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Posted

Hey guys,I know this is more a MAME question,but I figure I would ask here.for those of us who compile MAME,do you or do you not optimize for your specific processor? most posts around the net are 60-40. 60% of ppl swear it does nothing noticeable,and about 40% of ppl swear it does.

Posted

I compile my own build, to enable hiscore and no nag sceen fix. Because I'm already compiling my own I optimize it for mycpu.

It does help (marginly) games that would run at 400% non throttled are not effected. If a game almost runs at normal speed with a lilittle lag may get better.

If u have a game that is really slow, it probably won't improve it much.

The increase in fps is marginal 1-4 frames.

Metal slug 6, compiled for 64bit still is too slow on my i7 cpu.

:)

Posted

I compile my own build, to enable hiscore and no nag sceen fix. Because I'm already compiling my own I optimize it for mycpu.

It does help (marginly) games that would run at 400% non throttled are not effected. If a game almost runs at normal speed with a lilittle lag may get better.

If u have a game that is really slow, it probably won't improve it much.

The increase in fps is marginal 1-4 frames.

Metal slug 6, compiled for 64bit still is too slow on my i7 cpu.

:)

Thats what i figured.I have also heard from a few mamedev's that there hasnt been any proof yet that processor optimization has ever made a game that is unplayably slow playable.

thanks Brian!

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