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Posted

Not sure if anyone has this or if (as bloody usual) it is just me?

Have compiled mame .128 (full release) with support for highscores.

I select a game from gameex that has highscore display support and run the game - that is fine! When I press "ESC" to exit, GameEx is no longer an active program and is only shown as a process. GameEx does not restore and the desktop is all I have to look at!

If I close the process and run GameEx again then the SAME game (that now shows High Scores in the Info screen), the game exits fine and returns to GameEx a treat!

If I then run another game that has highscore support, I get the same "non-return to gameex".

All games without highscore support work fine, as do any that I have already run that have high score support? It only affects execution of the game the first time the highscores are added to GameEx...

Could it be something I missed when compiling?

Could it be I am pressing "ESC" a whiff on the hard side?

Could it be something to do with quantum theory?

Could it be them bloody squirrels again??

Any help would be great!

EDIT: I tell A lie, just ran Gauntlet and the same happened! No return to gameex! Bugger and a few other expletives.

Posted
Not sure if anyone has this or if (as bloody usual) it is just me?

Have compiled mame .128 (full release) with support for highscores.

I select a game from gameex that has highscore display support and run the game - that is fine! When I press "ESC" to exit, GameEx is no longer an active program and is only shown as a process. GameEx does not restore and the desktop is all I have to look at!

If I close the process and run GameEx again then the SAME game (that now shows High Scores in the Info screen), the game exits fine and returns to GameEx a treat!

If I then run another game that has highscore support, I get the same "non-return to gameex".

All games without highscore support work fine, as do any that I have already run that have high score support? It only affects execution of the game the first time the highscores are added to GameEx...

Could it be something I missed when compiling?

Could it be I am pressing "ESC" a whiff on the hard side?

Could it be something to do with quantum theory?

Could it be them bloody squirrels again??

Any help would be great!

EDIT: I tell A lie, just ran Gauntlet and the same happened! No return to gameex! Bugger and a few other expletives.

Flash, I have the same version patched with the Highscore patch and the other info/warning screens removed. No issues. I tested with Donkey Kong, Galga, Galaxian, and Front Line. All display highscores and drop in and out without any errors.

Maybe something went wrong in the build? I understood there was a problem with 128 when it was first released. Have you tried a more recent version?

Maybe that will cover it?

Posted
Flash, I have the same version patched with the Highscore patch and the other info/warning screens removed. No issues. I tested with Donkey Kong, Galga, Galaxian, and Front Line. All display highscores and drop in and out without any errors.

Maybe something went wrong in the build? I understood there was a problem with 128 when it was first released. Have you tried a more recent version?

Maybe that will cover it?

I am using the .128 vanilla, not a uX build. Perhaps I will try with the latest release?

Thanks

Posted
I am using the .128 vanilla, not a uX build. Perhaps I will try with the latest release?

Thanks

Let me know how you make out. If not, I can send you mine when I get home from work. I read somewhere that there was a problem in the initial release of 128, then another release followed shortly, but not as a 'U'. The problem had something to do with the highscore recording, but still would not have caused what you are getting.

Posted
Let me know how you make out. If not, I can send you mine when I get home from work. I read somewhere that there was a problem in the initial release of 128, then another release followed shortly, but not as a 'U'. The problem had something to do with the highscore recording, but still would not have caused what you are getting.

Sadly, I think it would be against the rules to post the modified mame here :(

I have not had a chance to do anything as yet as I have been updated my website with some unreleased c64 games (mine), but i will have a play later!

THANKS!

Posted
Sadly, I think it would be against the rules to post the modified mame here :(

I have not had a chance to do anything as yet as I have been updated my website with some unreleased c64 games (mine), but i will have a play later!

THANKS!

Send me a PM with your email if you need it. Not a problem for me, you already have it, we're just trying to find a root cause to a problem, that all. :)

Posted
Send me a PM with your email if you need it. Not a problem for me, you already have it, we're just trying to find a root cause to a problem, that all. :)

I appears it was an error in the compile of mame? Not sure what as there were no compile errors. The only thing I did was enable the quad core optimisations, perhaps this causes a problem?

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