mymichelle Posted March 26, 2015 Share Posted March 26, 2015 Thanks Frodus!That fixed the exit issue! So now the only issue I have left is it always selecting the south park table (First table). Config file below.[NukeLauncher]Version = 1.7XMLFile = E:\Pincade\Frontends\PinballX\Databases\Pinball FX2\Pinball FX2.xml ;NOTES: Path to your Pinball FX2.xml or path to your Fake roms folder if using GameExGridDimensions = 8x7 ;NOTES: Default: 7x7 - your grid dimensions rows x colums other setting are 7x7|8x6NumberofPlayers = 1 ;NOTES: Default: 1 - other setting are 2|3|4DMDstyle = clean ;NOTES: Default: clean - other setting are normal|clean|p2k see (Nuke Read Me First) for more infoStartDelay = 25000 ;NOTES: Default: 15000 - for time between launch and first keystoke.ScreenDelay = 1000 ;NOTES: Default: 1000 - for time between screen changesMovementDelay = 20 ;NOTES: Default: 20 - for menu movement speed. mine works as low as 10StartLocation = 1 ;NOTES: Default: 12 - for start location some have reported 1 for start location if not paid for football tablesFootballLocation = 6 ;NOTES: Default: 12 - for football tableExitMethod = savekill ;NOTES: Default: savekill - other setting are kill|savekill|saveexit see (Nuke Read Me First) for more infoPinballTables = South Park - Super Sweet Pinball,South Park - Butters Very Own Pinball Game,Star Wars - Episode V The Empire Strikes Back,Star Wars - The Clone Wars,Star Wars - Boba Fett,Football - Zen, Marvel - The Avengers,Marvel - Fear Itself,Marvel - The Infinity Gauntlet,Marvel - World War Hulk,Marvel - Blade,Marvel - Iron Man,Marvel - Spider Man,Marvel - Wolverine,Plants vs. Zombies,Shaman,Tesla,El Dorado,V12,Sorcerers Lair,The Walking Dead,Star Wars - Han Solo,Star Wars - Droids,Star Wars - Episode IV A New Hope,Star Wars - Masters of the Force,Star Wars - Episode VI Return of the Jedi,Star Wars - Starfighter Assault,Star Wars - Darth Vader,Marvel - Venom, Marvel - Guardians of the Galaxy,Marvel - Deadpool,Marvel - Doctor Strange,Marvel - Captain America,Marvel - Fantastic Four,Marvel - Civil War,Marvel - Thor,Marvel - Moon Knight,Marvel - Ghost Rider,Marvel - X-Men,Splosion Man,Earth Defense,Mars,Excalibur,Paranormal,Epic Quest,Secrets of the Deep,Biolab,Pasha,RomeFootballTables = Football - Zen,[LastLoad]LastFootball = Football - Zen[KeyBindings]KB_Left_Flip =KB_Right_Flip =KB_Left_Nudge = zKB_Right_Nudge = /KB_Center_Nudge =KB_Ball_Launch =KB_Escape = escKB_ViewChange = tabKB_UP =KB_DOWN =KB_LEFT =KB_RIGHT =KB_Instructions = iKB_Pause = pHi Lurker,Did you fix the problem that load only the table 1 (South Park) ??I have the same problem... Quote Link to comment Share on other sites More sharing options...
Roadrunner Posted March 26, 2015 Share Posted March 26, 2015 Hi,Just starting out with this program and I've got a few questions.1. I'm trying to get this to work in Hyperspin. I've managed to do it without much fuss as an executable. So that's not much of an issue, but it means that I can't have a subwheel to select the tables.2. How do I select the table I want? I've only got two right now.3. When it launches into my table (and does so very quickly thanks) instead of selecting single player... it scrolls down to "acheivements" and selects that. This is painful because I cant get out of this screen without use of my mouse.4. Assuming there's no way to get around these problems, is there a way to just have Nukelauncher run the program and let me just select the tables myself? All I really need from Nukelauncher is for it to launch into the program and exit from it. From that perspective it seems to work really well. The 'p' for pause is also a nice feature. That's really all I need it to do. Assuming I can't get around the problems above, is there anyway to modify this so it can just launch the program?Thanks! Quote Link to comment Share on other sites More sharing options...
Roadrunner Posted March 27, 2015 Share Posted March 27, 2015 BTW, was messing around with this a little bit. Changed: StartDelay = 15000 and added a zero. That gives me enough time to select the game and select single player without it going into achievements automatically. Problem here is though that when I exit, it exits fine but the command prompt stays up there and won't go away without a mouse click... Quote Link to comment Share on other sites More sharing options...
Outhere Posted March 27, 2015 Share Posted March 27, 2015 Are you using a Pinball fx2.ahk in the modules folder with your set-up? Quote Link to comment Share on other sites More sharing options...
Roadrunner Posted March 27, 2015 Share Posted March 27, 2015 Are you using a Pinball fx2.ahk in the modules folder with your set-up?I'm not using any modules. Quote Link to comment Share on other sites More sharing options...
Outhere Posted March 27, 2015 Share Posted March 27, 2015 I must have something set different Hyperspin keeps asking me for Quote Link to comment Share on other sites More sharing options...
Outhere Posted March 27, 2015 Share Posted March 27, 2015 Is there a way of turning something off? Quote Link to comment Share on other sites More sharing options...
Roadrunner Posted March 27, 2015 Share Posted March 27, 2015 I must have something set different Hyperspin keeps asking me forModules are for hyperlaunch. You probably selected launch using hyperlaunch when you set up your wheel.When you set up the wheel under the emulator tab, then you select execution 'normal' instead of HL. Then point it to the Nuke Launcher exe. That's how you set this up. Launches fine and exits fine. Problem that I'm having is that I'm not sure how to select different tables and it 'auto selects' achievements instead of single player. If I can just get those sorted out then this thing will work perfectly. Quote Link to comment Share on other sites More sharing options...
Outhere Posted March 27, 2015 Share Posted March 27, 2015 Now it says I have no ROM path Quote Link to comment Share on other sites More sharing options...
Outhere Posted March 27, 2015 Share Posted March 27, 2015 Okay I got it running I'm as far as you are between the two of us hopefully we can figure it out Quote Link to comment Share on other sites More sharing options...
Outhere Posted March 27, 2015 Share Posted March 27, 2015 I have NukeLauncher running on my pinball cab with pinballX and works perfectThank for your help Quote Link to comment Share on other sites More sharing options...
mymichelle Posted March 27, 2015 Share Posted March 27, 2015 Hello to all, there is no one who can help me please? I tried all configurations but I think I still have a problem. When I start Pinball X and I select a table, the program always makes the table 1 (south park). I have a pc version from local (no steam) and I run it in portrait mode. I post the required files, so you can take a look, please... Note: in addition to this, when exit the program a Pinball Fx2 istance is still running on the task bar... Best regards, MarkPinball FX2.xmlPinballX.iniNukeLauncher.ini Quote Link to comment Share on other sites More sharing options...
Outhere Posted March 27, 2015 Share Posted March 27, 2015 Did you try it like this in your NukeLauncher ini file= L:\Arcade\PinballX\Databases\Pinball FX2\Pinball FX2.xml Quote Link to comment Share on other sites More sharing options...
mymichelle Posted March 27, 2015 Share Posted March 27, 2015 Did you try it like this in your NukeLauncher ini file = L:\Arcade\PinballX\Databases\Pinball FX2\Pinball FX2.xml Hi, yess, I tryed but still the system launch the first table! I'm feeling miserable.... Quote Link to comment Share on other sites More sharing options...
Roadrunner Posted March 27, 2015 Share Posted March 27, 2015 I'm not sure how to even select different tables to begin with. My Pinball FX2 launches and goes right into Civil War. What if I want to play Sorcerer's lair instead? How do I get to that game? Am I missing a screen or something? Quote Link to comment Share on other sites More sharing options...
Outhere Posted March 27, 2015 Share Posted March 27, 2015 RoadrunnerIn the NukeLauncher ini file put number of players 0In Hyperspin Mine selects the first table, I cannot get it to change but still working on it Quote Link to comment Share on other sites More sharing options...
Roadrunner Posted March 27, 2015 Share Posted March 27, 2015 RoadrunnerIn the NukeLauncher ini file put number of players 0In Hyperspin Mine selects the first table, I cannot get it to change but still working on it1, I tried it yesterday actually. Sometimes it would work, sometimes it would just scroll down to achievements. I'll try it again later tonight. So you're not having that issue then?2. Well, nevermind Hyperspin for a second... how do you select tables using Nuke Launcher? I can't even get that far. Once I can understand that, then I'll investigate things on the HS side. Without actually getting the Emu to work oustide HS though, it's going to be a problem. Quote Link to comment Share on other sites More sharing options...
Outhere Posted March 27, 2015 Share Posted March 27, 2015 mymichelleNukeLauncher ini file ---> ExitMethod = savekill ---> I set mine to KillDid you try adjusting the timers in the NukeLauncher ini file Quote Link to comment Share on other sites More sharing options...
Outhere Posted March 28, 2015 Share Posted March 28, 2015 Road RunnerHyperspin NukeLauncherI have all the games on the wheel but no matter which one I pick it goes to the first game and goes to where you can select players Quote Link to comment Share on other sites More sharing options...
Roadrunner Posted March 28, 2015 Share Posted March 28, 2015 Road RunnerHyperspin NukeLauncherI have all the games on the wheel but no matter which one I pick it goes to the first game and goes to where you can select playersThe way to solve these kinds of problems is to work with the emulator only first. Once you have that problem solved then setting it in Hyperspin is a lot easier.So start from step one, using NukeLaunche alone, are you able to select tables or not? If you can select tables, how do you do this? If you can't, then it's not going to work in Hyperspin either. Always start at the bottom and work your way up. If you can't get the emu to work the way you want on its own then Hyperspin isn't going to work properly either. Quote Link to comment Share on other sites More sharing options...
ruebsy Posted March 28, 2015 Share Posted March 28, 2015 Last I had that issue I was missing a game in my nukelauncher.ini, i forgot to add a place holder for football in the regular games list 1 Quote Link to comment Share on other sites More sharing options...
Outhere Posted April 4, 2015 Share Posted April 4, 2015 RoadRunnerDid you get it to work?? Quote Link to comment Share on other sites More sharing options...
time299 Posted April 7, 2015 Author Share Posted April 7, 2015 Have any of you tried to launch it from the command line to test it out before trying to get it to run from Hyperspin?http://www.nukelauncher.com/item.asp?iid=13#CommandPromptOpen a command prompt as an Administrator. Use the command cd.. to get back to the root of your hard drive. Then use the cd command to get to the folder where Pinball FX and NukeLauncher are located. Type NukeLauncher.exe "The Walking Dead"If this works then try a few other tables and if they all work then NukeLauncher is working properly and you can focus on getting it to working from within Hyperspin.I suspect that your issue launching from Hyperspin may be that you are not passing the table name to NukeLauncher.exe with quotes around it. This is a must.Why are the Quotes required:You must include the quotes or the Windows command line will automatically send separate variables every time it encounters a space. NukeLauncher only looks at the first variable for the game name. With no quotes Windows sees each word as a separate variable so NukeLauncher will only receive the word The instead of The Walking DeadI hope this helpJeff 1 Quote Link to comment Share on other sites More sharing options...
ajcl Posted May 9, 2015 Share Posted May 9, 2015 Anyone have artwork for the latest PBFX2 tables, Star wars rebels & Avengers Age of Ultron, I checked FTP site here and don't see anything uploaded yet 1 Quote Link to comment Share on other sites More sharing options...
Les73gtx Posted June 1, 2015 Share Posted June 1, 2015 Just wanted to Bump this for an update to the artwork for the latest 3 tables, Portal, Avengers - AoU and SW Rebels. Does anyone have this on the FTP site yet? I can not seem to find it. Mostly because I am having trouble getting on the FTP again and don't have the time available to figure it out. thanks Quote Link to comment Share on other sites More sharing options...
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