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Posted

I gave Street Fighter IV a blast last night and I've some good and some bad news for you cabinet owners.

The good news is, other than the initial launcher needing to be clicked the rest of the game is completely controlled via the keyboard or joypad, so a quick ahk script should take care launching the game.

More good news is that it lets the resolution drop right down to 640x480 which is is the maximum my arcade monitor will display at.

Now the bad, the Ultimarc ArcadeVGA doesn't support pixel shader 3 so I can't play it, I only get the intro movie then a black screen, but I'm sure most of the rest of you should be able to play it no problem.

I was playing it on my other gaming PC and it's awesome :)

Stu

Posted

thanks for driving the attention to this game, pimpdaddystu. i totally forgot that it was released!

i think my radeon 9600 is only pixel shader 2 though... i should maybe update my cab... does anyone know if there is a agp gfx card that supports pixelshader 3?

Posted

METSU-HADOKEN!!!

Damn this game is ...... cant find the word. Go get it and try it for yourself, specially if you liked or was a street fighter 2 fan. This game is just friggin awesome.

15/10 CAPCOM, way to go.

Hope it gets more filter with some game updates!

Posted

Been chatting with Andy from Ultimarc there and he reckons the latest version of the arcadeVGA supports pixel shader 3... I think it's time for an upgrade :)

The new board is using the ATI HD 2400 chipset, which from looking online, supports pixel shader 4 and fully directx 10 compatible :)

Stu

Posted

I haven't looked much into the specs cause I figured my cab was woefully underpowered to fire this bad boy up. Does anyone know if a AthlonXP 3000+ w/ 1GB of ram is sufficient? I just checked and my ATI x1300pro does have pixel shader 3, so it sounds like it comes down to raw horsepower now.

Posted

Here's the specs lifted from Steam, looks like you just over the minimum

Minimum:

o OS: Windows XP/Vista

o Processor: Intel Pentium 4 2.0 GHz and up

o Memory: 1 GB RAM

o Graphics: DirectX 9.0c/Shader3.0 and up supported (operation on-board is not guaranteed)

o Video: NVIDIA GeForce 6600 and up (except for NVIDIA GeForce 7300), VRAM: 256MB and up (operation sharing with main memory is not guaranteed)

o Hard Drive: 4.5 GB free hard drive space

o Sound: DirectSound, DirectX9.0c Compatible Audio

Recommended:

o OS: Windows Vista

o Processor: Intel Core2 Duo 2.0 GHz and up

o Memory: 2 GB RAM

o Graphics: DirectX 9.0c/Shader3.0 and up supported (operation on-board is not guaranteed)

o Video: NVIDIA GeForce 8600 and up, VRAM: 512MB and up (operation sharing with main memory is not guaranteed)

o Hard Drive: 4.5 GB free hard drive space

o Sound: DirectSound, DirectX9.0c Compatible Audio

Stu

Posted

I'm playing SF4 on my cab but i just have seen that i can't modify control to use keyboard for Player 2

I use an X-Arcade Dual Joystick

No pb for player One because i can configure the keyboard keys in the game menu

But there is no option for player 2, exceps Gamepad otion

How can i do that????

Posted

Hmmm, it might be possible to use GlovePIE and PPJoy with keyboard input. I haven't tried it, but it seems feasible.

Posted
  bkenobi said:
Hmmm, it might be possible to use GlovePIE and PPJoy with keyboard input. I haven't tried it, but it seems feasible.

=> Thanks for this, i have to try with those apps!

Posted

I'm not at my pc to try this but last night I noticed a file in the config folder that seemed to list all the controls, maybe u can change them in there

Stu

Posted

you can remap the keys for player 2 with a simple ahk script

download autohotkey

create a text file and call it sf4p2ic.ahk

then write in this style:

a::P remaps key a to key P

here are the keys listed you gotta remap

i attached a zinc script i made a while ago. it remaps all the keys from the x-arcade control layout to the input scheme of zinc. i had problems with the winterblast plugin to remap keys.

hope this helps!

Edit: After reading your message again I realized this probably won't be of much use since you don't know the keys for p2... well, maybe it helps for zinc ;)

I guess the best way would be to create a virtual joystick and map it to the corresponding buttons. i use ppjoy for this, its easy to setup...

zinc_controls.ahk.zip

Posted

Can you use PPJoy to map keyboard input to a virtual joystick? If so, then you wouldn't need GlovePIE. I find GlovePIE very easy to program with and PPJoy very frustrating...

Posted
  bkenobi said:
Can you use PPJoy to map keyboard input to a virtual joystick? If so, then you wouldn't need GlovePIE. I find GlovePIE very easy to program with and PPJoy very frustrating...

Yes i successfully played with 2 player on my Xarcade using PPJoy

I've created 1 virtual Joystick and map the buttons to keys using the PPJoyKey tool included with PPJoy

But i have to let the PPJoyKey tool opened for remap to work

I have to do an avanced config in gameex to launch PPJoyKey before SF4

So Player One use Keyboard remapped to XArcade input in the game menu & Player 2 use VirtualJoystick remapped to Xarcade input with PPJoyKey

Thanks friends ;)

Posted
  chriss said:
here is a batch file i use for ppjoy to launch two virtual joysticks. i just put it in the section launch before in gameex.

Thanks again

Your batch works like a charm

I use 2 virtual joystick like u and they are recognized automatically by SF4 for player 1 & player 2 joypad

Very nice!

Posted

glad it works for you!

since we have the same joysticks, can you quickly post the batch script for street fighter and the ppjoy ini files?

thanks mate!

Posted
  chriss said:
glad it works for you!

since we have the same joysticks, can you quickly post the batch script for street fighter and the ppjoy ini files?

thanks mate!

Mmm....with deeper tests, i have seen a timing problem with the PPjoy windows and the SF4Launcher window

Sometimes, the PPjoy windows keeps the focus and i'm not able to press enter to pass the SF4 Launcher

I have try to start PPjoy with "start /B" command to don't display the ppjoy window but i doesn't work

Perhaps adding some "wait" command between PPJOy and SF4 Launcher can resolve this, but i don't know how to dothis

Posted

Anyone write a script yet to get past the launch screen? It is the only issue I currently have with the game, otherwise runs great on my setup!

I found this over on BYOAC...

#NoEnv
SendMode Input
SetWorkingDir %A_ScriptDir%
Blockinput on
SetBatchLines -1
Gui +AlwaysOnTop -Caption +ToolWindow
Gui Color, 0
Gui Show, x0 y0 h%A_ScreenHeight% w%A_ScreenWidth%, HSHIDE
Run, SF4Launcher.exe, , Max
WinWait, STREET FIGHTER IV LAUNCHER
IfWinNotActive, STREET FIGHTER IV LAUNCHER
WinWaitActive, STREET FIGHTER IV LAUNCHER
Send, {enter}
Blockinput off
Process, WaitClose, StreetFighterIV.exe
return
ESC::
Process, Close, StreetFighterIV.exe
ExitAPP
return

Thoughts? I have not tried it yet...

Posted
  Visitor Q said:
Anyone write a script yet to get past the launch screen? It is the only issue I currently have with the game, otherwise runs great on my setup!

I found this over on BYOAC...

#NoEnv
SendMode Input
SetWorkingDir %A_ScriptDir%
Blockinput on
SetBatchLines -1
Gui +AlwaysOnTop -Caption +ToolWindow
Gui Color, 0
Gui Show, x0 y0 h%A_ScreenHeight% w%A_ScreenWidth%, HSHIDE
Run, SF4Launcher.exe, , Max
WinWait, STREET FIGHTER IV LAUNCHER
IfWinNotActive, STREET FIGHTER IV LAUNCHER
WinWaitActive, STREET FIGHTER IV LAUNCHER
Send, {enter}
Blockinput off
Process, WaitClose, StreetFighterIV.exe
return
ESC::
Process, Close, StreetFighterIV.exe
ExitAPP
return

Thoughts? I have not tried it yet...

Actually it's not difficult to get past the launch screen, you just have to press "enter key"

An autohotkey script can do this easily

Easier way is to specify in the emu config page to send key {ENTER} and a wait for key time set to 1500, wich let the launcher display the window and then press the enter key after 1.5 second to launch the game

Posted

So for me :

I launch a script to load PPJoy for my Xarcade in the same time as Gameex in the Tweak/Performance section of the setup app( to resolve the timing problem with windows and because i use ppjoy for other games too)

Then In the Emulator Config on page 2 i put :

Wait Before Keys=1500 (can be 1000 if your PC is quite powerfull)

Keys to Send = {ENTER}

And i can say that it works perfecly ;)

  • 1 month later...
Posted
  Quote

Wait Before Keys=1500 (can be 1000 if your PC is quite powerfull)

Keys to Send = {ENTER}

If youre using shortcuts you can also add a "-play" and the game starts at once.

Btw: Best fighting game Ive played for al long time.

greets

aenemy

  • 4 months later...
Posted
  On 9/3/2009 at 6:23 PM, AEN said:

If youre using shortcuts you can also add a "-play" and the game starts at once.

Btw: Best fighting game Ive played for al long time.

greets

aenemy

Hi, where do you add this?

Posted
  On 1/27/2010 at 6:21 PM, clair said:

Hi, where do you add this?

Create a shortcut to SFIVlauncher.exe, right click> choose propertys, you will see the target, add it there after the EXE

Posted
  On 1/28/2010 at 12:01 AM, Brian Hoffman said:

Create a shortcut to SFIVlauncher.exe, right click> choose propertys, you will see the target, add it there after the EXE

Tried this and it doesnt work:

"C:\Program Files\CAPCOM\STREETFIGHTERIV\SF4Launcher.exe-play"

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