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Posted

When I exit a Future Pinball table PinballX does not resume. The table drops out and goes to desktop and PinballX is no longer running.

I was wondering if there was a fix to this or something I might be missing in my set up.

Thanks for any assistance.

Posted

Just thought I would update my post with the log file produced when exiting a Future Pinball table:

21:23:23.4 10/12/2013: PinballX - Version 1.65
21:23:23.4 10/12/2013: Loading Settings
21:23:23.4 10/12/2013: Initialize Component
21:23:23.4 10/12/2013: Initialize Display
21:23:23.5 10/12/2013: Loading PlugIns
21:23:23.6 10/12/2013: Created DirectX BackGlass Window
21:23:23.7 10/12/2013: Hiding Cursor
21:23:23.7 10/12/2013: Hiding Taskbar
21:23:23.7 10/12/2013: Load Game List
21:23:23.7 10/12/2013: Loading Database: Future Pinball
21:23:23.7 10/12/2013: Loading Database: Visual Pinball
21:23:23.7 10/12/2013: Finding and matching artwork and videos
21:23:24.1 10/12/2013: Loading Game Statistics and Scores
21:23:24.8 10/12/2013: Initialize Audio
21:23:24.9 10/12/2013: Set Keyboard Controls
21:23:24.9 10/12/2013: Initialize Joystick
21:23:24.9 10/12/2013: 1 Joystick Attached
21:23:24.9 10/12/2013: Started
21:23:29.2 10/12/2013: Launch System
21:23:29.2 10/12/2013: Disposing display
21:23:30.3 10/12/2013: Waiting for threads
21:23:30.3 10/12/2013: C:\Games\Future Pinball\Future Pinball.exe /open "C:\Games\Future Pinball\Tables\mousin' around! (midway 1989).fpt" /play /exit /arcaderender
21:23:46.4 10/12/2013: Exit System Control Pressed
21:23:48.4 10/12/2013: Error. Exiting
21:23:48.4 10/12/2013: Error in the application.
21:23:48.4 10/12/2013: at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
21:23:48.4 10/12/2013: at Direct2D.Direct2d.Device..ctor(Form FormHandle, Int32 Width, Int32 Height, Boolean Windowed, Boolean VSync, Boolean Display16Bit, Int32 DisplayNbr, Int32 RefreshRate)
21:23:48.4 10/12/2013: at PinballX.Main.a(Boolean A_0, Boolean A_1)
21:23:48.4 10/12/2013: at PinballX.Main.ac()
21:23:48.4 10/12/2013: at PinballX.Main..ctor()
21:23:48.4 10/12/2013: Disposing Plugins

21:23:48.4 10/12/2013: Showing Taskbar
21:23:48.4 10/12/2013: Unhiding Mouse Cursor

Posted

Actually I had not tested Visual Pinball recently because it worked with the prior version of PinballX. In the latest version 1.65 it crashes at the same place as Future Pinball does:

See the following error log:

20:30:05.7 10/13/2013: PinballX - Version 1.65
20:30:05.7 10/13/2013: Loading Settings
20:30:05.7 10/13/2013: Initialize Component
20:30:05.7 10/13/2013: Initialize Display
20:30:05.8 10/13/2013: Loading PlugIns
20:30:05.9 10/13/2013: Created DirectX BackGlass Window
20:30:06.0 10/13/2013: Hiding Cursor
20:30:06.0 10/13/2013: Hiding Taskbar
20:30:06.0 10/13/2013: Load Game List
20:30:06.0 10/13/2013: Loading Database: Future Pinball
20:30:06.0 10/13/2013: Loading Database: Visual Pinball
20:30:06.0 10/13/2013: Finding and matching artwork and videos
20:30:06.4 10/13/2013: Loading Game Statistics and Scores
20:30:07.1 10/13/2013: Initialize Audio
20:30:07.2 10/13/2013: Set Keyboard Controls
20:30:07.2 10/13/2013: Initialize Joystick
20:30:07.2 10/13/2013: 1 Joystick Attached
20:30:07.2 10/13/2013: Started
20:30:13.2 10/13/2013: Launch System
20:30:13.2 10/13/2013: Disposing display
20:30:14.3 10/13/2013: Waiting for threads
20:30:14.3 10/13/2013: C:\Program Files\Visual Pinball\VPinball.exe /play -"C:\Program Files\Visual Pinball\Tables\monster bash (williams) (1998).vpt"
20:30:14.3 10/13/2013: C:\PinballX\vpauto.exe
20:30:20.7 10/13/2013: Found PinMAME ROM: mb_106b.nv
20:30:24.3 10/13/2013: Exit System Control Pressed
20:30:26.7 10/13/2013: Error. Exiting
20:30:26.7 10/13/2013: Error in the application.
20:30:26.7 10/13/2013: at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
20:30:26.7 10/13/2013: at Direct2D.Direct2d.Device..ctor(Form FormHandle, Int32 Width, Int32 Height, Boolean Windowed, Boolean VSync, Boolean Display16Bit, Int32 DisplayNbr, Int32 RefreshRate)
20:30:26.7 10/13/2013: at PinballX.Main.a(Boolean A_0, Boolean A_1)
20:30:26.7 10/13/2013: at PinballX.Main.ac()
20:30:26.7 10/13/2013: at PinballX.Main..ctor()
20:30:26.7 10/13/2013: Disposing Plugins

20:30:26.7 10/13/2013: Showing Taskbar
20:30:26.7 10/13/2013: Unhiding Mouse Cursor

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