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Posted

Okâ?¦ Here is the deal the best way I can describe things.

I am trying to make it so that for every Neo Geo game clone or not shows but 7, 4, 5 and 6 lit. The problems is as of right now buttons 3, 4, 5, and 6 lit with button 3 being blue. In CPWizard which if you look at post 16 you will see a picture attached of how that program is reading the buttons for neo geo games, it is the same way I see them lit. Player 2 is 100% correct but player 1 is not as you can see in that attached picture. The strange thing about all this is even though CPWizard and the LED program is seeing the buttons incorrectly, Mame is not and the games play just fine even though the buttons would seem not to be right from CPWiz and LED, but in Mame they are. I have verified the buttons are correctly sat inCPWiz in general meaning that where I set up my own CP layout, everything is labeled correctly there. I have also gone into the LED plug-in program and sat all buttons to true for Game Ex even though half of them I donâ??t have, ie no player 3 or 4. I have copied the files you posted into the correct locations and delete the ones you asked me too.

I think that about covers it. I restore all my default cfg files back to before I used Tempestâ??s program, I can remove them all if you like. I think I only have about one of them custom sat anyway.

I really would like to get this all strait because I see my mouse buttons are not lighting for trackball games either. Maybe it would be best if I delete all my cfg files at this point?

Posted

You don't have to repeat the problem to me, I understand the problem your having.

The thing is when I got your cfg's and tried them here, I had the same problem you were describing. I fixed that by editing the withneo.cfg file and adding in the joysticks for the neogeo entry. You still have not told me what you have tried. Go through each point I made and tell me you've tried them. Each one point by point. Write down what you've tried.

Here are the main ones (again)

- Make sure you delete default.cfg

- Make sure mame.ini is in your Mame's root folder

- Make sure the GameEx profile has ALL your button's "State" set to true (this is the one file you didn't post located in Profiles\GameEx.ini)

Just because your buttons work correctly in Mame doesn't mean anything. My programs are more picky about mappings because it uses keycodes blindly. Is doesn't take into account your using a joystick or a trackball. All it does it take the keycode defaults from Mame and say where are they being remapped to? That is why for your neogeo config you had to add in your joystick inputs so it would resolve the defaults it conflicted with.

Posted

BTW I realised something you may also need to do which is a common problem

Player 3 controls quite often mess with other mappings

1. Run Mame and press TAB go into "Input (General)"

2. Change "P3 Up", "P3 Down", "P3 Left" and "P3 Right" mappings to "None"

3. Exit

Try that

Posted

I remove all my cfg files and went back through some of the posts and the buttons seem to light correctly now but CPWiz is still not displaying the correct info for player 1. It is telling me:

b1 a

b2 b

b3 c

b6 d

Just for neo geo but as I said, the buttons seems to be correctly lit now.

Posted
BTW I realised something you may also need to do which is a common problem

Player 3 controls quite often mess with other mappings

1. Run Mame and press TAB go into "Input (General)"

2. Change "P3 Up", "P3 Down", "P3 Left" and "P3 Right" mappings to "None"

3. Exit

Try that

I noned out all of p3 and p4 just now, no change.

Posted

Check in your default.cfg. It doesn't still have the following does it? Because deleting default.cfg should have removed those. But if they are still there then that would explain why it's lighting the way your describing. Think about it "D" is showing correctly but A, B and C isn't. So it's like your first three buttons have been remapped like you had in your default.cfg. But you deleted that right?

<port type="P1_BUTTON1">
<newseq type="standard">
KEYCODE_A
</newseq>
</port>
<port type="P1_BUTTON2">
<newseq type="standard">
KEYCODE_B
</newseq>
</port>
<port type="P1_BUTTON3">
<newseq type="standard">
KEYCODE_C
</newseq>
</port>

Posted

Can you post a screenshot of a neogeo game showing the player 1 buttons like the one I've attached? It might give me a clue to what's going on. I'm pretty sure its just a mapping issue.

post-367-1235207833_thumb.png

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