Jump to content

All my products and services are free. All my costs are met by donations I receive from my users. If you enjoy using any of my products, please donate to support me. My bare hosting costs are currently not met so please consider becoming a contibuting member by either clicking this text or the Patreon link on the right.

Patreon

Recommended Posts

Posted

I have gamepads with 12 buttons, i'm using 10 buttons for emulators (mame games require 8buttons + start | coin so 10 buttons are already in use), and the 12th button to exit from mame/zsnes and other... project64 does not support exiting using a gamepad button so i'm using the gamepad map keys in advanced config to exit, but i'd like to use the 12th button as in the other emulators.

The problem is that gamepad map keys has only 10 buttons mapped, i tried to add a button11 and button12 but it does not work, why does it support only 10 buttons if many gamepads has 12? Does it need an update to latest directinput to use the remaining 2 buttons? Do i need to do something more?

Posted
I have gamepads with 12 buttons, i'm using 10 buttons for emulators (mame games require 8buttons + start | coin so 10 buttons are already in use), and the 12th button to exit from mame/zsnes and other... project64 does not support exiting using a gamepad button so i'm using the gamepad map keys in advanced config to exit, but i'd like to use the 12th button as in the other emulators.

The problem is that gamepad map keys has only 10 buttons mapped, i tried to add a button11 and button12 but it does not work, why does it support only 10 buttons if many gamepads has 12? Does it need an update to latest directinput to use the remaining 2 buttons? Do i need to do something more?

best thing to do is get your self Xpadder http://www.xpadder.com/

set it up to map all your gamepad buttons to keyboard keys and then setup your emulators to use those keys... with xpadder you can easily setup a button combo to exit a game so you would need to hold a few buttons at the same time to exit meaning you won't need to waste a button, I've a post on how to do this here http://www.gameex.info/forums/index.php?s=...ost&p=21812

Stu

Posted

By the way, Ill add the xpadder info to the faq and links page as soon as I get a chance. I have not looked at it but your all giving it the thumbs up so it has to be very good. I wonder, does anyone know if it can be manually programmed by config files or something. maybe I could code some integration for it to make it easier for folks?

Posted
I wonder, does anyone know if it can be manually programmed by config files or something. maybe I could code some integration for it to make it easier for folks?

I looked at the config files a while back and they are not in plain ascii text, but it might be possible to edit them in hex or something. I'm sure that the author of XPadder might consider releasing the file format if he were asked. He seems to enjoy filling requests. :D

Posted

i don't want and don't need xpadder (i tried it), it's another software to run in background while gameex has already the functionality i need, only it's cut down to ten buttons, and i'm asking why it does not support 12 buttons? it should be a rather trivial fix. It feels like a bug to me

also, if i use xpadder the button is setup to a fixed key ALWAYS while i need it only if using project 64

There is no hope for a fix?

Posted
i don't want and don't need xpadder (i tried it), it's another software to run in background while gameex has already the functionality i need, only it's cut down to ten buttons, and i'm asking why it does not support 12 buttons? it should be a rather trivial fix. It feels like a bug to me

also, if i use xpadder the button is setup to a fixed key ALWAYS while i need it only if using project 64

There is no hope for a fix?

Obviously if you could get the configuration working without using an external program, that would be better. However, many of us have found that is not possible. I personally have a 32 button gamepad (GP-Wiz32) that requires the use of a Joy2Key or XPadder. I don't know why the limit is 10 buttons, but it is (currently), so the only resolution is to use another program that gives you access to more buttons.

As for the question of having multiple configurations...yes it is possible and easy. If you use XPadder, you can launch configs from the command line. Thus, you can use a run before and/or run after launching command. The way XPadder is written, you can launch a new config with an old one running and it will switch, so you don't have to deal with killing the first process.

I agree that running extra programs in the background is not ideal, but if you are running a reasonably powerful system, I really don't think you will have any problems. If you are trying to run PS3 emulators (exageration), then I doubt it would matter anyway since that will kill your system on its own.

If you need help setting up XPadder (or Joy2Key), give a shout and someone will definitely help you out!

Posted
i don't want and don't need xpadder (i tried it), it's another software to run in background while gameex has already the functionality i need, only it's cut down to ten buttons, and i'm asking why it does not support 12 buttons? it should be a rather trivial fix. It feels like a bug to me

also, if i use xpadder the button is setup to a fixed key ALWAYS while i need it only if using project 64

There is no hope for a fix?

Its not a bug its a limitiation. Ill consider implementing it. This should be posted under Feature requests. Despite popular belief I have not got ESP and cannot memorise every single post here. :)

Posted
Its not a bug its a limitiation. Ill consider implementing it. This should be posted under Feature requests. Despite popular belief I have not got ESP and cannot memorise every single post here. :)

:o You don't?!?! :blink:

Posted

Just an FYI. This is the response I got from the author of XPadder regarding the format of the config files. Doesn't sound really promising:

bkenobi: Any chance the format for the config files is already documented or could be released? I'm thinking about automating the generation of configs for emulators. Thanks!

Xpadder: The format is constantly changing as new features are added. I will be improving config generation in the future to make it easier.

Posted
Why is he using a binary format for the configs? Seems a bit silly to me, I would personally go with xml format.

Well, it's not strictly binary, but it's not xml or some other readable format. Everything is lined up in columns and such, but I certainly couldn't edit the config file without the program itself. That seems like a pretty reasonable request though (changing to an xml type format). I'll suggest that and see how it goes. It would probably be easier for him to maintain as well.

Guest
This topic is now closed to further replies.
×
×
  • Create New...