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Posted
I have been using Pinball X for Visual pinball tables with very good success. Yesterday I tried to tackle adding FX2 support. That was fun. Spent most of the day working on it, reading, reading a little more no a lot more. First tried the built in support in pinball X and that wouldn't work, switched to Nuke launcher and after lots of playing (and reading) got it to work. Later I tried the built in supoort and it worked. I think it was that my XML file was not correct but I fixed it when playing with Nuke Launcer.

2 questions


1) Today I purchased my first 4 tables and of course they are moved to the front of the list. Do I now have to change all of the grid positions in the XML file or through game manager? Is this what you do everytime you add a table?


2) what is the best way to manage the cabinet buttons. I have a Virtua Pin V2 plunger joystick button interface and it works well for Visual pinabll although it can get messed up during a multiball with more than 3 balls. I think it gets messed up do the high frequency of pushing the buttons.

I tried using X padder to emulate the keypad and it sort of works for the flippers and launch buton but there seems to be a bit of delay compared to the keyboard itself. Is there a better way to translate the cabinet buttons for use in FX2?


Thanks,

Stuart



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Posted
1) Today I purchased my first 4 tables and of course they are moved to the front of the list. Do I now have to change all of the grid positions in the XML file or through game manager? Is this what you do everytime you add a table?

Changing the grid positions either way works. If you change the XML then load it in Game Manager you'll see the changes. Whichever way you feel comfortable. Yes, a GUI would be nice but once you update it, it's good until you purchase more tables.

2) what is the best way to manage the cabinet buttons. I have a Virtua Pin V2 plunger joystick button interface and it works well for Visual pinabll although it can get messed up during a multiball with more than 3 balls. I think it gets messed up do the high frequency of pushing the buttons.
I tried using X padder to emulate the keypad and it sort of works for the flippers and launch buton but there seems to be a bit of delay compared to the keyboard itself. Is there a better way to translate the cabinet buttons for use in FX2?

I have the VP v1 plunger kit and don't notice any issues. I also use xpadder with FX2 for the buttons and nudge. (see the Pinballx guide for nudge setup under xpadder)

Z

  • Like 1
Posted

Thanks for the reply. I was able to get the xpadder sticks set up and the plunger to work sort of. But I can't find the dead zone settings you show. Not sure how to get to those settings. Perhaps it is the version I have 5.7?

The nudge will not activate. I assume the sensitivity has to be increased.

This also brings up other questions about the Xpadder use. Do you want to set it up to run only when FX2 is running and be terminated when you exit? Otherwise you might have 2 inputs for the flippers during visual pinball. Or do you turnoff the joystick control for visual pinball and leave the xpadder emulating the shift keys?

Thanks again.

Stuart

Posted

I don't know if you can use this but I zipped up the config files for xpadder that I use. I would backup your xpadder folder and then copy these in to try out.

I run different profiles for different programs.......the default has hotkeys to start pinballx and/or add tokens when I hold down the shift key (left flipper).

Z

Xpadder.zip

  • Like 1
Posted

I'll take a look at what you have. I was just going to post back that I made some progress. I found the dead zone screen :)

Not sure that the nudging does much except tilt the FX2 games but I was able to make it work set up the way you said just with more sensitivity than default.

I did get the plunger to work also just doesn't seem controllable. Seems to just pull back once I reach a certain position and not very predictable. I'll have to look at those settings more.

I did decide to just use Xpadder with FX2. I found the plugin that lets you do this simply. I also tried to make sure that the flipper buttons were not activating the same keys as in pinball X. Although exiting the table works most of the time I have gotten an occasional glitch where FX2 was not shut down properly.

I also wish you could turn off some of the auxiliary screens where it shows your score at the end or asks if you want to continue or play a new game. I am not sure how to get through those screens without a mouse.

I also feel that the flipper response has a bit more lag than visual pinball. Seems to be the same with the keyboard or flipper buttons.

Thanks again for all your help (to me and the group as a whole)

Stuart

I opened your files and see that you have buttons mapped to left right up and down. Looks like a good idea and I will have to see if I can do the same without messing up anything else.

I use 4 buttons plus the flippers on my cabinet. Launch, start game, extra ball, and exit (for VP)

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