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Posted

If you need a loader, feel free to ask here. I won't promise anything, but I will do my best. As a loader is completed, it will be posted here:

http://www.gameex.info/forums/index.php?showtopic=3&st=80&gopid=56685entry56685

I'll go first.

Hey Tempest, can you make me a loader for Freedo, Minimon, and Visual Pinball? I know that Visual Pinball doesn't require a loader, but I hate seeing the windows that open when I run a table. Is there a way that you could display an image to hide the mess?

Sure, no problem. Be sure to check the topic above for the loaders. If you have any problems, please post in this thread, so as not to clutter the stickied "User Submitted Configs, Map Files, Wrappers and Databases (Uploads)" thread. :)

Posted

Hey Tempest, how bout a wrapper for GeePee32?

[EDIT] Thanks for moving this, sorry. :blink:

  • 1 month later...
Posted

Hi Tempest, do you know if there exists a loader/frontend for Project64 that will allow you to store individual game configurations (like Delta 2 does for ePSXe)? I've looked and looked but I do not believe that this has been done yet. I read that the Project64 team was planning on including this feature in a future release but I'd imagine that someone with enough time on their hands could beat them to the punch :) I actually have started my own script (in VBScript but I think I might switch over to AutoIt) to manipulate 'Project64.cfg' and the '.ini' files for their respective plugins. If this hasn't already been done, maybe we could work together on this? I was planning to just start out with a functional command-line operated script and then perhaps later on a gui (and hopefully model it after Delta 2).

Posted

Hi Tempest, do you know if there exists a loader/frontend for Project64 that will allow you to store individual game configurations (like Delta 2 does for ePSXe)? I've looked and looked but I do not believe that this has been done yet. I read that the Project64 team was planning on including this feature in a future release but I'd imagine that someone with enough time on their hands could beat them to the punch smile.gif I actually have started my own script (in VBScript but I think I might switch over to AutoIt) to manipulate 'Project64.cfg' and the '.ini' files for their respective plugins. If this hasn't already been done, maybe we could work together on this? I was planning to just start out with a functional command-line operated script and then perhaps later on a gui (and hopefully model it after Delta 2).

If you have the information for each game, then doing a loader would be relatively easy.

Posted

I would love to have a loader for Demul's Naomi games. Brian's loader for Demul's Atomiswave games works nicely, and it would be great to have one for Naomi 1 and 2 games. Also, Demul rotates the screen for vertical games and supports 2 players, both of which I don't think Makaron does. Demul runs the games much faster for me, I get a lot of slow down with Makaron when playing the fighting games, even though I'm using a Core2Duo E8500 overclocked at 4ghz.

  • 5 months later...
Posted

I would love to have a loader for Demul's Naomi games. Brian's loader for Demul's Atomiswave games works nicely, and it would be great to have one for Naomi 1 and 2 games. Also, Demul rotates the screen for vertical games and supports 2 players, both of which I don't think Makaron does. Demul runs the games much faster for me, I get a lot of slow down with Makaron when playing the fighting games, even though I'm using a Core2Duo E8500 overclocked at 4ghz.

Ditto help for Demul would be nice. it's the last emulator I have to setup B)

  • 3 weeks later...
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