Adultery Posted December 23, 2011 Posted December 23, 2011 Man, just swallow hard and make a Droid port will ya! J/K. 1 Quote
headkaze Posted December 23, 2011 Author Posted December 23, 2011 Man, just swallow hard and make a Droid port will ya! J/K. The main problem there apart from not owning a Droid device is my engine is coded in C++ and Droid uses Java. That would mean re-writes rather than porting and I don't like the idea of re-writing code. Apparently there is some C++ layer called the Android NDK but it all appears a little convoluted and tacked on.Anyway we have moved on from Jungool for the most part and have been writing a new iOS Solitaire game for the past year (That's me and Flash BTW). Unfortunately again a Droid version is not planned but I do plan on making an OS X version and possibly Windows version (if the Microsoft App Store is any good).It was actually originally being written on the Nintendo DS (which Jungool started out as well) but after I ported it to iOS it just became a much bigger and greater game (again like Jungool did) and we kinda forgot about the DS version. I do have the OS X version working although there is still alot of work to do on the menu systems. We don't know if we will ever release the Nintendo DS version but it was definately a cool game for the device. We just can't think of a way to monetize it to make our time worthwhile and Nintendo doesn't support Indy developers like Apple do and the barrier for entry is much greater. Quote
headkaze Posted December 16, 2012 Author Posted December 16, 2012 What's New in Version 1.3 * Full iPhone 5 and iPad Mini support * Removal of Open Feint * Local leaderboard & achievement retention * Minor tweaks Quote
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