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New selections possible with pbfx Rogue One table/update?


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Posted

Notice with the new update that Rogue One is supported on, that cabinet mode launching is different. (Not sure if this changed possibly with versions of pbfx before this?)  Version 1.0.38.3 - I am not certain this update is to support Rogue One. Or if this behavior changed with a different minor version from 1.0.xx.x.

Now instead of going directly to the loading screen for each table, when PBFX comes up, it displays the animated logo, then it selects one player (like a script is running it and selecting) then the table loads.  Adds several seconds onto the loading of each table now, but my question is there some possibility it can be set to launch multiplayer now?  Did command line options change now for pbfx cabinet mode?

 

Posted

Have you found any more documentation or done any experimenting with this? I would LOVE to be able to launch straight into a multiplayer game, but I haven't seen that it is supported yet. Nor do I have RogueOne for testing. I haven't noticed the described change with any other tables though.

Posted
2 hours ago, humor4fun said:

Have you found any more documentation or done any experimenting with this? I would LOVE to be able to launch straight into a multiplayer game, but I haven't seen that it is supported yet. Nor do I have RogueOne for testing. I haven't noticed the described change with any other tables though.

I don't actually own RogueOne yet, I meant the update to support it. (1.0.38.3) Just update in Steam and see if you experience what I did.  This change might have occurred previous to 1.0.38.3.  I don't recall what version I was on before I updated, but before when I would select a table in PinballX for PBFX, it would launch directly into the PBFX table loading screen then the table would be up.  (like 2 seconds till the PBFX table would be in a loading state)  Now the logo for pinball FX comes up, then what looks like an autohotkey script selects the table I selected in PinballX, and chooses 1 player then loads. (Takes like 8-10 seconds till it is loading the table now)  So that led me to believe they maybe made it easier to select other options on command line? 

 

Can anyone else confirm this behavior now with a current version of PinballFX 1.0.38.3 or greater (not sure if that is the newest version at the moment)

Posted

Oh wow, then it must be me. Sorry guys, that's weird.

Before I updated PBFX to the current version it was only taking my cabinet like 2 seconds from when I selected a PBFX in Pinball X till it was loading  the table then like shortly later I was playing.  The logo for PBFX was NEVER coming up (and having to wait for it to draw it out).  Now it is.

So if some script is running from PinballX to select 1 player, can't it just be made to go one more key down to do hotseat?

 

Posted

There is no script in PinballX. If you are launching PBFX directly then you are calling on PBFX's built-in command line parameters for launching the table directly and by-passing the main menu. This only supports single-player currently.

 

You can try the old NukeLauncher solution but you will have to configure and feed it the correct grid positions for each table. PBFX has changed how it handles the floating DMD as well. You'd either have to hack the program (not hard to do) or code a kill script to make sure the program closes completely.

http://www.nukelauncher.com/

Posted

OK, can someone do me a favor, watch my youtube video here:

 

Is that what pinballx does for you guys when you load tables for PBFX?

With the previous version of PBFX I had before this, when I would select one of the tables, it would go directly to the loading screen of the PBFX table, Not show the microsoft logo, then show the title screen, then select 1st player.  Before it would go from pinballX directly to the loading screen for each table and be in 1 player mode by default (you would not see the MS logo/intro/player selection)  You can see with my example it does not even select the 1st player properly on the 1st table I try loading (I would have had to hit enter to make it continue), when I select epic quest, it does the intro/etc then selects 1 player fine and continues to load.

 

 

Posted

I forgot. There is integrated support in PinballX. I'd say that it would be preferable at this point to launch from an "Other Systems" slot and selecting Custom from the System Type pulldown. That should launch directly into the table. 

 

I write my own custom launch scripts for nearly every system especially where Steam is involved.

Posted

I was launching PBFX (through integrated support, not other systems) the same before as now.  With the updated PBFX it now launches the way in my video.

I am just trying to figure out why it changed to doing it this way now, where as before it loaded the table directly. (And MUCH faster)  And when I saw it do it this way, it looked like it could easily then just select hotseat.  So did something break in pinballx integrated support with the newer pinballx release?  It launches different now.

 

Posted

For comparison, this is how tables launch for me with the older version of PBFX with PinballX:

 

 

 

 

Allot faster.

 

Anyone using the current version of PBFX that has them launching like this video through PinballX?

 

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