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Posted

Not a problem.

I presume sometimes you get people on here who simply can't be bothered to look for themselves how to do stuff. Or they wont be polite, or care about the amount of time taken for these things to be worked out.

This ISN'T me however, I tried for days and days to no avail, and if it hadn't of been for you spending the time with me, I'd have got nowhere. Although I DID try to work things out for myself, using other posts, it just wouldn't work for me with my limited knowledge.

At least now I can be called upon for advice myself from what I've learned, and my lad can enjoy all these games I've been going on about for years!

BTW, where abouts are you based HEADKAZE? UK, USA, ETC?

Posted

Ahh yeah there seem to be a few blokes who set this emulator up to show their kids the games they used to play :)

Happy to help out, and it's nice to feel the work is appreciated. There are plenty of helpful people on here so don't feel bad about asking for it on here.

WinUAE is still pretty hard to set up, the loader does take alot of the pain away though.

BTW I'm in Australia :)

  • Like 1
Posted

Australia?? I've been posting all through the day here in the UK - and its now 6pm - so you've been posting all through the night!

Blimey. Thats devotion to duty :0)

Posted
Australia?? I've been posting all through the day here in the UK - and its now 6pm - so you've been posting all through the night!

Blimey. Thats devotion to duty :0)

Lol well I'm often working on my PC so have the forum open most the time ;)

Posted

Hello again.......!

I have seen a number of .adf files (demos) that I'd like to download....Can these be changed into WHDload format and added to the database, or is there a way these can be added into the loader?

Many thanks!!

Posted
Hello again.......!

I have seen a number of .adf files (demos) that I'd like to download....Can these be changed into WHDload format and added to the database, or is there a way these can be added into the loader?

Many thanks!!

Well if you take a look at KG's WHDLoad Pack's website you will see there is already a nice set of demo's converted to WHDLoad format. It's quite a job to go through and add them all into the database. Personally I'm going to wait for the next version of GameBase Amiga when hopefully all these new games and demos are added. It depends alot on Belgarath though who seems to have no interest in Amiga demo's. Wobbly (from here) already asked him and he replied

Time between releases varies and I can't give a definite time when the next one will be released.

There's no tool to add them yourself, but for replaced installs you could just point gamebase to the newer file and more than likely it will still work.

As for demos, I have no interest in them whatsoever, however sjakie43 is making an amiga demobase so you should ask him.

Since WinUAE Loader uses the database from GameBase Amiga, what it supports depends on what Belgarath decides on adding.

To add games manually check out WinUAELoader\Data\WHDLoad.xml and you will see all the entries for the games. You can edit it in a text editor to add more games.

Posted

What a shame. Demos were very much a part of the Amiga, and I'd like to hope the programme will be updated.

I've loaded that file (WinUAELoader\Data\WHDLoad.xml) up in word, and can see how it works (i think), but it would take me several years to get it right!! I think I'll leave it!

I suppose I can just load the individual files into winuae that I download through KG's website, or will these only load through whdload? Blimey I'm out of my depth I think.

I know I can download .adf files and play through winuae I think - maybe I'll just stick to them.

We worked out how to get the games playing through gameEx, and I'm now been thrashed at all my old favourites.

As soon as its my lads bedtime, I'm sneaking on the cab for extra practice!!

Posted

demobase is just like amiga gamebase but for amiga demos

demobase is still being worked on so still not out yet

Posted

Shame. Any news on a release date?

Any chance you will add this into your loader HK? I'm sure I can be persuaded to donate again ;0)

Posted

Hey HK - Enjoying playing games via the wonders of your loader. Its amazing though, that as I seem to get older, I seem to be awful at playing the games I once loved :0(

Anyway, using your key mapping bit in the loader, I've configured port 0 to be a mouse, and port 1 a keyboard, as with the original amiga spec. Then my keyboard hack, connected to the keyboard port of the PC, supplies two joysticks and buttons for each side! I then configured the joysticks into the 'mouse' and 'keyboard a' sections of the loader - RESULT!

It works fine for most things - but I realise that on some games (like "Supercars 2", or "Goldenaxe") I need to be using a configuration for two joysticks (rather that mouse and keyboard).

I can easily open up the loader and toggle port 0 (mouse) into a joystick - but is there any way of doing this without having to open the loader and change the specs?

Also some games require a joystick in each port - PLUS you needed to press a button on the keyboard for each player to toggle weapons, etc.

Is it possible to configure the extra joystick buttons I have (which are unused as the amiga only had one fire button on its joysticks) to other buttons? Eg, button 1 = FIRE, but button 2 = AmigaShiftLeft, frie button 3 = LeftAmigaButton, fire 4 = RightAmigaButton....... ETC

I can safely configure up, down, left, right and fire, but thats it I think? Was the Amiga just the most complicated game system ever?!

Sorry if it doesn't make a lot of sence.

Cheers!

Posted

Hey Guys, both myself and another member ("denoiser") who has read our little winloader instruction page has come up with a problem - I'm also having the same problem!

We've downloaded the screenshots and boxscans from the links you provided:

http://gbamiga.elowar.com/files/@Main/Game...ete%20v1.5).zip

http://gbamiga.elowar.com/files/Extras/Gam...ete%20v1.5).zip

We've unzipped the files, and pointed winuaeloader to the unzipped folder (containing 0-9 and a-z). We've created a new folder to put the output files in, and pointed 'destination folder' to that new folder.

When you click on create artwork, it creates three folders in the destination folder 'Gamebase', 'sps', and 'WHDload'. The problem is - these folders are empty?

Obviously we're doing something silly - but I'm not sure what. It seems the programme is creating the folders to put the artwork in, but not actually converting anything. I've also tried pointing the source folder tab actually into an inner folder such as 'a', which directly contain files, but still no luck :0(

Thanks guys.

Posted

Don't place the mouse in a port because WinUAE Loader automatically plugs it in if the game uses one. So really you should use the default's, which is X-Arcade in port 0 and 1 and map those to the keys you use. If the game uses a mouse it will put the mouse in port0 for you.

If WinUAE Loader doesn't use the mouse when it should, open the Data\WHDLoad.xml file and search for the game. Change UseMouse="False" to UseMouse="True".

As for extra keys, AFAIK were shit out of luck if the game requires them. WinUAE's key mapping system is very confusing. Aparently you can map keys to any Amiga key but I could never figure it out. I use my own key mapping system because it was easier to code that than figure out how to change the uae file to remap keys. You could always ask the author of WinUAE on their official forums.

As for converting screenshots I just tried it here and it works fine for me. Not sure what is going wrong. Is there an error in the log file? (WinUAELoader\Data\WinUAELoader.log). Are you using the latest version 1.41?

  • 2 years later...
Posted

Don't place the mouse in a port because WinUAE Loader automatically plugs it in if the game uses one. So really you should use the default's, which is X-Arcade in port 0 and 1 and map those to the keys you use. If the game uses a mouse it will put the mouse in port0 for you.

If WinUAE Loader doesn't use the mouse when it should, open the Data\WHDLoad.xml file and search for the game. Change UseMouse="False" to UseMouse="True".

As for extra keys, AFAIK were shit out of luck if the game requires them. WinUAE's key mapping system is very confusing. Aparently you can map keys to any Amiga key but I could never figure it out. I use my own key mapping system because it was easier to code that than figure out how to change the uae file to remap keys. You could always ask the author of WinUAE on their official forums.

As for converting screenshots I just tried it here and it works fine for me. Not sure what is going wrong. Is there an error in the log file? (WinUAELoader\Data\WinUAELoader.log). Are you using the latest version 1.41?

Hey HeadKaze,

I followed your instructions to edit the config of the WHD file to get the mouse working... The mouse now works fine, but the winUaeLoader program no longer opens games directly anymore :( Instead it just opens the winUae program now ?

  • 2 years later...
Posted

Hi headkaze,

I have followed all the above instructions as detailed to the previous user but I cannot get A500 and some A1200 games to run, I get the old Dos-Error #205 (Object Not Found) on reading "devs:kickstarts/kick34005.a500". I am able to get A500 games to run from Winuae but not from Winuaeloader which I find strange as they're both using the same Kick34005.a500 boot rom, please help, this is driving me nuts :(

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