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Posted

Hi Everyone,

I've been messing with chankast, chankEx, and chankast Launch for a while tonight to get some dreamcast games going.

Seems to be working great (thanks to all involved for this stuff!), except that I don't seem to get the cpu speed individual game overrides from the chankast_launch.ini.

All the other settings seem to take fine.

It seems to revert to whatever is listed in the chankast_alpha_25.ini.

For example, below is "my" (actually just came with the ini file) Soul Calibur from chankast_launch.ini:

[soul Calibur]

CPU=120

ZWrite=False

ZWriteAlpha=False

CapcomHack=False

CableType=NTSC

SCalbrPlyrSelectHack=False

SCalbr2DFix=True

When running the game, all seems to work fine, but when I hit F12 to see stats it shows CPU:100 (or whatever was in my Chankast_alpha_25.ini)

This wouldn't be too much of a problem, but I can clearly see a huge FPS difference in Soul Calibur at 120 vs 100 AND

a huge difference in Street Fighter 3 Third Strike between 100 and 120 (surprisingly, SF3 ran perfect at 100, and really slow at 120)

Just for giggles, here's my SF3:

[street Fighter 3 Third Strike]

CPU=100

ZWrite=True

ZWriteAlpha=True

CapcomHack=True

These do match my *.cdi file names. I even cut and pasted them to make sure.

I noticed that the Chankast_alpha_25.ini listed CPU speed as "nCpuSpeed", so I tried using that value in my chankast_launch.ini, but no luck :)

I also tried just removing that line from the chankast_alpha_25.ini, but it always gets put back.

I verified that this happens both from a command prompt and GameEx. (D:\Games\Emulators\Dreamcast\ChankEx>chankast_launch.exe x:\dreamcast\roms\Soul

Calibur.cdi, for example)

Thanks in advance for any help,

Matthew

Posted

I'm going to release another version of chankast_launch soon with ChankEx support removed. This is because ChankEx has changed to be a plugin and no longer works with my wrapper anyway. I'll take a look then, and perhaps you can test the CPU thing for me.

Posted
I'm going to release another version of chankast_launch soon with ChankEx support removed. This is because ChankEx has changed to be a plugin and no longer works with my wrapper anyway. I'll take a look then, and perhaps you can test the CPU thing for me.

Oh, I thought I was using the latest version of ChankEx and it seemed to be working fine with your wrapper. At least I know I was running 1600x1200 resolution which I thought was only supported in ChankEx.

Thanks for the help!

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