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Posted

7th April, 2010 - GameEx 10.52

Thanks to Headkaze and him very kindly giving me the particular code from CPWizard. GameEx is now the only multi system front end to have command.dat support. It is set to work out of the box. In addition this is a slightly optimized version utilising less system and video memory. Several fixes are also included. For the setup package the mounting and karaoke support files are now separate downloads to reduce the size of the install. The system previews have been extended to use images if no videos are available.

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Posted

Sweet Tom, didn't take you long at all to implement that ;)

For those that don't know what Command.dat is, basically it's a data file which shows you controls and special moves for games like Street Fighter and Mortal Kombat. So should be really nice for fans of the fighting games.

BTW Tom can you view this while playing MAME as it's one of the things you really need to go back and reference while playing a game. An option to print it out would be pretty cool too!

EDIT: Added a screenshot to the first post

Posted

Thanks again for helping me with this Ben and generously sharing your flawless code (as Ive said before, it puts my hacking to shame!). Glad you like what I did with it :)

Yes it is supported in the new "In Game Mode" by using the virtual key code. We need to add a gamepad combo for this at some stage, and I may need your help with this in the setup wizard.

Thanks again, and also for elaborating on the new feature :)

Posted

Wow, this looks cool! Does this mean that at some point here we will have many of CPWizard's features built right into GameEx (CP viewer, Command.dat, what else...)?

Posted

I'd like to implement more features from CPW.. I guess an obvious one would be the CP layout but I must admit alot of the label replacement etc. is tied in with the methods CPW uses to store Mame data so would be quite alot of work for Tom to add the feature. Could always get CPW to generate CP's for all games using it's export feature and then have an option in GameEx to display the image instead of it's built in CP.

Apart from that only thing really missing is the "GameInfo" screen which I think is pretty cool. If you're interested in adding a screen like that Tom let me know.

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Posted

Perhaps I missing something really basic here, but I can't get this to work. I changed the key code to 68 (F10) because I don't have a keyboard with a numpad on it, but when I hit F10 while in a mame game, nothing happens. Is some other setting conflicting with this function (like use CPWizard?) I also tried hooking up another keyboard and using the default numpad 5 key, but no luck. If it helps, log attached.

log.txt

Posted

Perhaps I missing something really basic here, but I can't get this to work. I changed the key code to 68 (F10) because I don't have a keyboard with a numpad on it, but when I hit F10 while in a mame game, nothing happens. Is some other setting conflicting with this function (like use CPWizard?) I also tried hooking up another keyboard and using the default numpad 5 key, but no luck. If it helps, log attached.

I think you might be getting DIK (Direct Input) codes mixed up with VK codes. F10 is virtual key code 121.

Also if your using CPWizard and its setup, GameEx will not show the in game menu. Its thinking youd rather use CPWizard :)

Posted

I'd like to implement more features from CPW.. I guess an obvious one would be the CP layout but I must admit alot of the label replacement etc. is tied in with the methods CPW uses to store Mame data so would be quite alot of work for Tom to add the feature. Could always get CPW to generate CP's for all games using it's export feature and then have an option in GameEx to display the image instead of it's built in CP.

Apart from that only thing really missing is the "GameInfo" screen which I think is pretty cool. If you're interested in adding a screen like that Tom let me know.

That would be cool buddy. I can probably spruce up the look of the existing CP myself. I mainly just dont like the way it looks rather than the functionality. Would I be able to "borrow" some gfx do you think?

Posted

I think HKs idea about being able to export, and show CPanel images from CPW is a great idea. It's one thing to be able to show a picture of your panel, but it is a whole other world to display your panel with the appropriate labels, and controls for each game. I would really like to see this implemented.

Posted

I think HKs idea about being able to export, and show CPanel images from CPW is a great idea. It's one thing to be able to show a picture of your panel, but it is a whole other world to display your panel with the appropriate labels, and controls for each game. I would really like to see this implemented.

Im not sure its really required as GameEx integrates with CPWizard anyway. Would be nice to have though.

Posted

Admittedly I don't use CPW because I just can't figure it out entirely. Here's hoping the new interface is easier to use and navigate!

Now if I could get HK's compiler to start working properly (I keep on getting an error and the nag screens are absolutely killing me) again I'd be in heaven. You guys are awesome, thanks. :)

Posted

Yes, that was the problem. It worked when I put in 121. Thanks. Is there a list of the virtual key codes somewhere?

I think you might be getting DIK (Direct Input) codes mixed up with VK codes. F10 is virtual key code 121.

Also if your using CPWizard and its setup, GameEx will not show the in game menu. Its thinking youd rather use CPWizard :)

Posted

Yes, that was the problem. It worked when I put in 121. Thanks. Is there a list of the virtual key codes somewhere?

VKCodes.htm found in the CONFIG\EMULATORS directory of your GameEx install.

Posted

Great, thanks!

VKCodes.htm found in the CONFIG\EMULATORS directory of your GameEx install.

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