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Mame32 Act Labs TV USB guns won't calibrate


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Posted

Issue:

Broke some where in 0.108x - which wouldn't even acknowledge my guns.

Guns won't calibrate X and Y analog axis - but shot does register in middle of screen with 0.119

When selecting the analog X and Y it simply won't register a shot but selecting P1 will register gun (mouse 0)

Now 0.119 does see my guns and registers the gun shots in the middle of the screen but I am unable to actually calibrate the guns. NOTHING!

- I know how to calibrate and has worked perfect until sometime after 0.108x

What I have tried:

Fresh XP Pro load

Unplugging all other USB devices to eliminate possible conflict

Google

Posting on Mame32 forum with no resolution

A fresh install of 0.119 so no past remnence was there to interfere.

Making sure the guns are found at mouse 0 and mouse1 (not that it matters)(and it didn't matter)

Somehow the MAME or MAME32 team have made a change that has caused my issue and I'm really hoping some one here has the fix for me.

Apologize for being a forum whore here but I literally have no where else to turn.

Thanks for any help or guidance

Posted

My first guess would be that the new input system that they started in v0.118 is causing this. I hope not since I have a pair of guns I DEFINITELY want to keep using when I get around to upgrading to v0.119.

Posted
  bkenobi said:
My first guess would be that the new input system that they started in v0.118 is causing this. I hope not since I have a pair of guns I DEFINITELY want to keep using when I get around to upgrading to v0.119.

I thought that aswell but then he stated it wasnt working since 108 not 117.

Have you tried downloading mame 107. putting it in its own seprate folder along with a test rom..

I have a feeling its not your mame build.

I dont have a light gun but when I load a lightgun game and press button it will flash in the center of the screen.

Have you changed display types? Any ways try the above and let us know.. Maybe we can get this sorted out.

Brian hoffman

Posted

Hmmm, good point. My guns are configured as mouse2 and mouse3. When I'm in Windows, I can move the mouse around with the guns and interact with windows since I have LMB mapped to trigger. How do you have your guns set up? If they are mice, then they should work in windows as a mouse. If they don't work there, they will never work in MAME.

Posted
  bkenobi said:
Hmmm, good point. My guns are configured as mouse2 and mouse3. When I'm in Windows, I can move the mouse around with the guns and interact with windows since I have LMB mapped to trigger. How do you have your guns set up? If they are mice, then they should work in windows as a mouse. If they don't work there, they will never work in MAME.

Try adding th -mouse switch in the advanced mame settings located in the gameex advanced config :)

Posted

That would definitely help having the mouse enabled in MAME in the first place! I have this in the MAME.ini file (or whatever it's called).

Posted

The guns do operate in windows (acts like a mouse). Again I stress this broke some time after 0.117x. I think everyone missed where I said the mouse does work in MAME for instance AREA 51 will allow P1 button to show up as a mouse but when I attempt to set the Analog Y and X axis it won't even acknowledge the gun exists.

As far as the recommendation of using 0.117 to verify - no I haven't as I no longer have that build. If someone can supply a link to it I will gladly try it out.

I can try the -mouse switch in advanced Mame menu but this probelm exists outside of GameEx - thus the reason I stated immediately that this is not a GameEx issue.

I appreciate everyones input tho ;)

Posted
  Deadly said:
The guns do operate in windows (acts like a mouse). Again I stress this broke some time after 0.117x. I think everyone missed where I said the mouse does work in MAME for instance AREA 51 will allow P1 button to show up as a mouse but when I attempt to set the Analog Y and X axis it won't even acknowledge the gun exists.

As far as the recommendation of using 0.117 to verify - no I haven't as I no longer have that build. If someone can supply a link to it I will gladly try it out.

I can try the -mouse switch in advanced Mame menu but this probelm exists outside of GameEx - thus the reason I stated immediately that this is not a GameEx issue.

I appreciate everyones input tho ;)

If your re-read your first post you specificly said mame 108.

Here is a link to older builds

http://mamedev.org/oldrel.html

Good luck

Posted
  Brian Hoffman said:
If your re-read your first post you specificly said mame 108.

Here is a link to older builds

http://mamedev.org/oldrel.html

Good luck

My original post said that it broke in 0.108 - it also states how the guns act in 0.109 (108 they were dead and 109 at least halfway acknowledges they exist)

Thanks for the link - But I'm using MAME32 not command line MAME flavor. Anyone with Mame32 archive link?

I was hoping that some one with these guns can confirm or deny issues with current version 0.109.

Posted
  Deadly said:
My original post said that it broke in 0.108 - it also states how the guns act in 0.109 (108 they were dead and 109 at least halfway acknowledges they exist)

Thanks for the link - But I'm using MAME32 not command line MAME flavor. Anyone with Mame32 archive link?

I was hoping that some one with these guns can confirm or deny issues with current version 0.109.

http://www.joymonkey.com/main/index.php?n=...ives.0100To0109

Happy gaming

Posted
  Deadly said:
Thanks - exactly what I needed - I'll post the results.

:) great...

From what I can tell in the new versions of mame the light gun needs to be setup for each game individually.

You are not the only one having these issues.. But I cannot find fixes anywhere.

Posted

You probably want to post this at BYOAC. www.arcadecontrols.com

If so user u_rebelscum will answer and, trust me, he will give you the right answer. He knows more than almost anyone the ins and outs of the Mame code excluding Aaron.

Here are a few things to look at from some of his posts regarding .118 and higher:

Quote

Other thing to clarify: Setting the lightgun device to lighgun, overcome to the lightgun setting (1 or 0), so your lightguns would work with lightgun=0 and lightgun_device lightgun. But be careful with games like Operation Thunderbolt and Terminator, games that use a joystick instead of a lightgun. In this case, lightgun must be 1.

Or set adstick_device lightgun (probably want to do this in the game's ini file instead of mame.ini, though).

He also mentioned some differences between command line mame and Mame 32. May be worth looking into.

Posted

CONFIRMED thanks for the archive link Hoffman. I downloaded 107.U1 and the guns work again. Clearly they have changed something - but no idea what.

HooPZ I'll take you recommendation and post over at BYOAC

If anyone has any otehr ideas I'll be watching the forum.

Thanks guys

Posted
  Deadly said:
CONFIRMED thanks for the archive link Hoffman. I downloaded 107.U1 and the guns work again. Clearly they have changed something - but no idea what.

HooPZ I'll take you recommendation and post over at BYOAC

If anyone has any otehr ideas I'll be watching the forum.

Thanks guys

Your welcome... If I had guns Id help but I dont.. yet at least :)

Posted

Just FYI, but I've been running MAME .111 for a while now and haven't had any real problems with my guns. It seems like some games don't work (Golly Ghost for one), but I never tried it before, so I can't say it's a new problem. I'm currently updating to .119 and if I run into problems, I will be making a new emu for light gun games using .106 or .107. If I run into any problems with the update, I'll report back.

Posted

Someone over at arcadecotrols.com FINALLY decided to be helpful ( I really am grateful btw). for any one else having this issue with the ACT LABS TV USB guns not registering input when configuring the X and Y analog axis here ya go.

arcadecontrols.com

Posted

I was able to get mine to work just by clicking the trigger on one side of the screen, moving it to the other side (horizontally for x-axis), and clicking again. Repeat for y-axis and for second gun. I would have reported back with this info, but it was in many tutorials for setting up guns way back when so I figured with no more activity in this thread for a while, you might have already figured it out... My bad! :blink:

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