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shadowalpha

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  • Birthday 08/19/1982

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  1. Ah yes I did try with only a SCSI virtual drive and not a DT virtualdrive but what happens is if the DT drive is not present at all, GameEx complains that you have not installed ISO mounting support. It would appear to absolutely depend on a DT virtual drive present. I saw runitgame mentioned in a few threads before trying to resolve this and you are correct it is a lot more helpful. I would love to enable some kind of verbosity for GameEx that spits out a log of each command that runs or doesn't run, and why it fails. I don't know if there is an option for that and I missed it in the configuration. I do love how customizable GameEx is.
  2. I did want to follow up this thread after finding out that the virtual drive option actually wasn't working and I simply had never unmounted my virtual drive, which made it appear things were fine. I should submit some kind of bug report but until then, for the benefit of anyone who comes across this thread in the future and meets similar issues, I will post a solution to problems encountered with Sega CD options. The following options in the Configuration Utility should load Sega CD games with Kega Fusion as well as play any cd music associated with the games: Note about this Configuration, You must have the CUE Files associated with your game images as the cue files contain the information related to the CD AUDIO of the games. Loading the games from the ISO file or BIN file directly may not allow for CD AUDIO playback. There are other types of metadata image descriptor files: ccd, mdf, and others. If you find you do not have a cue file but do have a ccd or mdf, then your filter should be set up to include that. Do not set up your filter to open the image file directly as this may not allow for CD Audio playback, the Metadata file contains the track information for the CD Audio. This configuration is also only intended for the Kega Fusion Emulator. Emulator Setup Page: Rom Filter: *.cue Command Line: Fusion.exe -scd -fullscreen "[ROMPATH]\[ROMFILE]" This should be all you need, The important part of this foremost is that you filter by cue files as you need to load those for CD Audio to play. The second is that virtualdrive does not appear to work at least for me as I will explain further... So apparently the problem lies within the fact that Kega Fusion does not recognize DT virtual drives. GameEx requires the use of DT virtual drives for mounting. Kega Fusion DOES recognize the SCSI virtual drive, but not the DT virtual drive. So what happens is the following, GameEx mounts the game to the DT virtual drive, Kega Fusion can not obviously detect this drive, no game ever loads within fusion even though it is mounted by the DT drive. I have personally tried many different ways to get the utilization of GameEx's virtualdrive auto mount to work, even going so far as to renaming the SCSI drive as DTsoft and matching as much as possible the DT virtual drive... But to no avail, GameEx will still not mount the game to the SCSI drive and needs the actual DT virtual drive. I gave up on this and resorted to running the mount and unmount command within Advanced Emulator Setup. I put in Run Before: "C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe" -mount scsi, 0,"[ROMPATH]\[ROMFILE]" and in Run After: "C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe" -unmount_all GameEx ignored this. Frustrated, I thought to simply put this into a batch file and have that run. I made a batch file with this for mountgame.bat and put it at the root of my c drive: "C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe" -mount scsi, 0,%1 I then put this in my Run Before: C:\mountgame.bat "[ROMPATH]\[ROMFILE]" GameEx ignored this too. After this, I gave up completely on using any virtual drives. I think I gave up mostly because C:\GameEx\LOG\log.txt was completely unhelpful at all during this. The log file tend to only show me the command that was run, if DT virtual drive was installed or not, saying something along the lines as "Did you install the virtual drive?". After giving up, I just went back and put the "[ROMPATH]\[ROMFILE]" in replacing the virtualdrive option with that. If I submit any official bug report I will make sure to include all of the requirements but I am relatively satisfied with just using the "[ROMPATH]\[ROMFILE]" option and it seems to work just fine. I do not mind working around the problem myself. I am not exactly sure how GameEx can be programmed to use the Daemon Tools SCSI virtual drive instead of the Daemon Tools DT virtual drive. Also most other emulators seem to allow loading games directly from the cue, mds, or cdi image descriptor files without being required to utilize the automount virtualdrive option in GameEx so its probably not really that big of a deal to begin with. I hope this helps anyone in the future who comes across this.
  3. Ok I checked my config and it matches what I said above. I actually manually loaded a game within Fusion from the virtual drive and it loaded perfectly. The only thing I can think of that might be causing issues for me personally was that I had to put a space in between -fullscreen and the virtual drive variable in GameEx config. Also it helps to be patient as well during the load as it does take a bit of time to load. But everything seems to be working now. My Rom Filter is set to *.cue as I want to mount the cue files so that Redbook audio functions, everything works great.
  4. This is interesting because I am having the exact same problem which is a bit weird. However my configuration is different as I am utilizing the automatic mounting to a virtual drive that GameEx provides. My Option in the setup is: fusion.exe -scd -fullscreen [-VIRTUALDRIVE-] I am not at the machine at the moment to verify the option for the virtual drive but it is the default one that GameEx provides. I also get the same response the Original poster gets where it does not detect the game. I am using the US Bios file in fusion. I honestly believe that it might actually have nothing to do with GameEx itself but the bios file as a incompatible sega cd bios file will most likely cause a game to not be recognized. I will have to verify everything again later on in the day and I will reply with what I found. Also to note, GameEx automounts fine as I confirmed that the game is loaded when fusion loads. GameEx mounts to drive F:, Daemon Tools Lite added 2 virtual drives F: and G: and F: is the SCSI virtual drive. I will reply to this thread in ~6 hours after I get back to the machine and further troubleshoot. By the way, cnells2000, you generally are going to want to access *.cue or similar media description files for cd image files as they contain the data needed for CD Redbook audio. You want to mount or access those files as they will allow you to play the CD Audio that is on the games. Sega CD games heavily utilize CD Audio for game music as that was a key selling point back in the day. You want to make sure you have cue files for all of your games or mds files. If you do have the cue files, your rom filter then should be *.cue and not *.iso;*.bin If your cue files give you an error when you try to mount them, then you may have renamed your bin or iso files and you need to open up the cue file and edit the first line so that it is named like your iso or bin file.
  5. Oh ok, I really appreciate the response. It is really a minor problem that I can remedy myself via programming a Hotkey Script to reinterpret the keypresses like I said above. I can probably put something together in AutoIT to take Q+T and turn it into one of the obscure single keys and then set that key in the config so it isn't a big deal. I am glad to just verify it isn't something wrong with what I am doing. Thanks again.
  6. Hello, I am a relatively new GameEx user and have registered the software a few weeks ago. I have been playing around with customizing various options and have run into a bit of a problem that I do not seem to be able to resolve on my own. I have searched the forums and could not find anything definitive that works, most likely this is because the previous posts involved previous GameEx builds which may have worked then but may no longer work. This will be a longer post to try to eliminate any of the questions that would arise but the question is simple: My problem is I am trying to configure a Key Combination of Q+T for the "In Game Key" that is used to pop back into GameEx from the Emulator. Using 81|84 in the line does not apparently work. I tried all of this using Nestopia as the NES Emulator from GameEx which I know for a fact works with the IngameVK if it is set to a singular key. I actually have no clue if Combination Keys work in GameEx.ini as key combinations utilizing a Pipe( | ) only show up in custominput.ini. Here is the config line from my GameEx.ini: IngameVK=81|84 This has been manually entered into the ini file myself because the Game Ex configuration tool does not seem to support pressing multiple keys, it will only accept the first key pressed. 81 is the Virtual Key for Q, 84 is the Virtual Key for 84 as stated by VKCodes.htm. The Key Combination does not work, only single keys. Next I tried clearing IngameVK= in Gameex.ini and then setting IngameVK in custominput.ini, thinking maybe combinations would work if inputting it into custominput. First I tried everything with the Virtual Key definition: GameEx.ini IngameVK was set to IngameVK= I cleared it out thinking maybe custominput.ini could then either override it or then be used since there was no defined key in the GameEx.ini... Then, I put IngameVK=81|84 underneath each Section (but not under all of them at the same time of course, I tested each individually), [GLOBALESCAPEKEYCOMBO], [KEYBOARD]. [JOYSTICK], [ADVKEYBOARD], etc. Each test resulted in no response Next I tried everything with the Scancode definition as definited in Scancodes.txt: For Me, this is what the lines for Q and T are listed as in my Scancodes.txt: 16 Q 20 T GameEx.ini IngameVK was set to IngameVK= Then, I put IngameVK=16|20 underneath each Section (but not under all of them at the same time of course, I tested each individually), [GLOBALESCAPEKEYCOMBO], [KEYBOARD]. [JOYSTICK], [ADVKEYBOARD], etc. Each test resulted in no response... So basically you can see I rather exhaustively tested this to make absolutely sure that it isn't a problem on my end that is causing this. To note as well, I use Xpadder which in turn sends keyboard keys. However I have in fact tested the Q and T combinations with both Xpadder and my own Keyboard and GameEx simply does not understand key combinations for IngameVK. I want to use a key combination to swap back to GameEx because of its functionality for viewing Manuals and such. I am aware that it is stated that this may not work for all emulators, but I know it does work with Nestopia and I have tested this with many other emulators. I suppose the only work around would be to somehow get Xpadder to spit out a unique key combination if two keys are pressed instead of what it would normally, Such as if you pressed two joystick buttons that are defined to Q and T sending out the H key instead of Q+T. But I figured if I have to go to that extreme, this is probably going above and beyond what I should have to do and I would rather just find out what I am doing wrong in my configuration so I can learn from my mistake. If ultimately Key Combinations are not supported for the "In game Key"/IngameVK, then this is of course something I can work around myself. However at that point, it is probably just an overlooked bug, I am not sure of the point of forbidding key combinations for this. Thanks, I have attached my GameEx.ini and custominput.ini to this post in case more information is needed. I have edited out much of my personal information out of the GameEx.ini but that shouldn't have any effect on my problem. GameEx_PerInfoEditOut.ini custominput.ini
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