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Everything posted by pocketpal
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Thanks, Tom! Hopefully I can try it out tonight.
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Well, I've been shellin' for years, and it's never been an issue before, and I'm not experiencing any other troubles.
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Thanks for trying, but I'm afraid it's no better. I tried pressing the key in both an FP game and a VP game, but still got nuttin'. Fresh logs attached, for what they're worth. [SETTINGS].log log.txt
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There doesn't appear to be. The log I attached was from a run where I pressed it during the game.
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I have a 2 screen mini-pin running Win7 32-bit. I recently upgraded from PinballX 2.29 to 3.06. Everything is cool, except now my "Pause/In-Game" key no longer works. I've tried it on both FP and VP tables, I've tried changing the key to something else, and about anything else I could think of, but to no avail. log.txt [SETTINGS].log PinballX.ini
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Z I had this same problem with 1.74, but upgrading to 1.75 solved it.
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I tried it on my iPhone 4S: it looked good and I had no issues with anything I tried to do. It should be noted, however, that I cannot participate in the beta at this time, because my pin computer is currently disassembled while I finish building my cabinet.
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PinballX Enhancements/Features Requests
pocketpal replied to Draco1962's topic in FAQs, Guides, & Other Useful Information
I think this is extremely important, especially for cabinet users, since the program won't even run until it's updated once it has detected a new version. A simple solution would be to keep your cabinet disconnected from the internet most of the time, but considering the new internet-enabled features that were just released in beta, that's hardly desirable. -
Looks good! I'm sure you'll have fun with it!
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It seems to me that getting the functionality you desire would be most easily accomplished by setting the PinballX setting "Pause/In Game" to your exit button, so that pressing it brings up the exit menu you desire, while pressing your pause button simply brings up the FP leaderboard and pauses the game.
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I have the same button arrangement (with the addition of a coin button), but my "Exit" button functions more as an "Exit menu" button: in PinballX, I have it set to bring up the menu with options to Exit or Shut Down, and in-game, I have it set to bring up the menu with options to either exit back to PinballX or return to the table. It seems like maybe there's a third option to both of those menus, but I can't think of what they would be, and I'm currently at work and can't refresh my memory. Anyway, those are two separate settings in the button config section of the PinballX setup, and I simply have them both assigned to the same key, which works fine because one applies only to in-game usage and the other only to out-of-game usage. Hope that makes sense. I know it's different than what you were doing in Hyperpin, but I think if you try it, you might find that it works well for you.
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Yeah, I do still see the previous menu instance first, although it does seem to disappear quicker than before, so it's an improvement! Thanks for still trying to make it work as smoothly as possible!
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If that's the way it has to be, then it isn't really that big of a problem. Thanks for looking into it!
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1.52 doesn't have any noticeable effect either. It's not a big deal, really, and if it's something on my end, then maybe I'll figure it out in due course.
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I tried replacing my "Loading.png" in the "Media\Loading Images" subfolder of PinballX with the double-speed version presented here, and renamed it "Loading.gif," but when I start a game, I only see the first frame, and it doesn't animate. Does PinballX support animated GIFs?
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Sorry, but it doesn't help.
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I finally found a solution to my problem with the in-game pause menu! All I had to do was set my Future Pinball.exe file to compatibility mode with XP SP3 and now the menu always shows up! Maybe the rest of you already had it set this way...? I do still intermittently experience the behaviors described here, though: As far as the menu goes, sometimes it's like as soon as I press the button, PinballX switches to a buffer for a second or two that still contains a static image with the menu and backdrop as it was last displayed, then the screen updates and the menu animates onto the screen and the backdrop appears as they should. Anyway, if that kinda-theory holds any water, then perhaps a solution would be to clear the buffer each time the menu is put away. Does anyone else experience this? And am I supposed to be seeing the FP loading screen or just the PinballX one -- which is the intended behavior?
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Right -- it works no differently whether I'm running FP with or without BAM. It used to work fine until you and Rafal both updated your apps to work better together. That was needed, and a welcome effort, but that's exactly when I started having this issue. I think I have a better description of what happens, if it helps: the first time I press the menu button in a particular game, both screens go black. I can tell the menu is present because I hear the sound effects for button presses, and if I just press select it will exit like it should. When I press the menu button again, both screens return to the game as they should. Subsequent presses of the menu button do NOT make both screens black, but instead make the playfield paused and the backglass switches from the current game active backglass to my static backglass image for display in PinballX. I still don't see the menu, but I can still tell it's there and use it as I described before. Also, sometimes the table is closed when I choose exit and sometimes it is still running in the background, requiring an alt+tab and manual close. Then again, sometimes it works as it should, although it seems to be less often. When it does, subsequent menu button presses will instantly show the previous instance of the menu for a second, which will then vanish, and a new instance of the menu will then pop up which I can interact with. I should also probably mention that the behavior when a game is launched is inconsistent as well: sometimes it says "LOADING" for awhile and then switches to the FP loading screen, while other times it will go from "LOADING" to a black screen until the game just appears. Might be related, I suppose.
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I tried this replacement EXE, but there was no noticeable change. I disabled the backglass display in FP video preferences, but it didn't help. I also tried a slew of other things, some crazier than others, including updating to 1.51, running PinballX windowed rather than fullscreen, running regular FP without BAM, disabling the backglass in the XML for individual tables, and maybe some other things I can't remember, but nothing has helped. I appreciate your trying, though.
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I don't understand what you mean by this.
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Ok, I download the newest version of PinballX (1.50), the most recent certified drivers for my GeForce GTX 460 (320.49), installed them both, rebooted, and I'm still experiencing the same issue as before. I'm too tired to mess with it any more than that tonight, but I'm open to more ideas!
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Ok, that sounds promising, although I'm using an nVidia card. I'll upgrade my drivers to the most recent version tonight and see how I fare.
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Here are some more wheel underlay images like the one I made before, but in a variety of colors to go along with the recently-added ability to change the color of the bottom bar and menu selections. They're for cabinet users and were made to match the transparency, and overall style of the PinballX bottom bar. Color Wheel Underlay Images.zip