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Posted

Has anyone experienced choppy or intermittent sound when playing MAME games with the "Run in a window" setting unchecked.

I've fiddled with a number of settings, and seem to have narrowed it down to this setting causing the problem.

I know it seems a bit odd that a display feature is affecting sound, but it is repeatable on my setup.

I'd prefer to play in fullscreen - does anyone have a solution?

Posted
Has anyone experienced choppy or intermittent sound when playing MAME games with the "Run in a window" setting unchecked.

I've fiddled with a number of settings, and seem to have narrowed it down to this setting causing the problem.

I know it seems a bit odd that a display feature is affecting sound, but it is repeatable on my setup.

I'd prefer to play in fullscreen - does anyone have a solution?

Anyone have any ideas?

Posted
Anyone have any ideas?

Actually I think its quite a common thing for the display settings to mess up the sound. This was always an issue when Triple Buffer was turned on for me on a bunch of different machines. The solution was to turn off triple buffering or alternatively change the sound latency and sample rate. I always did the latter. I never noticed any degrading of the sound when doing that. Also I think the MAME32FX build of MAME gets rid of these kind of issues, as I believe its main purpose is improved sound. Its the build I tend to use anyway.

Posted
Actually I think its quite a common thing for the display settings to mess up the sound. This was always an issue when Triple Buffer was turned on for me on a bunch of different machines. The solution was to turn off triple buffering or alternatively change the sound latency and sample rate. I always did the latter. I never noticed any degrading of the sound when doing that. Also I think the MAME32FX build of MAME gets rid of these kind of issues, as I believe its main purpose is improved sound. Its the build I tend to use anyway.

OK, I'll try that, thanks. :-)

Posted
The solution was to turn off triple buffering or alternatively change the sound latency and sample rate. I always did the latter.

Thanks Tom - turning off triple buffering did the trick :-)

You're obviously very knowledgeable about MAME - maybe you could help with my MCE Keyboard problem? It works fine in MAME32, but isn't recognised once a game has been launched. I've worked around this by configuring all the game commands to my gamepad, but still have to use a PS/2 keyboard to press the [ESC] key to quit a game.

If there was a way to assign [ESC] or "quit game" to a gamepad button I could do away with the PS/2 keyboard which would be great.

Any suggestions would be very much appreciated.

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