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Posted

Every time I load a game it stops at the game information screen and I have to hit a key to continue. It's not a big problem but it really ruins the experience. Any way to stop this either through mame or gameex?

I am using mame32

Posted
Every time I load a game it stops at the game information screen and I have to hit a key to continue. It's not a big problem but it really ruins the experience. Any way to stop this either through mame or gameex?

I am using mame32

Use the MAME compilier found on the forum and compile mame to skip the disclaimers... You will find all mame versions do this and it is normal... As far as the OK screen goes....

To only skip game info... you can use the -SKIP Game_info switch. Open the gameex advanced config -> Advanced MAME settings -> MAME options.

To see a list of availabe mame commands please refer to the HELP file of your mame build.

I hope this helps your arcade experince.

Happy Gaming

Brian Hoffman

Posted
When I go in there it already says -triplebuffer -nowindow -joy am I suppose to delete this or something else?

Epic

Epic,

Yes those are fine... Unless you dont want to use a joypad or Want to run in NON-fullscreen mode.. or without tripplebuffering.

What Im saying is if you want to skip the game info screen you need to add -skip_gameinfo

so now it will look like this

-skip_gameinfo -triplebuffer -nowindow -joy

For other options please refer to the MAME help file... Ill make it eaiser and post it here.... Note it may differ between major builds.

Hope this make things a little clearer

Usage: MAME [game] [options]

Options:

#

# CORE CONFIGURATION OPTIONS

#

-readconfig enable loading of configuration files

#

# CORE SEARCH PATH OPTIONS

#

-rompath path to ROMsets and hard disk images

-samplepath path to samplesets

-artpath path to artwork files

-ctrlrpath path to controller definitions

-inipath path to ini files

-fontpath path to font files

#

# CORE OUTPUT DIRECTORY OPTIONS

#

-cfg_directory directory to save configurations

-nvram_directory directory to save nvram contents

-memcard_directory directory to save memory card contents

-input_directory directory to save input device logs

-state_directory directory to save states

-snapshot_directory directory to save screenshots

-diff_directory directory to save hard drive image difference files

-comment_directory directory to save debugger comments

#

# CORE FILENAME OPTIONS

#

-cheat_file cheat filename

-hiscore_directory directory to save hiscores

#

# CORE STATE/PLAYBACK OPTIONS

#

-state saved state to load

-autosave enable automatic restore at startup, and automatic save at exit time

-playback playback an input file

-record record an input file

-mngwrite optional filename to write a MNG movie of the current session

-wavwrite optional filename to write a WAV file of the current session

#

# CORE PERFORMANCE OPTIONS

#

-autoframeskip enable automatic frameskip selection

-frameskip set frameskip to fixed value, 0-12 (autoframeskip must be disabled)

-seconds_to_run number of emulated seconds to run before automatically exiting

-throttle enable throttling to keep game running in sync with real time

-sleep enable sleeping, which gives time back to other applications when idle

-speed controls the speed of gameplay, relative to realtime; smaller numbers are slower

-refreshspeed automatically adjusts the speed of gameplay to keep the refresh rate lower than the screen

#

# CORE ROTATION OPTIONS

#

-rotate rotate the game screen according to the game's orientation needs it

-ror rotate screen clockwise 90 degrees

-rol rotate screen counterclockwise 90 degrees

-autoror automatically rotate screen clockwise 90 degrees if vertical

-autorol automatically rotate screen counterclockwise 90 degrees if vertical

-flipx flip screen left-right

-flipy flip screen upside-down

#

# CORE ARTWORK OPTIONS

#

-artwork_crop crop artwork to game screen size

-use_backdrops enable backdrops if artwork is enabled and available

-use_overlays enable overlays if artwork is enabled and available

-use_bezels enable bezels if artwork is enabled and available

#

# CORE SCREEN OPTIONS

#

-brightness default game screen brightness correction

-contrast default game screen contrast correction

-gamma default game screen gamma correction

-pause_brightness amount to scale the screen brightness when paused

#

# CORE VECTOR OPTIONS

#

-antialias use antialiasing when drawing vectors

-beam set vector beam width

-flicker set vector flicker effect

#

# CORE SOUND OPTIONS

#

-sound enable sound output

-samplerate set sound output sample rate

-samples enable the use of external samples if available

-volume sound volume in decibels (-32 min, 0 max)

#

# CORE INPUT OPTIONS

#

-ctrlr preconfigure for specified controller

-mouse enable mouse input

-joystick enable joystick input

-lightgun enable lightgun input

-multikeyboard enable separate input from each keyboard device (if present)

-multimouse enable separate input from each mouse device (if present)

-steadykey enable steadykey support

-offscreen_reload convert lightgun button 2 into offscreen reload

-joystick_map explicit joystick map, or auto to auto-select

-joystick_deadzone center deadzone range for joystick where change is ignored (0.0 center, 1.0 end)

-joystick_saturation end of axis saturation range for joystick where change is ignored (0.0 center, 1.0 end)

#

# CORE INPUT AUTOMATIC ENABLE OPTIONS

#

-paddle_device enable (keyboard|mouse|joystick) if a paddle control is present

-adstick_device enable (keyboard|mouse|joystick) if an analog joystick control is present

-pedal_device enable (keyboard|mouse|joystick) if a pedal control is present

-dial_device enable (keyboard|mouse|joystick) if a dial control is present

-trackball_device enable (keyboard|mouse|joystick) if a trackball control is present

-lightgun_device enable (keyboard|mouse|joystick) if a lightgun control is present

-positional_device enable (keyboard|mouse|joystick) if a positional control is present

-mouse_device enable (keyboard|mouse|joystick) if a mouse control is present

#

# CORE DEBUGGING OPTIONS

#

-log generate an error.log file

-verbose display additional diagnostic information

#

# CORE MISC OPTIONS

#

-bios select the system BIOS to use

-cheat enable cheat subsystem

-skip_gameinfo skip displaying the information screen at startup

#

# WINDOWS DEBUGGING OPTIONS

#

-oslog output error.log data to the system debugger

#

# WINDOWS PERFORMANCE OPTIONS

#

-priority thread priority for the main game thread; range from -15 to 1

-multithreading enable multithreading; this enables rendering and blitting on a separate thread

#

# WINDOWS VIDEO OPTIONS

#

-video video output method: none, gdi, ddraw, or d3d

-numscreens number of screens to create; usually, you want just one

-window enable window mode; otherwise, full screen mode is assumed

-maximize default to maximized windows; otherwise, windows will be minimized

-keepaspect constrain to the proper aspect ratio

-prescale scale screen rendering by this amount in software

-effect name of a PNG file to use for visual effects, or 'none'

-waitvsync enable waiting for the start of VBLANK before flipping screens; reduces tearing effects

-syncrefresh enable using the start of VBLANK for throttling instead of the game time

#

# DIRECTDRAW-SPECIFIC OPTIONS

#

-hwstretch enable hardware stretching

#

# DIRECT3D-SPECIFIC OPTIONS

#

-d3dversion specify the preferred Direct3D version (8 or 9)

-filter enable bilinear filtering on screen output

#

# PER-WINDOW VIDEO OPTIONS

#

-screen explicit name of all screens; 'auto' here will try to make a best guess

-aspect aspect ratio for all screens; 'auto' here will try to make a best guess

-resolution preferred resolution for all screens; format is <width>x<height>[@<refreshrate>] or 'auto'

-view preferred view for all screens

-screen0 explicit name of the first screen; 'auto' here will try to make a best guess

-aspect0 aspect ratio of the first screen; 'auto' here will try to make a best guess

-resolution0 preferred resolution of the first screen; format is <width>x<height>[@<refreshrate>] or 'auto'

-view0 preferred view for the first screen

-screen1 explicit name of the second screen; 'auto' here will try to make a best guess

-aspect1 aspect ratio of the second screen; 'auto' here will try to make a best guess

-resolution1 preferred resolution of the second screen; format is <width>x<height>[@<refreshrate>] or 'auto'

-view1 preferred view for the second screen

-screen2 explicit name of the third screen; 'auto' here will try to make a best guess

-aspect2 aspect ratio of the third screen; 'auto' here will try to make a best guess

-resolution2 preferred resolution of the third screen; format is <width>x<height>[@<refreshrate>] or 'auto'

-view2 preferred view for the third screen

-screen3 explicit name of the fourth screen; 'auto' here will try to make a best guess

-aspect3 aspect ratio of the fourth screen; 'auto' here will try to make a best guess

-resolution3 preferred resolution of the fourth screen; format is <width>x<height>[@<refreshrate>] or 'auto'

-view3 preferred view for the fourth screen

#

# FULL SCREEN OPTIONS

#

-triplebuffer enable triple buffering

-switchres enable resolution switching

-full_screen_brightnessbrightness value in full screen mode

-full_screen_contrastcontrast value in full screen mode

-full_screen_gamma gamma value in full screen mode

#

# WINDOWS SOUND OPTIONS

#

-audio_latency set audio latency (increase to reduce glitches)

#

# INPUT DEVICE OPTIONS

#

-dual_lightgun enable dual lightgun input

#

# CORE COMMANDS

#

-help show help message

-validate perform driver validation on all game drivers

#

# CONFIGURATION COMMANDS

#

-createconfig create the default configuration file

-showconfig display running parameters

-showusage show this help

#

# FRONTEND COMMANDS

#

-listxml all available info on driver in XML format

-listfull short name, full name

-listsource driver sourcefile

-listclones show clones

-listcrc CRC-32s

-listroms list required roms for a driver

-listsamples list optional samples for a driver

-verifyroms report romsets that have problems

-verifysamples report samplesets that have problems

-romident compare files with known MAME roms

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