Jump to content

All my products and services are free. All my costs are met by donations I receive from my users. If you enjoy using any of my products, please donate to support me. My bare hosting costs are currently not met so please consider donating by either clicking this text or the Patreon link on the right.

Patreon

Recommended Posts

Posted

I have the skip disclaimer switch set, but unfortunately it doesn't seem like mame/mame32 supports skipping the warning messages anymore.

For general EMU input you have a clever little option to wait_time and then send some keys to the emu being run.

Anyway you can add that to the basic mame options so I can send an extra [OK] to all mame games to prevent the stall on the DOES NOT SUPPORT SCREEN FLIPPING IN COCKTAIL MODE warning?

thx

blib

Posted

Well your going to have to modify Mame or create the config files...ether or.

Since the alterations done to Mame's Input system have been put into place to where it reads RAW Input rather than what the OS tells it...it would require a low level driver to be written to by pass this...and coding drivers is a lot different than coding frontends.

Your basically requesting something thats not practical since those changes have taken place.

It would be nice if GX could do this...but it can't...so you'll just have to accept what methods that are available to work around the problem since GX can't.

That and what does it matter if its Mame and not GX that gets modified?...as long as it works right...thats the main point.

Posted

Another option is to use an older version of Mame. I cant' remember if .118 was the first version that did not have that option, or the last one to have it, but it is one or the other. Version .117 would (if memory serves) definately do what you want.

Posted
To reiterate...

I am not looking for a batch file to mod & compile Mame. I am looking for the frontend I support to address this problem.

thx anyway

Have fun waiting :)

NoLogic is 100% correct about why its not working. Like Tempest said your going to have to get an old version of mame before 117. Mame introduced its friendly multiple keyboard support in that build. so when Gameex sends OKOKOKOKOKOKOKOK its not coming from the input device mame expects as is sends the stokes virtually.

If you want to -skip_disclaimer switch your going to have to go back even further. I believe .96 supports it still. So If you cannot/refuse to compile and take 20-30 minutes to get the results you want on a current build of mame. Youll have to use an old version. Besides its not a front end issue its a MAME issue. Go over there and tell mame dev you want that stuff added back in Im sure they will be very helpfull.

And to think you could of had this filxed by now. :)

Besides GAMEEX does have this for MAME its just doesnt work due to the changes.

Posted
Have fun waiting :)

NoLogic is 100% correct about why its not working. Like Tempest said your going to have to get an old version of mame before 117. Mame introduced its friendly multiple keyboard support in that build. so when Gameex sends OKOKOKOKOKOKOKOK its not coming from the input device mame expects as is sends the stokes virtually.

If you want to -skip_disclaimer switch your going to have to go back even further. I believe .96 supports it still. So If you cannot/refuse to compile and take 20-30 minutes to get the results you want on a current build of mame. Youll have to use an old version. Besides its not a front end issue its a MAME issue. Go over there and tell mame dev you want that stuff added back in Im sure they will be very helpfull.

And to think you could of had this filxed by now. :)

Besides GAMEEX does have this for MAME its just doesnt work due to the changes.

Unfortunately I do not have the time to mess with emulators, roms, beta cycles, etc etc anymore. I've been able to keep up with Mame simply because of clrmamepro's power, and GameEx's auto update. I may have to finally give up on the beta cycles and just switch to the full releases.

Really am surprised that Tom hasn't figured this out yet.

Thx guys

Posted
Really am surprised that Tom hasn't figured this out yet.

:blink:

Post again when you understand the problem not when you think anyone else has to. It's not something that Tom has to figure out.

Mame introduced its friendly multiple keyboard support in that build. so when Gameex sends OKOKOKOKOKOKOKOK its not coming from the input device mame expects as is sends the stokes virtually.
Posted
:blink:

Post again when you understand the problem not when you think anyone else has to. It's not something that Tom has to figure out.

1) Don't be rude. All I've done is explained my situation. I'd like nothing more than extra time to compile my own builds, resize and update my artwork, etc etc.

2) I don't have any problem grasping the point that Mame reads keyboard input in a weird (protected) way, but I've also spent many years watching people defeat the weird ways people have thought of protecting/limiting software. My comment about Tom is not a slight against him, but acknoweldgement that he has already found MANY workarounds for emulator/frontend issues.

Anways, appreaciate the info. But the thread is going nowhere.

Happy gaming - l8r

Posted
You could've done the compiling in the "extra time" you've already spent posting, reading, and responding to this thread. If you don't have an extra 20 minutes, how can you even play MAME? Admit it, you're just f---ing lazy and don't want to think too hard.

Keithdok,

I dont enjoy reading posts in this tone. This may be acceptable in other forums but not here. Not everyone can compile mame (Even with HK's compilier)

You comments are un-nessary and out of line.

This comment by "To reiterate...

I am not looking for a batch file to mod & compile Mame. I am looking for the frontend I support to address this problem."

Is not so diffrent than your comment

"P.s. NO I do not want to "work around" this by putting ALL my videos in one folder. I have 12,000 videos on that drive. "

Emulation in general is all about workarounds and hacks. You can either deal with it or not. But FLAMING is NOT tolerated.

Consider this your first and last warning.

Posted
Emulation in general is all about workarounds and hacks.

Speaking of hacks I succesfully injected keys into Mame's Raw Input System quite a while ago. I haven't got around to putting it into a useable form yet as the original purpose of it was to add Kaillera support for Vanilla Mame. During testing with Street Fighter II it proved to be unreliable since even the slightest sync being lost between server and host would mean the two characters would be in two different places on each screen. But the point is it is possible to skip Mame's warnings via software I just don't think its a high priority. Especially since Mame Compiler and the hiscore.diff's which add features worth the effort of compiling your own version of Mame. If I thought there was an urgency (ie. More than a few requests/complains about auto-skipping warnings in Mame) then I would probably knock up a dll for Tom to use in GameEx for this purpose.

Posted
Speaking of hacks I succesfully injected keys into Mame's Raw Input System quite a while ago. I haven't got around to putting it into a useable form yet as the original purpose of it was to add Kaillera support for Vanilla Mame. During testing with Street Fighter II it proved to be unreliable since even the slightest sync being lost between server and host would mean the two characters would be in two different places on each screen. But the point is it is possible to skip Mame's warnings via software I just don't think its a high priority. Especially since Mame Compiler and the hiscore.diff's which add features worth the effort of compiling your own version of Mame. If I thought there was an urgency (ie. More than a few requests/complains about auto-skipping warnings in Mame) then I would probably knock up a dll for Tom to use in GameEx for this purpose.

Great work (as always) :)

Posted
Keithdok,

I dont enjoy reading posts in this tone. This may be acceptable in other forums but not here. Not everyone can compile mame (Even with HK's compilier)

You comments are un-nessary and out of line.

This comment by "To reiterate...

I am not looking for a batch file to mod & compile Mame. I am looking for the frontend I support to address this problem."

Is not so diffrent than your comment

"P.s. NO I do not want to "work around" this by putting ALL my videos in one folder. I have 12,000 videos on that drive. "

Emulation in general is all about workarounds and hacks. You can either deal with it or not. But FLAMING is NOT tolerated.

Consider this your first and last warning.

Sorry for the harsh tone (I post a lot on Something Awful if that means anything), I just thought you gave a more than reasonable solution (more reasonable than, say, putting 12,000 videos in one folder) that people obviously worked quite hard to create and this person just wanted someone to do everything for him. If someone told me I could compile GameEx from source in a way that fixed my problem that you mentioned, I'd definitely find the "extra time".

Posted
Sorry for the harsh tone (I post a lot on Something Awful if that means anything), I just thought you gave a more than reasonable solution (more reasonable than, say, putting 12,000 videos in one folder) that people obviously worked quite hard to create and this person just wanted someone to do everything for him. If someone told me I could compile GameEx from source in a way that fixed my problem that you mentioned, I'd definitely find the "extra time".

Well before I read your P.S. that was going to be my responce. ;)

See we just do what we can with what we have. I think your request will work when ROMS IN FOLDERS become a reality.Which is a very much wanted request for the same reasons. Tho Nologic has a method that calls for a second rom variable and uses mapfiles.. Id offer that as a suggestion but there are no options for that in multimedia.. Unless you were to setup your mp3s as an emulator. hehehe ... Anyways as I ramble I realize why I didnt post this to begin with...

Happy Gaming

Posted

Well, as a side note to all this, I have to say that within the last few months I learned how to compile mame myself and it was well worth it. So, suggest anyone (with the time) ;) who is interested in learning it, do so :)

Posted

Check the mame licence agreement - there may be issues if the frontend skips the OK screen or automates something to get past it. Even compiling your own MAME and removing the OK braks the licence agreement. Personally, I love GameEX and MAME, and if theMAME developers want this left in, then its a tiny price to pay.

The reason this 'feature' is there according to the developers is due to the number of bug report logged for "why doesnt x work" etc wasting developer time on known issues. Given how poplar MAME is- wouldnt this drive you to the point of wanting to give up?

Posted
Check the mame licence agreement - there may be issues if the frontend skips the OK screen or automates something to get past it. Even compiling your own MAME and removing the OK braks the licence agreement. Personally, I love GameEX and MAME, and if theMAME developers want this left in, then its a tiny price to pay.

The reason this 'feature' is there according to the developers is due to the number of bug report logged for "why doesnt x work" etc wasting developer time on known issues. Given how poplar MAME is- wouldnt this drive you to the point of wanting to give up?

Ive personally talked to Aaron Giles and Haze of MAMEDEV and it is not necessarily the fact that they dont want the screens removed ( Or dont want you to personally). Most of the poeple that compile thier own understand exactly what they are doing and will realize not to send emails to mame dev. They just dont want people to distribute such builds as that will create tons of emails that XXX isnt working from the people that dont.

If you look at the mame site they suggest trying to run the game on thier version of mame before submitting the bug.

Gameex only automates the OK that needs to be press before the ROM loads.. So it doesnt HIDE anything. Its just you arent making the decision to go ingame.

Not that Im trying to start a debate or anything..

Guest
This topic is now closed to further replies.
×
×
  • Create New...