Jump to content

All my products and services are free. All my costs are met by donations I receive from my users. If you enjoy using any of my products, please donate to support me. Thank you for your support. Tom Speirs

Patreon

pacman

GameEx Founding Member
  • Posts

    39
  • Joined

  • Last visited

Everything posted by pacman

  1. pacman

    Artwork Renamer

    Does anyone know of a application that will read a xml file and rename the artwork to match? For example. Xml file = Mario artwork file = Mario 64 I want the artwork file to be renamed to the xml file title Mario
  2. pacman

    Mame nag again

    nevermind got it lol
  3. pacman

    Mame nag again

    I get the following error any suggestions? Compiling Mame64... Using Parameters -j3 MSVC_BUILD=1 PTR64=1 mkdir.exe -p obj/windows/vmame mkdir.exe -p obj/windows/vmame/build mkdir.exe -p obj/windows/vmame/emu/audio mkdir.exe -p obj/windows/vmame/emu/cpu mkdir.exe -p obj/windows/vmame/emu/cpu/adsp2100 mkdir.exe -p obj/windows/vmame/emu/cpu/alph8201 mkdir.exe -p obj/windows/vmame/emu/cpu/apexc mkdir.exe -p obj/windows/vmame/emu/cpu/arm mkdir.exe -p obj/windows/vmame/emu/cpu/arm7 mkdir.exe -p obj/windows/vmame/emu/cpu/asap mkdir.exe -p obj/windows/vmame/emu/cpu/ccpu mkdir.exe -p obj/windows/vmame/emu/cpu/cdp1802 mkdir.exe -p obj/windows/vmame/emu/cpu/cop400 mkdir.exe -p obj/windows/vmame/emu/cpu/cp1610 mkdir.exe -p obj/windows/vmame/emu/cpu/dsp32 mkdir.exe -p obj/windows/vmame/emu/cpu/dsp56k mkdir.exe -p obj/windows/vmame/emu/cpu/e132xs mkdir.exe -p obj/windows/vmame/emu/cpu/f8 mkdir.exe -p obj/windows/vmame/emu/cpu/g65816 mkdir.exe -p obj/windows/vmame/emu/cpu/h6280 mkdir.exe -p obj/windows/vmame/emu/cpu/h83002 mkdir.exe -p obj/windows/vmame/emu/cpu/hd6309 mkdir.exe -p obj/windows/vmame/emu/cpu/i386 mkdir.exe -p obj/windows/vmame/emu/cpu/i8039 mkdir.exe -p obj/windows/vmame/emu/cpu/i8051 mkdir.exe -p obj/windows/vmame/emu/cpu/i8085 mkdir.exe -p obj/windows/vmame/emu/cpu/i86 mkdir.exe -p obj/windows/vmame/emu/cpu/i8x41 mkdir.exe -p obj/windows/vmame/emu/cpu/i960 mkdir.exe -p obj/windows/vmame/emu/cpu/jaguar mkdir.exe -p obj/windows/vmame/emu/cpu/konami mkdir.exe -p obj/windows/vmame/emu/cpu/lh5801 mkdir.exe -p obj/windows/vmame/emu/cpu/m37710 mkdir.exe -p obj/windows/vmame/emu/cpu/m6502 mkdir.exe -p obj/windows/vmame/emu/cpu/m6800 mkdir.exe -p obj/windows/vmame/emu/cpu/m68000 mkdir.exe -p obj/windows/vmame/emu/cpu/m6805 mkdir.exe -p obj/windows/vmame/emu/cpu/m6809 mkdir.exe -p obj/windows/vmame/emu/cpu/mb86233 mkdir.exe -p obj/windows/vmame/emu/cpu/mb88xx mkdir.exe -p obj/windows/vmame/emu/cpu/mc68hc11 mkdir.exe -p obj/windows/vmame/emu/cpu/mips mkdir.exe -p obj/windows/vmame/emu/cpu/nec mkdir.exe -p obj/windows/vmame/emu/cpu/pdp1 mkdir.exe -p obj/windows/vmame/emu/cpu/pic16c5x mkdir.exe -p obj/windows/vmame/emu/cpu/powerpc mkdir.exe -p obj/windows/vmame/emu/cpu/rsp mkdir.exe -p obj/windows/vmame/emu/cpu/s2650 mkdir.exe -p obj/windows/vmame/emu/cpu/saturn mkdir.exe -p obj/windows/vmame/emu/cpu/sc61860 mkdir.exe -p obj/windows/vmame/emu/cpu/se3208 mkdir.exe -p obj/windows/vmame/emu/cpu/sh2 mkdir.exe -p obj/windows/vmame/emu/cpu/sh4 mkdir.exe -p obj/windows/vmame/emu/cpu/sharc mkdir.exe -p obj/windows/vmame/emu/cpu/sm8500 mkdir.exe -p obj/windows/vmame/emu/cpu/spc700 mkdir.exe -p obj/windows/vmame/emu/cpu/ssp1610 mkdir.exe -p obj/windows/vmame/emu/cpu/t11 mkdir.exe -p obj/windows/vmame/emu/cpu/tlcs90 mkdir.exe -p obj/windows/vmame/emu/cpu/tms32010 mkdir.exe -p obj/windows/vmame/emu/cpu/tms32025 mkdir.exe -p obj/windows/vmame/emu/cpu/tms32031 mkdir.exe -p obj/windows/vmame/emu/cpu/tms32051 mkdir.exe -p obj/windows/vmame/emu/cpu/tms34010 mkdir.exe -p obj/windows/vmame/emu/cpu/tms7000 mkdir.exe -p obj/windows/vmame/emu/cpu/tms9900 mkdir.exe -p obj/windows/vmame/emu/cpu/upd7810 mkdir.exe -p obj/windows/vmame/emu/cpu/v30mz mkdir.exe -p obj/windows/vmame/emu/cpu/v60 mkdir.exe -p obj/windows/vmame/emu/cpu/v810 mkdir.exe -p obj/windows/vmame/emu/cpu/z180 mkdir.exe -p obj/windows/vmame/emu/cpu/z80 mkdir.exe -p obj/windows/vmame/emu/cpu/z8000 mkdir.exe -p obj/windows/vmame/emu/cpu/z80gb mkdir.exe -p obj/windows/vmame/emu/debug mkdir.exe -p obj/windows/vmame/emu/drivers mkdir.exe -p obj/windows/vmame/emu/layout mkdir.exe -p obj/windows/vmame/emu/machine mkdir.exe -p obj/windows/vmame/emu/sound mkdir.exe -p obj/windows/vmame/emu/video mkdir.exe -p obj/windows/vmame/lib/expat mkdir.exe -p obj/windows/vmame/lib/util mkdir.exe -p obj/windows/vmame/lib/zlib mkdir.exe -p obj/windows/vmame/mame/audio mkdir.exe -p obj/windows/vmame/mame/drivers mkdir.exe -p obj/windows/vmame/mame/layout mkdir.exe -p obj/windows/vmame/mame/machine mkdir.exe -p obj/windows/vmame/mame/video mkdir.exe -p obj/windows/vmame/osd/windows mkdir.exe -p obj/windows/vmame/tools Compiling src/osd/windows/vconv.c... Compiling src/emu/cpu/m68000/m68kmake.c... Compiling src/osd/windows/main.c... process_begin: CreateProcess(C:\MinGW\psdk\bin\amd64\cl.exe, cl.exe /nologo /O1 -D_CRT_SECURE_NO_DEPRECATE -c src/osd/windows/vconv.c /Foobj/windows/vmame/osd/windows/vconv.o, ...) failed. make (e=216): Error 216 mingw32-make: *** [obj/windows/vmame/osd/windows/vconv.o] Error 216 mingw32-make: *** Waiting for unfinished jobs.... mingw32-make: *** [obj/windows/vmame/emu/cpu/m68000/m68kmake.o] Error -99 mingw32-make: *** [obj/windows/vmame/osd/windows/main.o] Error -99 Finished!
  4. Don't know if anyone mentioned it....Hap Hazard from raptisoft(the people that made hamsterball) its a platformer modeled after jumpman jr great fun.. www.raptisoft.com
  5. Don't know if anyone mentioned it....Hap Hazard from raptisoft(the people that made hamsterball) its a platformer modeled after jumpman jr great fun.. www.raptisoft.com
  6. Thanks! I Appreciate it! Do i have to resize em to 640x480 or will the theme ini do that?. BTW anyone else that wants to create some themes for arcade cabinets please do so the prizes are up for grabs
  7. hey amos and chance of making a custom for vectrex?
  8. i found a fix i reinstalled xvid codec and all is well
  9. one quick question though....It seems when i use the custom backgrounds i lose my video previews is there a way around that?
  10. amos, Those are great i didnt realize it was 640x480 i appreciate the work you did on them you can take one of the prizes i listed if you want
  11. pacman

    Emumovies Help

    hello, I recently downloaded all the emumovies from the emumovies ftp but when i try to set them up in gamex the videos minimze gamex and do not play....The videos play by themselves just not in gameex...it causes gamex to go into a loop everytime it tries to start a game video on the list
  12. I would def resize and mess with em but i can download what he currently has
  13. Knights would be great but its 1024x768 and not finished or downloadable If he would convert it i would def give him first picks....Multiple submissions are welcome
  14. I am in desperate need of a 640x480 theme for my arcade monitor(wells d9200) and arcadevga card...I would like to have different backgrounds for the emulators and a nice start page with classic characters. No fighting characters please. Stuff like DK Frogger pacman and so on I can offer on the following pick only 1 please $60 us cash Modded Xbox 1 with 120 gig drive A pair of Happ perfect 360 joysticks with the aluminum slikstik handles a arcade vga card a asus p4p800-vm with pentium 4 processor(i believe it is 2.4ghz) and 512 megs of ram any takers?
  15. I have the same problem. It runs correct once but stops after that and just keeps putting a icon in the system tray. I am running windows Xp pro sp2
  16. When I go to select a certain video in my multimedia folder it starts to do the preview then just minimizes gamex and sits there. The videos all play fine in windows media player just not in gamex. Any suggestions?
  17. What about this theme in 640x480 resolution? I have a Wells Gardner 27 but 800x600 gets all fuzzy on me. I think it is going bad. 640x480 is just perfect. I would be willing to pay for your efforts
  18. This is taken from the newvideo.txt file in the latest build of mame. Is this going to affect gameex? This article originally appeared in a slightly different form at http://aarongiles.com. You should read this if you are used to how MAME's video system worked prior to 0.107 and you want to understand how you should configure MAME with the new rendering system in place. The New Video Landscape Since its inception 9 years ago, MAMEâ??s video system has defaulted to a mode where it tries to change resolutions on you. And since the first port of the core to Windows 5 years ago, it has defaulted to using your graphics card to stretch the video to that resolution. Iâ??m sure a lot of you out there have taken a lot of time to tweak the current set of video options to make them work the way you like. But every once in a while, you need to take a step back and re-evaluate the situation. The current video system has been in place for 5 years now without much substantial change. And with the recent rewrite, youâ??re almost certainly going to want to rethink the way you have things configured. At the highest level, there are really three different ways you can configure the new system. Placing yourself into one of these three categories will help you get the initial settings right. From there, you can tweak with the settings to figure out what works best. Category 1: Bells and whistles. People who fall into this category would include anyone with a modern system and a decent video card (decent in this context means at least 16MB of VRAM and built in the last 5 years or so â?? weâ??re not talking cutting edge here). Any decent video card will be able to render the simple MAME graphics at pretty much any resolution without breaking a sweat. Configure your desktop to the video mode you want (preferably something high like 1024Ã?768 or greater with a high refresh rate, unless you are running on a fixed-mode LCD, in which case just match what your LCD panel is), and tell MAME to leave the resolution alone. In this day and age, there is little reason to switch resolutions at all, unless you fall into Category 3, below. In this mode, you will have full access to artwork options, and youâ??ll get your artwork scaled to full resolution and with full alpha blending effects. Vector games will look crisp, you can use decent fonts, and you can see a whole lot more of the world when using the graphics/tilemap viewer. This mode uses Direct3D, so you should configure yourself like this: -video d3d -noswitchres [-triplebuffer] [-nofilter] The -noswitchres option tells MAME to just run at the current resolution. Although you can let MAME pick a resolution for you, it doesnâ??t really make much sense in D3D mode, and in fact I may even remove that feature altogether. To avoid tearing artifacts, I recommend using the -triplebuffer option as well. Just make sure your monitorâ??s refresh rate is higher than the game you are running. If you dislike the blurry look of the graphics, you can specify the -nofilter option to disable bilinear filtering, though that will produce blocky artifacts. Alternatively, you can use the -prescale option which is described at the end of this article. Category 2: Like the old days. I really didnâ??t even want to support this mode at all, but certain vocal MAMEdevs would have skinned me alive otherwise. People who fall into this category include those who have weak systems that worked fine with previous versions of MAME, but who donâ??t run well with Direct3D rendering. (Note that just because Space Invaders runs unthrottled at 2000fps with DirectDraw and 1000fps with Direct3D doesnâ??t mean that Direct3D is going to be a serious issue when playing at a regular 60fps, so if youâ??re unsure, give the Direct3D route a try for a while.) In this mode, MAME will draw the game screen and artwork at the gameâ??s resolution, just like it did in MAME 0.106 and earlier; however, some artwork options, such as -artcrop, wonâ??t work as you might expect, and some alpha blending artwork modes (specifically overlays) will operate with a performance penality. MAME will then use your video card to stretch the video to the proper aspect ratio. -video ddraw -hwstretch [-switchres] [-triplebuffer] The -switchres is optional here. If your video card is really ancient and struggles expanding the screen to fit your desktop resolution, you might want to turn it on. Again, to avoid tearing artifacts, I recommend using the -triplebuffer option as well, but make sure your monitorâ??s refresh rate is higher than the game you are running (-switchres will do that for you if you use it). If your video card produces blurry pixels which you donâ??t like, try the -prescale option described at the end of this article. Category 3: Anal video mode types. These are the guys who have generally built their own cabinets and set them up with a CRT display where they have several dozen carefully hand-tweaked video modes that approximate the original video modes the games ran at. They want MAME to pick that hand-tweaked mode and use it, drawing one pixel on the screen for each pixel in the original game. They donâ??t give a whit about artwork or anything other than the raw pixels going to the right place. Fortunately, you can still configure MAME for this case as well: -video ddraw -nohwstretch -switchres [-triplebuffer] Obviously in this case, the -switchres is required. You also want to disable hardware stretching, otherwise you wonâ??t get that â??perfectâ? 1:1 pixel mapping. Triple buffering may or may not help. So, I recommend starting with these initial options and then tweaking from there. One additional option you might want to try in combination with the above is the -prescale option. -prescale takes an integer parameter from 1 to 8, and specifies a magnification amount by which the screen pixels are expanded before they are drawn to the screen. Why is this useful? And how much of a performance impact does it have? Well, that depends on the mode you are running in. If you are running in Category 1 (-video d3d), then -prescale will use your video card to scale the game graphics up before rendering them to the screen. Depending on the video card, this is usually a small performance hit, but not too significant. The benefit is that each prescale factor reduces the blurriness of the pixels. -prescale 1 is the default, which does no scaling. -prescale 2 will double each pixel, -prescale 3 will triple each pixel, etc. For my money, -prescale 2 is sufficient, but people with super high resolution displays claim that larger -prescale factors work even better. If you are running in Category 2 (-video ddraw -hwstretch), then -prescale will cause MAME to compose the screen graphics at the specified scale factor. This is unfortunately done in software, but carries the benefit that artwork, fonts, and the graphics viewer can take advantage of the additional resolution to produce nicer results. The end effect is that you will get less blurry pixels, just like the Category 1 case, plus higher quality artwork, fonts, and more visible area in the graphics viewer. If you are running in Category 3 (-video ddraw -nohwstretch), then -prescale will cause MAME to pick a video mode that is the prescale factor times the raw screen resolution, and then MAME will, in software, compose the screen graphics at the specified scale factor. This has all the advantages of the Category 2 case, except that since there wasnâ??t any pixel blurring to begin with, there is no additional crispness that comes about as a result. Finally, you may be wondering about effects (and yes, scanlines are an â??effectâ?). Effects are no longer hard-coded into the system. Rather, you can provide a PNG file in the artwork directory that will be loaded and overlaid on top of screen bitmaps. See the description of -effect in windows.txt for more details.
  19. Works for me thank you so much. you rule! Any chance for a startup video in 640x480. If not I could probably resize it with tmpegenc so no big deal.
  20. Thanks! I tried changing the INI but it gives an error on startup. I appreciate any work you do great theme by the way
  21. Is there any way to get the Alpha Themes in 640x480? I want to run them in my arcade cab but my D9200 gets too fuzzy when running 800x600. I would even be willing to pay a llittle fee for the work. Thanks
  22. Is there anyway to get this theme in 640x480. I am running on a arcade monitor and really like this theme. The green or the blue. Thanks
  23. Hello... I am having some trouble with the model 2 option in GAMEEX. It starts to run but picks the wrong game (i.e. I choose House of the Dead and it tries to run F1 racing) and for some reason it bails saying video subsystem failed. Any suggestions?
×
×
  • Create New...