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Posted

Think it'd probably be two years of hair-pulling learning and coding, but I'm seriously considering making a Commodore 64 game in assembly (*gulp!)

If any of you guys know much about it, then I'd welcome some newbie's advice. I've written a blog post with my idea:

https://retrorigs.biz/MagoBlog/2018/03/07/c64-project-ridiculous-1/

I think @greatflash, @Tom Speirs and @headkaze used to be C64 coders? Any advice guys (like where the well to start rather than "hello world" leveraging basic!

Posted

You should pick up Cpp and add decent achievement notifications to RetroArch instead of that crap yellow text. :)

  • 2 weeks later...

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