Tom Speirs Posted September 21, 2014 Share Posted September 21, 2014 I am assuming PhysMod runs as a custom system? Have you tried the new feature to tell PinballX to treat it as a visual pinball setup? Link to comment Share on other sites More sharing options...
gamefixer Posted September 21, 2014 Share Posted September 21, 2014 Tom, question. How does PBX close VP? Force it shut? Ask it to close? When my machine was acting up I could never get the LED's to stay on when I started/stopped games within VP so I'm jsut curious as to what might be hanging? Its got to be something within the B2S server, right? Link to comment Share on other sites More sharing options...
Tom Speirs Posted September 21, 2014 Share Posted September 21, 2014 Well when it is working correctly as per 1.85 and 1.88 it sends a message to the editor window to close. If it does not close it will kill it. Link to comment Share on other sites More sharing options...
Ark Malmeida Posted September 23, 2014 Share Posted September 23, 2014 I am assuming PhysMod runs as a custom system? Have you tried the new feature to tell PinballX to treat it as a visual pinball setup?Just gave this a try and then checked on a few of the physmod tables that always leave the lights on. I'm happy to report that setting the physmod as Visual Pinball works and the lights turned off every time.Thanks a bunch for all of your work on this Tom! 1 Link to comment Share on other sites More sharing options...
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