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Posted

I love ScottyWic's Harry Potter Goblet of Fire and Stranger Things Stranger Edition tables.  But, I am not a fan of PuP Videos on my backglass.  I prefer a less dynamic backglass.   Now that I have a FullDMD, I wanted to move the PuP Pack video there, but didn't know how.  I figured it out and thought I would share in case anyone else wanted to replicate my setup.

The Harry Potter PuP Pack is a proper pack.  It has the playlists, screens files, etc.. To make this one work, I simply defined a custom position for the Backglass display.  Normally this is screen 2, so I set it to use screen 5 (my FullDMD) instead.  Since I am repositioning the backglass to my FullDMD, I can't use the backglass display for the actual backglass image.  So, I took the unused topper, enabled it, and set it to display a looping video on display 2 (my defined backglass display).  Done!

IMG_1348.jpeg

IMG_1349.jpeg

Stranger Things SE was a different story.. This uses PuP Player, but does not have a proper PuP Pack.  There are no defined playlists or screen assignments.  They are all hardcoded in the script.  The script says its PuPDMD but a DMD is never even defined.  Instead everything is hardcoded to go to the backglass.   Since I don't want ANY output from the game going to the backglass, I cheated.  I redefined the backglass to match the screen number for my FullDMD in the script.  I then added the b2s file from the original Stranger Things table.. done!

IMG_1347.jpeg

IMG_1346.jpeg

  • Like 1
Posted

Well... damn.  Just when I thought I figured something out, the guys at VP Nation schooled me and showed me a MUCH better way.  Rather than changing the PuP Pack itself and repositioning screens, you can backup your PuP .ini file, modify the screen definitions themselves and copy to the PuP Videos folder for your table.  When you load the game, it will use that .ini file to rearrange your displays as specified, with no need to muck with positions.  It also has the added benefit of being reusable.  For example, if you like to put your DMD and Topper on the FullDMD, you can create a template and just copy into an PuP Pack table that needs it.  With my method you would have to manually edit every table individually

 

  • 1 month later...
Posted
On 6/14/2022 at 6:35 AM, MrGrynch said:

Well... damn.  Just when I thought I figured something out, the guys at VP Nation schooled me and showed me a MUCH better way.  Rather than changing the PuP Pack itself and repositioning screens, you can backup your PuP .ini file, modify the screen definitions themselves and copy to the PuP Videos folder for your table.  When you load the game, it will use that .ini file to rearrange your displays as specified, with no need to muck with positions.  It also has the added benefit of being reusable.  For example, if you like to put your DMD and Topper on the FullDMD, you can create a template and just copy into an PuP Pack table that needs it.  With my method you would have to manually edit every table individually

 

Could you give more detail on this method?   Exact File names, steps etc.....

Posted
10 hours ago, deadsoulz said:

Could you give more detail on this method?   Exact File names, steps etc.....

Its super easy.  In your C:\PinUPSystem folder:

  • Make a copy of PinUpPlayer.ini
  • Run PinUpPlayerConfigDisplays.bat
  • Select Backglass
  • Drag it to the DMD area
  • Select Fullscreen
    • When it complains about bleedover, let it correct for you
  • Save configuration
  • Exit app
  • Copy the new PinUpPlayer.ini file into the folder of your PuP Pack (for example Attack From Mars: C:\PinUPSystem\PUPVideos\afm_113b)
  • Resrtore your original copy of PinUpPlayer.ini

Enjoy!

If you make a folder to store some of these common operations, then you can skip all of this and copy the needed template to the desired folder.

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