads21:03:54.7 10/16/2013: Disposing display21:03:55.8 10/16/2013: C:\Games\Future Pinball\Future Pinball.exe /open "C:\Games\Future Pinball\Tables\Indiana Jones and the Kingdom of the Crystal Skull.fpt" /play /exit /arcaderender21:04:22.2 10/16/2013: Exit System Control Pressed21:04:24.8 10/16/2013: Waiting: 23421:04:25.1 10/16/2013: Error. Exiting21:04:25.1 10/16/2013: Error in the application.21:04:25.1 10/16/2013: at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)21:04:25.1 10/16/2013: at Direct2D.Direct2d.Device..ctor(Form FormHandle, Int32 Width, Int32 Height, Boolean Windowed, Boolean VSync, Boolean Display16Bit, Int32 DisplayNbr, Int32 RefreshRate)21:04:25.1 10/16/2013: at PinballX.Main.a(Boolean A_0, Boolean A_1)21:04:25.1 10/16/2013: at PinballX.Main.ac()21:04:25.1 10/16/2013: at PinballX.Main..ctor()21:04:25.1 10/16/2013: Disposing Plugins21:04:25.1 10/16/2013: Showing Taskbar21:04:25.1 10/16/2013: Unhiding Mouse Cursor
  10. Same result. Still crashes.
  11. I ran some tests this morning and here are the results... Future Pinball Results: If I have "Hide DMD" and "Hide Backglass" checked PinballX will always drop to desktop after exiting the table. If I have "Hide DMD" and "Hide Backglass" unchecked PinballX let me play the table once and return to PinballX, but if I play the table again it will drop to desktop when I exit the table. I didn't have a chance to test VP this morning due to having to leave for work. I'll test it tonight when I get home and let you know the results. I have included the Future Pinball log file. log.txt
  12. I love this feature, but there is one minor thing I would love added.. I happen to name my tables the actual name of the table. When I select the table from my personal list of tables I wish it would automatically fill in the rest of the info from the database. It seems a little redundant that I then need to click the select button on the table description hit the first letter of the table then scroll through a ton of the tables to find the one with the same name it filled in from the first selection. For example if my table is named "The Simpsons" it should find the table closest to "The Simpsons" and load the info for that table. Although I usually have the exact same name that it in the database eg. "The Simpsons (Data East 1990)" which is a 100% match in the database. Just a suggestion.. Would save a click and a search for a table. Otherwise I like the feature. Thanks for the great effort you put forth.
  13. Latest Version results: (Full logs attached) Results to date: V1.62 worked for Visual Pinball, but not Future Pinball Last version to work with both: V1.58 Future Pinball Failed: 06:16:37.4 10/15/2013: Launch System 06:16:37.4 10/15/2013: Disposing display 06:16:38.5 10/15/2013: Waiting for threads 06:16:38.5 10/15/2013: C:\Games\Future Pinball\Future Pinball.exe /open "C:\Games\Future Pinball\Tables\metalica ultra 1.04.fpt" /play /exit /arcaderender 06:16:55.6 10/15/2013: Exit System Control Pressed 06:16:57.2 10/15/2013: Waiting: 607 06:16:57.9 10/15/2013: Error. Exiting 06:16:57.9 10/15/2013: Error in the application. 06:16:57.9 10/15/2013: at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters) 06:16:57.9 10/15/2013: at Direct2D.Direct2d.Device..ctor(Form FormHandle, Int32 Width, Int32 Height, Boolean Windowed, Boolean VSync, Boolean Display16Bit, Int32 DisplayNbr, Int32 RefreshRate) 06:16:57.9 10/15/2013: at PinballX.Main.a(Boolean A_0, Boolean A_1) 06:16:57.9 10/15/2013: at PinballX.Main.ac() 06:16:57.9 10/15/2013: at PinballX.Main..ctor() 06:16:57.9 10/15/2013: Disposing Plugins 06:16:57.9 10/15/2013: Showing Taskbar 06:16:57.9 10/15/2013: Unhiding Mouse Cursor Visual Pinball Failed: 06:20:42.8 10/15/2013: Launch System 06:20:42.8 10/15/2013: Disposing display 06:20:43.9 10/15/2013: Waiting for threads 06:20:43.9 10/15/2013: C:\Program Files\Visual Pinball\VPinball.exe /play -"C:\Program Files\Visual Pinball\Tables\monster bash (williams) (1998).vpt" 06:20:43.9 10/15/2013: C:\PinballX\vpauto.exe 06:20:50.4 10/15/2013: Found PinMAME ROM: mb_106b.nv 06:20:53.5 10/15/2013: Exit System Control Pressed 06:20:55.7 10/15/2013: Waiting: 90 06:20:55.9 10/15/2013: Error. Exiting 06:20:55.9 10/15/2013: Error in the application. 06:20:55.9 10/15/2013: at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters) 06:20:55.9 10/15/2013: at Direct2D.Direct2d.Device..ctor(Form FormHandle, Int32 Width, Int32 Height, Boolean Windowed, Boolean VSync, Boolean Display16Bit, Int32 DisplayNbr, Int32 RefreshRate) 06:20:55.9 10/15/2013: at PinballX.Main.a(Boolean A_0, Boolean A_1) 06:20:55.9 10/15/2013: at PinballX.Main.ac() 06:20:55.9 10/15/2013: at PinballX.Main..ctor() 06:20:55.9 10/15/2013: Disposing Plugins 06:20:55.9 10/15/2013: Showing Taskbar FP_log.txt VP_log.txt
  14. Computer: Windows XP x32 SP3 NVidia 780GTXOC 4GB RAM PinDMD2 Shark Codecs (DX Diag included) Visual Pinball: 2 Monitor using dbs2, vp 9.15 Future Pinball: FP Physics 2.3 through 2.5 tested, using BAM all fail in both versions. DxDiag.txt
  15. I think the last version that seemed to work for both Visual and Future Pinball was something like 1.58.. It's been awhile since FP worked. Test Version: (1.6.7) Fails on Visual, and Future Pinball with the same error: Future Pinball: 17:54:49.6 10/14/2013: Waiting: 922 17:54:50.7 10/14/2013: Error. Exiting 17:54:50.7 10/14/2013: Error in the application. 17:54:50.7 10/14/2013: at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters) 17:54:50.7 10/14/2013: at Direct2D.Direct2d.Device..ctor(Form FormHandle, Int32 Width, Int32 Height, Boolean Windowed, Boolean VSync, Boolean Display16Bit, Int32 DisplayNbr, Int32 RefreshRate) 17:54:50.7 10/14/2013: at PinballX.Main.a(Boolean A_0, Boolean A_1) 17:54:50.7 10/14/2013: at PinballX.Main.ac() 17:54:50.7 10/14/2013: at PinballX.Main..ctor() 17:54:50.7 10/14/2013: Disposing Plugins 17:54:50.7 10/14/2013: Showing Taskbar 17:54:50.7 10/14/2013: Unhiding Mouse Cursor Visual Pinball: 17:56:14.8 10/14/2013: Waiting for threads 17:56:14.8 10/14/2013: C:\Program Files\Visual Pinball\VPinball.exe /play -"C:\Program Files\Visual Pinball\Tables\monster bash (williams) (1998).vpt" 17:56:14.8 10/14/2013: C:\PinballX\vpauto.exe 17:56:21.2 10/14/2013: Found PinMAME ROM: mb_106b.nv 17:56:22.8 10/14/2013: Exit System Control Pressed 17:56:25.8 10/14/2013: Waiting: 375 17:56:26.4 10/14/2013: Error. Exiting 17:56:26.4 10/14/2013: Error in the application. 17:56:26.4 10/14/2013: at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters) 17:56:26.4 10/14/2013: at Direct2D.Direct2d.Device..ctor(Form FormHandle, Int32 Width, Int32 Height, Boolean Windowed, Boolean VSync, Boolean Display16Bit, Int32 DisplayNbr, Int32 RefreshRate) 17:56:26.4 10/14/2013: at PinballX.Main.a(Boolean A_0, Boolean A_1) 17:56:26.4 10/14/2013: at PinballX.Main.ac() 17:56:26.4 10/14/2013: at PinballX.Main..ctor() 17:56:26.4 10/14/2013: Disposing Plugins 17:56:26.4 10/14/2013: Showing Taskbar 17:56:26.4 10/14/2013: Unhiding Mouse Cursor Version 1.6.2: Works for Visual Pinball with no problems, but fails on Future Pinball: Future Pinball: 18:00:58.2 10/14/2013: Showing Loading Screen 18:00:58.3 10/14/2013: Disposing display 18:00:58.4 10/14/2013: C:\Games\Future Pinball\Future Pinball.exe /open "C:\Games\Future Pinball\Tables\mousin' around! (midway 1989).fpt" /play /exit /arcaderender 18:01:13.4 10/14/2013: Exit System Control Pressed 18:01:16.4 10/14/2013: Error. Exiting 18:01:16.4 10/14/2013: Error in the application. 18:01:16.4 10/14/2013: at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters) 18:01:16.4 10/14/2013: at Direct2D.Direct2d.Device..ctor(Form FormHandle, Int32 Width, Int32 Height, Boolean Windowed, Boolean VSync, Boolean Display16Bit, Int32 DisplayNbr, Int32 RefreshRate) 18:01:16.4 10/14/2013: at PinballX.Main.a(Boolean A_0, Boolean A_1) 18:01:16.4 10/14/2013: at PinballX.Main.ab() 18:01:16.4 10/14/2013: at PinballX.Main..ctor() 18:01:16.4 10/14/2013: Disposing Plugins 18:01:16.4 10/14/2013: Showing Taskbar 18:01:16.4 10/14/2013: Unhiding Mouse Cursor Visual Pinball: 18:02:51.1 10/14/2013: Showing Loading Screen 18:02:51.2 10/14/2013: Disposing display 18:02:51.3 10/14/2013: C:\Program Files\Visual Pinball\VPinball.exe /play -"C:\Program Files\Visual Pinball\Tables\monster bash (williams) (1998).vpt" 18:02:51.3 10/14/2013: C:\PinballX\vpauto.exe 18:02:57.8 10/14/2013: Found PinMAME ROM: mb_106b.nv 18:02:59.7 10/14/2013: Exit System Control Pressed 18:03:06.9 10/14/2013: Created DirectX BackGlass Window 18:03:16.0 10/14/2013: Exiting 18:03:16.1 10/14/2013: Showing Taskbar 18:03:16.1 10/14/2013: Unhiding Mouse Cursor 18:03:16.1 10/14/2013: Disposing Plugins 18:03:16.1 10/14/2013: Saving Settings
  16. Tom, if you mean put in a game that doesn't load I did try that yesterday. it just flips back to the game listing. I haven't tried it with the latest version because I am not at home. I'll try the new version when I get home tonight. Assuming someone else doesn't beat me to the testing. Thanks for putting in the effort to get this worked out.
  17. Did the Loading animation work for anyone? I have WIndows XP x32 and the animation doesn't play for me either. It also stops on the first frame.
  18. The Wheel overlay images don't seem to show up for me? Is there a setting we need to make to see them? Thanks.
  19. I'm encountering a similar issue in the latest release.. See the following post: http://www.gameex.info/forums/topic/13595-pinballx-and-future-pinball/
  20. Actually I had not tested Visual Pinball recently because it worked with the prior version of PinballX. In the latest version 1.65 it crashes at the same place as Future Pinball does: See the following error log: 20:30:05.7 10/13/2013: PinballX - Version 1.65 20:30:05.7 10/13/2013: Loading Settings 20:30:05.7 10/13/2013: Initialize Component 20:30:05.7 10/13/2013: Initialize Display 20:30:05.8 10/13/2013: Loading PlugIns 20:30:05.9 10/13/2013: Created DirectX BackGlass Window 20:30:06.0 10/13/2013: Hiding Cursor 20:30:06.0 10/13/2013: Hiding Taskbar 20:30:06.0 10/13/2013: Load Game List 20:30:06.0 10/13/2013: Loading Database: Future Pinball 20:30:06.0 10/13/2013: Loading Database: Visual Pinball 20:30:06.0 10/13/2013: Finding and matching artwork and videos 20:30:06.4 10/13/2013: Loading Game Statistics and Scores 20:30:07.1 10/13/2013: Initialize Audio 20:30:07.2 10/13/2013: Set Keyboard Controls 20:30:07.2 10/13/2013: Initialize Joystick 20:30:07.2 10/13/2013: 1 Joystick Attached 20:30:07.2 10/13/2013: Started 20:30:13.2 10/13/2013: Launch System 20:30:13.2 10/13/2013: Disposing display 20:30:14.3 10/13/2013: Waiting for threads 20:30:14.3 10/13/2013: C:\Program Files\Visual Pinball\VPinball.exe /play -"C:\Program Files\Visual Pinball\Tables\monster bash (williams) (1998).vpt" 20:30:14.3 10/13/2013: C:\PinballX\vpauto.exe 20:30:20.7 10/13/2013: Found PinMAME ROM: mb_106b.nv 20:30:24.3 10/13/2013: Exit System Control Pressed 20:30:26.7 10/13/2013: Error. Exiting 20:30:26.7 10/13/2013: Error in the application. 20:30:26.7 10/13/2013: at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters) 20:30:26.7 10/13/2013: at Direct2D.Direct2d.Device..ctor(Form FormHandle, Int32 Width, Int32 Height, Boolean Windowed, Boolean VSync, Boolean Display16Bit, Int32 DisplayNbr, Int32 RefreshRate) 20:30:26.7 10/13/2013: at PinballX.Main.a(Boolean A_0, Boolean A_1) 20:30:26.7 10/13/2013: at PinballX.Main.ac() 20:30:26.7 10/13/2013: at PinballX.Main..ctor() 20:30:26.7 10/13/2013: Disposing Plugins 20:30:26.7 10/13/2013: Showing Taskbar 20:30:26.7 10/13/2013: Unhiding Mouse Cursor
  21. Works perfectly on mine. Very slick.. Can't wait to see this integrated in to PinballX... Would love to make custom animations for the various tables when they are selected.
  22. Just thought I would update my post with the log file produced when exiting a Future Pinball table: 21:23:23.4 10/12/2013: PinballX - Version 1.65 21:23:23.4 10/12/2013: Loading Settings 21:23:23.4 10/12/2013: Initialize Component 21:23:23.4 10/12/2013: Initialize Display 21:23:23.5 10/12/2013: Loading PlugIns 21:23:23.6 10/12/2013: Created DirectX BackGlass Window 21:23:23.7 10/12/2013: Hiding Cursor 21:23:23.7 10/12/2013: Hiding Taskbar 21:23:23.7 10/12/2013: Load Game List 21:23:23.7 10/12/2013: Loading Database: Future Pinball 21:23:23.7 10/12/2013: Loading Database: Visual Pinball 21:23:23.7 10/12/2013: Finding and matching artwork and videos 21:23:24.1 10/12/2013: Loading Game Statistics and Scores 21:23:24.8 10/12/2013: Initialize Audio 21:23:24.9 10/12/2013: Set Keyboard Controls 21:23:24.9 10/12/2013: Initialize Joystick 21:23:24.9 10/12/2013: 1 Joystick Attached 21:23:24.9 10/12/2013: Started 21:23:29.2 10/12/2013: Launch System 21:23:29.2 10/12/2013: Disposing display 21:23:30.3 10/12/2013: Waiting for threads 21:23:30.3 10/12/2013: C:\Games\Future Pinball\Future Pinball.exe /open "C:\Games\Future Pinball\Tables\mousin' around! (midway 1989).fpt" /play /exit /arcaderender 21:23:46.4 10/12/2013: Exit System Control Pressed 21:23:48.4 10/12/2013: Error. Exiting 21:23:48.4 10/12/2013: Error in the application. 21:23:48.4 10/12/2013: at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters) 21:23:48.4 10/12/2013: at Direct2D.Direct2d.Device..ctor(Form FormHandle, Int32 Width, Int32 Height, Boolean Windowed, Boolean VSync, Boolean Display16Bit, Int32 DisplayNbr, Int32 RefreshRate) 21:23:48.4 10/12/2013: at PinballX.Main.a(Boolean A_0, Boolean A_1) 21:23:48.4 10/12/2013: at PinballX.Main.ac() 21:23:48.4 10/12/2013: at PinballX.Main..ctor() 21:23:48.4 10/12/2013: Disposing Plugins 21:23:48.4 10/12/2013: Showing Taskbar 21:23:48.4 10/12/2013: Unhiding Mouse Cursor
  23. When I exit a Future Pinball table PinballX does not resume. The table drops out and goes to desktop and PinballX is no longer running. I was wondering if there was a fix to this or something I might be missing in my set up. Thanks for any assistance.
  24. I had this exact issue and I recieved a response on another set of forums. The issue for me was I did not have VSync turned on in Future Pinball. If you start Future Pinball and then go to "Preferences", "Video Rendering" and make sure VSync is checked. This fixed the issue for me and I was in the same position as you. Hopefully iy works for you as well.
  25. Spot on.... I reinstall the CCCP codecs and now everything is working perfectly. I guess something must have become hosed some how. Thanks for the great support.
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